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Sean Tromans

@sinalta

Dad. Current: Lead Programmer @ Nosebleed Interactive. Formerly: Senior Programmer @ Roll7. #Rollerdrome

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18.10.2023
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Latest posts by Sean Tromans @sinalta

Bunch of people I know from Roll7 worked on this and it’s pretty great! Go check it out!

04.03.2026 13:03 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

The thing I am working on did good, and is good, and will be good!
Good.
Demos up now, have a go!

04.03.2026 19:09 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

We did a thing.

04.03.2026 09:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

um hey if you liked rollerdrome but left a negative review because they shut the studio

thanks for your support! it means a lot!

but also, if you want more r7 quality games -

PLEASE CHANGE YOUR REVIEW TO POSITIVE

publishers see bad reviews and that's a dealbreaker? peeps can't get funded :(

07.05.2025 09:12 πŸ‘ 873 πŸ” 248 πŸ’¬ 12 πŸ“Œ 26
This Game's Perfection, Please Don't Buy it
This Game's Perfection, Please Don't Buy it YouTube video by Raycevick

This video is utterly beautiful. A work of art in and of itself. It's so wonderful to see Rollerdrome being appreciated in this way and the closing thoughts hit me hard πŸ₯Ή

Thank you @raycevick.bsky.social πŸ™

πŸ”— youtu.be/JnSpTyRuapk

23.03.2025 17:24 πŸ‘ 135 πŸ” 29 πŸ’¬ 1 πŸ“Œ 2

πŸ΄β€β˜ οΈ

01.02.2025 12:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This one is at least "fixable" with NOMINMAX.

I hope you never want to write a SendMessage function though! That's also a macro wrapping either SendMessageA or SendMessageW.

14.11.2024 09:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I hope so! There's a lot of Gamedev folks here now.

27.10.2024 07:36 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hey look! All the best people are here!

26.10.2024 09:40 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

@gamedevlist.bsky.social Hey can I get added to the list, please.

20.10.2024 17:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

www.roll7.co.uk

oh. :(

02.10.2024 17:27 πŸ‘ 3 πŸ” 1 πŸ’¬ 4 πŸ“Œ 0

For one of my teams, I'm looking for a freelance VFX artist who wants to take on a game that will go hard on explosions, lasers, chunks of enemies, and smoke trails everywhere. Paid contract, fully remote position, made in Unity, no shipped commercial games required. If you're interested, DM me.

15.09.2024 11:04 πŸ‘ 364 πŸ” 184 πŸ’¬ 18 πŸ“Œ 5

For the record, it is always a bad time to launch an indie game. There's no "good time" to launch an indie game - there's worse times than usual - but there's no such thing as a "good time". You have to make your own "good time" through community-building.

12.09.2024 22:11 πŸ‘ 782 πŸ” 68 πŸ’¬ 10 πŸ“Œ 8
Preview
'This was essentially a two-week long DDoS attack': Game UI Database slowdown caused by relentless OpenAI scraping The free repository relaunched a few weeks ago to provide 'the ultimate reference tool for game designers.' Then OpenAI came knocking.

'This was essentially a two-week long DDoS attack': Game UI Database slowdown caused by relentless OpenAI scraping

09.09.2024 10:43 πŸ‘ 72 πŸ” 27 πŸ’¬ 1 πŸ“Œ 6

@ozone.birb.house Can I have the Game Dev label, please?

05.09.2024 19:04 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
GitHub - sinalta/how-to-pool-in-unity: A Good Reference Pooling System for Unity A Good Reference Pooling System for Unity. Contribute to sinalta/how-to-pool-in-unity development by creating an account on GitHub.

You can also skip straight to the code, released under MIT on my GitHub

github.com/sinalta/how-...

01.09.2024 23:19 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
How To Pool In Unity: Intro – Stuff Sean Does

I've been saying I was going to do this for ages, but I finally got around to writing up everything I know about good object pools in Unity. I've dropped the first 2 parts today, with more to come soon!

seantromans.co.uk/tutorial/how...
seantromans.co.uk/tutorial/how...

#unity #tutorial

01.09.2024 23:18 πŸ‘ 0 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0