Bunch of people I know from Roll7 worked on this and itβs pretty great! Go check it out!
Bunch of people I know from Roll7 worked on this and itβs pretty great! Go check it out!
The thing I am working on did good, and is good, and will be good!
Good.
Demos up now, have a go!
We did a thing.
um hey if you liked rollerdrome but left a negative review because they shut the studio
thanks for your support! it means a lot!
but also, if you want more r7 quality games -
PLEASE CHANGE YOUR REVIEW TO POSITIVE
publishers see bad reviews and that's a dealbreaker? peeps can't get funded :(
This video is utterly beautiful. A work of art in and of itself. It's so wonderful to see Rollerdrome being appreciated in this way and the closing thoughts hit me hard π₯Ή
Thank you @raycevick.bsky.social π
π youtu.be/JnSpTyRuapk
π΄ββ οΈ
This one is at least "fixable" with NOMINMAX.
I hope you never want to write a SendMessage function though! That's also a macro wrapping either SendMessageA or SendMessageW.
I hope so! There's a lot of Gamedev folks here now.
Hey look! All the best people are here!
@gamedevlist.bsky.social Hey can I get added to the list, please.
www.roll7.co.uk
oh. :(
For one of my teams, I'm looking for a freelance VFX artist who wants to take on a game that will go hard on explosions, lasers, chunks of enemies, and smoke trails everywhere. Paid contract, fully remote position, made in Unity, no shipped commercial games required. If you're interested, DM me.
For the record, it is always a bad time to launch an indie game. There's no "good time" to launch an indie game - there's worse times than usual - but there's no such thing as a "good time". You have to make your own "good time" through community-building.
'This was essentially a two-week long DDoS attack': Game UI Database slowdown caused by relentless OpenAI scraping
@ozone.birb.house Can I have the Game Dev label, please?
You can also skip straight to the code, released under MIT on my GitHub
github.com/sinalta/how-...
I've been saying I was going to do this for ages, but I finally got around to writing up everything I know about good object pools in Unity. I've dropped the first 2 parts today, with more to come soon!
seantromans.co.uk/tutorial/how...
seantromans.co.uk/tutorial/how...
#unity #tutorial