Screenshot of unit test output in-front of the unit test code.
test result: ok. 45 passed; 0 failed;
Getting back into snesdev with a new side project, an spc700 assembler.
This assembler will make compiling Terrific Audio Driver a lot easier.
I'm off to a good start, it can currently assemble a single instruction inside unit tests.
#snesdev
07.03.2026 00:36
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I just received a fantastic gift from a friend β thank you so much, Beautiful Bits!
Super Fanger is a fast-paced tag game for one or two players. There are unlockable levels and characters. I'm really looking forward to trying it out with friends.
#SNES #homebrew #SNESdev
07.03.2026 15:32
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Wigglytuff (and Jigglypuff) actually predate the furby, on that note.
25.02.2026 17:14
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"Rafael Daniel"on Twitter just shared little video preview of his next #SNES #homebrew
"ProjectP" (Probably subject to change)
A charming platformer with some gorgeous Yoshi's Island-like visuals.
All on a massive 8MB cartridge (Same size as Mario 64!)
#SNESDev #retrogaming #gamedev #indie #retro
15.02.2026 06:22
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2025 SNESDEV Game Jam Postmortem: The engine
New blog post:
A wordy overview and retrospective on the homebrew SNES game engine I used for my 2025 SNESDEV game jam submission.
undisbeliever.net/blog/2026021...
#snesdev
18.02.2026 22:42
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There is one that is not on Newgrounds that has a name shared with two games. That is Tiny Guns, which had a multiplayer game and a sort-of-sequel that was more of a run 'n gun of sort. The latter one was never completed, though it has a complete soundtrack.
30.01.2026 20:35
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Steam Rogue (the original one, not the GB one) was never completed, though the soundtrack was completed back then.
30.01.2026 20:35
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Of the games on the list, the ones I recall that are on Steam are Super Dangerous Dungeons (remake of Dangerous Dungeons), Heart Star, Tiny Dangerous Dungeons (both original and remake) and Tightrope Theatre.
30.01.2026 20:35
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Looking at my old Newgrounds Flash games, which one would you like to see a modern remake of?
#gamedev #indiedev #newgrounds #pixelart
30.01.2026 18:13
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Is it one that we have seen before as far as existing prototypes of unreleased games? That's the main question on my mind... because these days, one of the first things I tend to do is look up the sound, if it has any.
21.01.2026 22:50
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Coming soon: Super Storm Buster SNES
Super Storm Buster is a space shootβem up developed specifically for the SNES, staying true to the spirit of classic 16-bit shooters.
Β‘"El Cerebro de la Bestia" sigue rugiendo! πΉοΈπ₯
Nuevo Kickstarter de Super Storm Buster. Una carta de amor a los arcades de los 90 para hardware original de SNES
π Apoya el proyecto aquΓ: www.kickstarter.com/projects/pix...
#SNES #Retrogaming #Homebrew #SuperNintendo
12.01.2026 17:59
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SNES DEV Game Jam 2026
A game jam from 2026-07-31 to 2026-11-14 hosted by SNES-Testberichte & Svambo. 3 months β’ Build your own SNES game β’ Make SNES history Introduction After last year's SNES DEV Game Jam was such a great...
Happy New Year, everybody :-)
Following the success of last year's Game Jam, there will be another SNESDEV Game Jam in the summer of 2026.
SNES homebrewers, get ready and prepare your tools for the next round!
itch.io/jam/snes-dev...
#snesdev2026, #gamedev, #gamejam, #homebrew
01.01.2026 21:03
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Release Version 0.2.0 Β· undisbeliever/terrific-audio-driver
This release stabilises the _ and __ MML transpose breaking change, the _{} change key signature command and the new 16-bit countdown timer from v0.2.0 beta releases.
Changes (since v0.1.1)
BREAKIN...
Announcing v0.2.0 of my homebrew SNES audio driver.
This release stabilises the 2 breaking changes I made to the audio driver months ago (in the beta releases). It also fixes a lot of small bugs and items I had on my ever growing todo list.
github.com/undisbelieve...
#snesdev #spc700
31.12.2025 09:05
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40 years ago, Werner Flaschbier was released for the C64 and took schoolyards by storm.
