Oh you're a lighting designer? name all the colours
@eckartg
Iel/They/Them ๐ณ๏ธโ๐ Artist โจ๏ธ Art & Technology & Videogame Design ๐ฎ Creative Director - https://bsky.app/profile/coopedupgames.bsky.social - experimental games at https://eckartg.itch.io ๐ based in Moncton, New Brunswick
Oh you're a lighting designer? name all the colours
Anyways if any of my cool writing and/or designing buds wanna playtest in a few weeks HMU because you're all cool and awesome and much much better at this than me, so I would love to learn from you all ๐โค๏ธ๐
So happy for you!!!
Here you go! Welcome โบ๏ธ
Slideshow โ2016 First game: One Night Standโ
Slideshow โFirst hire: Goroโ
Slide show โ2024 Videoverse world tour. Featured in Edge. Debug Awards (Nottingham, UK). Digital Dragons (Krakow, Poland). Develop (Brighton, UK). Tokyo Game Show (Tokyo, Japan).โ
Slideshow end โHereโs to the next 10 years (and beyond)!โ
My husband made an adorable slideshow about my 10 years as an indie game dev and I think Iโm gonna cry ๐ฅฒโค๏ธ
What a crazy, exhausting year! Definitely bruised but not down, and we're brewing a bunch of exciting things to kick off next year!
Now I'm taking 3 weeks off social media to recenter on my loved ones and self-care, see you next year ๐
I'd say obfuscating content size, typically removing list of collectibles/achievement lists - and on a larger viewpoint I think those are fundamentally anticozy - focusing on the organic engagement rather than list of objectives
Well if you ever need a playtester you know where to find me ๐
You can start by following @coopedupgames.bsky.social
Sure it's nice to shoot rotten CEOs and all, but what about forming and supporting worker-owned coops?? No capital no problem ๐ค
Finally had Jehova's witnesses come to my door to talk about Jesus, another one off my immigrating to North America bucket list โจ๏ธ
Nice, which also answers the threshold problem right? Cause the metal crate is studier that the wood barricade so all collisionReceivers can tell how much they can take. Sorry I'm getting way to intellectually involved in your game lmao
It's really enticing! Idk if it'd work for you but I like to have someone drive the collision like player->crate but if you have other moving agents each transmits impulse to the other but not to itself so each moving object handle the impact it's responsible for
Solo dev really takes a village
I had the same exact question and was pretty happy when using relative velocity (mass adjusted or not) also i think using pure mass isn't super useful because values are sometimes crazy tonget the proper physics you want, I prefer to have a custom multiplier for each object. How did you go about it?
Actually blind bought this to our daughter and it was certainly a shock lol
Wtf this is so cool
I don't really know to be honest but I added you anyway lol
Congrats!!!
whats up nerds we've PUBLISHED OUR GAME JAM! mooncandyco.itch.io/misha-i-love...
We spent ~2 full days working on this game, with an extra day to wrap up &publish. Work was scattered over a full week so that we could take breaks and continue living our lives <3 download for free (or donate $)
I was planning on resenting snow this year but it's just too darn pretty
"January was your Royalcore Humming Neoclassical phase" from the Spotify wrapped
Calm down spotify
It sucks that Game Engines are only meant for realistic/naturalistic rendering and no energy is put into empowering us to make the images we wanr, like it's 2024 and i still can't set a shadow color without coding my own shader
I started a very wip started pack of worker-owned videogames co-ops โ๏ธ let me know who I'm missing!
#gamedev
go.bsky.app/NDdAqko