Character death animations for this game based on the weapons you used were sooo good.
Character death animations for this game based on the weapons you used were sooo good.
One of the best.
Wow!
Graphite sketches of a woman's face.
Thumbnail sketches of places of nature.
Sketches of a cockroach and a beatle.
Sketches and writings for a platformer game.
Going through an old sketchbook. #sketchbook #drawing
A red headed woman standing surrounded by ruins of an old village.
A woman with a flashlight is gazing down a dark tunnel.
Same world.
Different layer.
#gamedev #horror
Can't wait
Doesn't surprise me, really. There's very little social capital to be gained from sharing genAI. Everyone knows how you did it, & that they could do it too, so no one's praised/followed on social media for it.
Its like uploading a "How to make yummy burgers!" vid, & the recipe is "Order from BK."
If you see this, post a monster
If you see this, post a monster
This looks excellent
Current weather in the UK feels like a tech demo: 6 degrees that feels like -3 with heavy rain with lots of sunshine.
How to show something without wanting to show too much.
Thanks, this is very insightful. It's almost like simulating the functions in your head and outputting potential scenarios to make testing more focused.
Do you have a system or a set of questions for mapping out edge cases?
Pretty happy with Freya's face rig now.
#3d #blender #rigging #gamedev #animation
Close up of a snake.
Where there is a snake, there is a pit. #horror #gamedev
Hey all, just a reminder to follow our official Trash City Turbo account - @machinefun.bsky.social y.social
See our game being made with weekly open development updates, and be in with a chance of winning our give away of the Kujisama 500 street sweeper model. This is a premium bit of kit!
The game's protagonist Freya strolls past a tree with bricked walls around it.
Travelling.
#screenshotsaturday #gamedev #horror
And one other thing: weβre being told that AI is the only way to make games cheaper and faster, to pull us from this precipice of production nightmares the industry has found itself in. That itβs necessary.
We put out roughly 3 motherfucking games a year, not touching the stuff.
Skill issue.
Suspicious looking old lady looking directly at the viewer, judgingly.
"What's the matter, are you scared of a little wishlist?
#wishlistwednesday #gamedev #horror
ΰ£ͺ Φ΄ΦΆΦΈβΎ. Wishlist now and support our development β§ββΊ
store.steampowered.com/app/4102500/...
Thank you so much for the kind words. It's a short, linear story that's taking place over the course of a night (hence the name). Although I have not abandoned the idea of alternate endings, the current scope is focused on just one.
Detailing the quintessential underground area.
#gamedev #horror
LinkedIn Post screenshot in dark mode with white text, with an image of my headshot with a #OpenToWork frame in white with green and that I am Looking for Senior Writer, Writer, Editor, Consutlant and Diversity, Equity and Inclusion Consultant Roles Hi everyone! Iβm still seeking a job almost a year after Monomithβs closure, and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. Iβd love to reconnect. hashtag#OpenToWork About me & what Iβm looking for: πΌ Iβm looking for Senior Writer, Writer, Editor, Consultant, and Diversity and Inclusion Consultant roles. π Iβm open to roles in Chicago or full remote. β Iβve previously worked at Monolith Productions (WB Games). Iβve also got a long history of consulting, editing, and DEI consulting.
A separate post on the job hunt which frankly is going nowhere. I've had two interviews, one of which is being generous in calling it an "intervew" when it was more like false hope bundled in a lie.
All industries are struggling but on the 25th, it'll be a year of searching.
Btw, with respect to its creator, it's not crappy at all. Really well thought out across the board.
I'm getting the same. Is it possible to make it available in the UK?
Hollowbody does that, but where you play the game is a lot darker / dystopian.
It's a Quagslop: a quagmire of slop.
Posting old work between game updates to keep the memory of a time when I used to draw things for no particular reason.
In the Belly of the Night is a story-driven survival horror that blends classic design with a modern heartbeat.
#wishlistwednesday #gamedev #horror
ΰ£ͺ Φ΄ΦΆΦΈβΎ. Wishlight on Steam and support our development β§ββΊ
store.steampowered.com/app/4102500/...
Human Artists, use only one piece to convince people to follow you.