Thanks so much for tagging me and playing my game ❤️
Thanks so much for tagging me and playing my game ❤️
This pic cracks me up. One mistake in my demo was that the wolves were too cute, so they got a glow up. It's pretty scary when you can only see some teeth and eyes growling at you in total darkness. #gamedev
So @mikerose.bsky.social & I decided to do a silly podcast comparing notes about indie games & their history & also about suddenly being middle-aged & tired
As anyone who knows both of us could have guessed, shenanigans ensued immediately
Introducing ⭐ Mike & Rami Are Still Here ⭐
mikeandrami.com
This is insane 😬
The demo for We Harvest Shadows only had real-time lighting which hurt performance and looked only OK. We've put tons of work into using the new Adaptive Probe Volumes in Unity, and it's looking great. It makes the mornings look inviting and the nights TERRIFYING. #madewithunity
Not sure if I can pull off "wool cards" for the sheep, it's just so much overdraw (about 30+ in spots). I want the player to be able to tell that it's sheerin' time from a distance, but I'm not sure if this will work performance wise. About 10 sheep cut my FPS in half. :( #gamedev
I'm removing the leg motion of a walk animation, and now it looks like the sheep just has to do a little jig out of giddiness #blender #gamedev
Minimal UI is really important to me, but we kinda need an inventory or resources screen... so we're doing a second page in the ever-important notepad. Using Laplacian Deform for the first time in Blender, should work when baking it down to BlendShapes for Unity. #gamedev #blender
More work from the talented Bradley P, I love the thud as the shotgun hits the shoulder. I love good animators!
Claire is also getting a glow up, looking pretty good in URP so far
you go garrett
I promised my kids I wouldn’t tear down their couch cushion fort, so this is how I’m playing Nightreign tonight
More flashback environment work.
I really love DP Emmanuel Lubezski and his use of natural light. For The Tree of Life, he asked the set designers to build the main house multiple times in different rotations, just so he could position the sun exactly how he wanted. #gamedev
Thanks, URP actually
Trying out some baked/dynamic light combos. Having time-of-day and weather makes it hard, but that sweet, sweet global illumination is too good to pass up. We're also gonna use the new adaptive probe volumes.
Image courtesy of Will S, a new environment contractor helping us out! #gamedev #unity
I wrote an update on We Harvest Shadows, check it out here. ♥
store.steampowered.com/news/app/155...
At PAX East, Unity stopped by and they took a liking to my game! It was great visiting with them and sharing my concerns and hopes for the future (it really is my favorite engine). Here's the reel: www.youtube.com/watch?v=LmKX...
Thank you that means a lot, I wish you luck on your projects!
That’s incredible, basically we want to use the custom rendering tools to optimize for consoles. There are more reasons but compatibility with all platforms is my biggest concern
I'm trying stuff for fun on the weekends. Not that I don't like making games, but it's hard to keep going sometimes.
So I bought a broken Gameboy and repaired the power and screen. It feels good to finish a project in a day instead of half a decade.
It's been difficult but we're converting We Harvest Shadows to Unity 6.1 and the Universal Render Pipeline.
Here's the first look at the new weather system and shaders (new everything pretty much). We need more time but the wait will be worth it. ♥
David Wehle is hiring a Senior Unity Engineer for his first-person horror farming game, We Harvest Shadows!
🛰️ Contract, Anywhere
🔧 8+ years XP
🎮 Made in Unity
Work with @davidwehle.bsky.social and apply:
Fascinating article, thank you Bryant for the mention! It's going viral on reddit too, congrats
Loved seeing this anti cozy horror farming sim made in Unity 6.1 at the #PAXRising booth #madewithunity from @davidwehle.bsky.social
store.steampowered.com/app/1559720/...
Great first day, met a lot of super nice people (including Major Nelson) and old friends! Always love watching people scream from the end of the demo 😆
Made it to Boston! See you at PAX
If you’re doing an open world type game with a dynamic day/night system, can forward+ rendering get close to deferred performance? We’re going to URP in Unity now and trying to make some decisions.
I noticed a nice bump of wishlists for We Harvest Shadows, and found this cool video by @gameranx! Top new horror games, I'll take it!
Wishlist bump detailed for curious devs. The video is at about 220k views.
I'm sorry I'm late on this, but I'm THRILLED to be accepted into LudoNarraCon 2025 official selection!
Such incredible games here, thank you @fellowtraveller.games for this honor.
I don't really put many hours into games like I used to, but Blue Prince was absolutely engrossing and fantastic. It's games like this that keep the magic alive for me with game dev, even through years of burn out. Thank you @dogubomb.bsky.social!