Despite its simplicity, it glued us to the C64 for days and its difficulty level was legendary. As a small tribute to the good old days, I created this SNES version:
t.co/vzxJgFjv1A
24.12.2025 16:44
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Maybe it's just me, but you kind of got me thinking of Verne World's battle screen.
22.12.2025 17:56
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If RP 6-15 1 through 3 show up later in the stream, then the ROM can be reconstructed, as the original would consist of four EPROM chips, going by 512KB per EPROM.
17.12.2025 23:49
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Level select screen for a prototype version of Lawnmower Man for the SNES
Lawnmower Man is older than the US Beta version, and has no sound. It looks like it merely has three sections to play. It is plausible that it has not yet been expanded past a single EPROM chip, though out-of-bound reads would have to be analyzed first.
17.12.2025 23:21
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Kawasaki Superbike Challenge is to my knowledge a unique ROM. The comparison point should be the European version, though.
17.12.2025 23:21
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RP SNS #0 is identical to the first 512KB of the final US version of Relief Pitcher. RP 6-15 0, on the other hand, is the first 512KB of what appears to be a unique beta build. And the SPC build is found within the first 512 KB... and it's a new build for me for Eastridge Technology.
17.12.2025 23:21
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PowerFest '94 and Campus Challenge 1992 use the same thing, including the soundtrack, for the non-game stuff, that is...
10.12.2025 18:31
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Fun little detail: The SPC-side build is an ancestor of Mario Paint. It has unused SPC-side music creator code that was used in Mario Paint, and Mario Paint has a leftover that was used here: namely, setting $2141/$F5 to $AA stops things and goes to the IPL Boot ROM.
10.12.2025 18:31
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Release Version 0.2.0 beta 2 Β· undisbeliever/terrific-audio-driver
Version 0.2.0 beta 2
This testing release adds 2 transpose analysis passes to the MML compiler, allowing it to detect out-of-range notes caused by driver-transpose. It also changes the bytecode fo...
I have released a 2nd beta of my SNES audio driver.
It adds transpose analysis to the compiler to detect all out-of-range notes caused by driver transpose.
I've also rewritten the timer code to increase the max bytecode sleep duration to 65535 ticks.
github.com/undisbelieve...
#snesdev #spc700
30.11.2025 22:48
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While employed at Naxat, Yoshiharu Takaoka (Coryoon) worked on Sleeping Overlord, an action RPG for the Super Famicom that was never completed.
xcancel.com/freeman_HAL/...
1/2
19.11.2025 11:31
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Thank you for your contributions to the video game industry over the years.
17.11.2025 01:14
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29 long years have passed since I founded the emulation archive, Zophar's Domain, on 11.9.96. To this very day, the site still stands as a testament to an era that never actually disappeared but continues to live in the hearts of retrogamers all over the word. Emulation Forever!
09.11.2025 14:44
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Eternal Hunters Is A New SNES Action RPG That Looks Part Secret Of Mana, Part Chrono Trigger
French composer RaphaΓ«l Gesqua is working on the soundtrack
Eternal Hunters Is A New SNES Action RPG That Looks Part Secret Of Mana, Part Chrono Trigger. (Image: @HedgeSnes)
03.11.2025 12:00
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Still, thanks for providing us Bluesky users with an update on the game!
02.11.2025 23:13
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I thought it was by Woodfrog, not FrogBull, unless that's an alternative username of the author's. Still, I can clearly tell the game underwent a redesign from when I last saw it as Demo A.
02.11.2025 17:58
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Here is some fresh new footage from the upcoming #homebrew #SNES game
"Till & Hat"
By FrogBull
An intense Run'n gun, platform shooter,
reminiscent of Gunstar Heroes and Contra
but with a fantasy theme and emphasis on magic rather than guns
#retro #indie #indiedev #SNESDev ##sfc #gaming #retrogames
08.10.2025 18:38
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Super Storm Buster : demo Boss
YouTube video by Kannagichan
A new SNES soundtrack work of mine in development, game developed by @kannagichan.bsky.social ... www.youtube.com/watch?v=P3mX... #snesdev #indiedev #snes #sfc #γΉγΌγγΌγγ‘γγ³γ³ #γΉγΌγγ‘γ
17.10.2025 21:39
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