Find both plugins here โ superhivemarket.com/creators/and...
Find both plugins here โ superhivemarket.com/creators/and...
ooooh there is -25% during the winter sales of @superhive.bsky.social ~ Don't hesitate to leave a review/rating if you want to support my works ๐ฉธ
no tomato for me today ๐
it'll need a second pass later, the quality isn't there yet
posting this WIP for motivating myself to do the hair today. If I do'nt post the progress in 12h, throw me tomato emojies ๐
Table of number of sells for each plugins/assets
Yeaaaah ~
Today I've done my 200th sells ! Maybe that's rookie numbers for some but I'm kinda proud of it.
Thx for the support ๐ฉธ
Ooouh nasty
the knight of seeds
omg haha
For more informations, check one of this platform, or ask me in this thread :) Love you ๐ฉธโค๏ธ๐ฉธ
andy-hellgrim.itch.io/anime-outline
superhivemarket.com/products/ani...
andyhellgrim.booth.pm/items/7976972
vgen.co/AndyHellgrim...
Features:
- Stack outlines without duplicating the original mesh
- Thickness settings with Vertex Color/Group or Texture
- Delete parts of your geometry dynamically
- Color outlines with Vertex Color/Texture
- Special Effects: Noise, Camera Fixed, Brush
Easy to use with a custom Apply/Export ~
Why a custom apply/export feature ?
Well, in Blender, you can't apply (and export) a Geometry Node if you have shapekeys !!
I was very annoyed by that so I created my own solution to this issue.
I was in the dark cooking this addon/geometry node for you ~ Here is "Anime Outline" ! An addon for outlines with a lot of features, targeted to game assets & avatars creation.
๐ Thx for your support if you buy it or like/repost this post ~ ๐ฉธ
#blender #gamedev #vtuber
Note: I should put a bug report after isolating further more the behaviour ๐ค
I'm not that good with Blender API so it was very difficult to figure out the issue.
And the fix was ... to completly ignore this behaviour and copy/swap shapekeys data instead of moving them !
It's better this way ~
for the curious, Blender 5.0 changed the shapekey list to a tree view type, allowing drag&drop features, which is nice. BUT moveUp/moveDown operators have weird behaviours where it push the previous selected shapekeys too in the process. Annoying.
Oooh man, I've got a bug report and it took almost two days to figure out how to fix it ... but it's now fix and I even think the addon has better performance ~
I guess we learn everyday !
#b3d #blender #python
Yoooo, how did you do that ? Is that the link to domain feature of Bluesky ? :0
Wait, I can use that for getting custom exports for my own addon ? Without typing an entire export system ? That's nice ~
this video is part of the tutorial I've done, explaining how to install and use. Nothing fancy but you can check it on each item's page.
Also the first frame of the tutorial is kinda hilarious to me ~
"Trust the process" one of the kind !
Looks fun and interesting, I should try it ~
Something neat for you: Belts and sleeves are baked in the animation ~
Max preset will override the bake (realtime physics) BUT if you pick the Minimum preset then the bake simulate the physics at lower cost (I hope ?)
Good idea or not ? ๐ฉธ
Here is the link โ andyhellgrim.booth.pm/items/7891419
You can also put a like๐ค on the Booth article, it helps a lot for the discovery ~ Thanks ๐ฉธ
May I present you The Straitjacket - Chapter III !๐ฉธ
If you are a madman ... or a madwoman, get yourself a wicked straitjacket ~
This chapter was mad fun to make, I really like the result, and hopefully you too ~ Thanks again for all the support ๐ค
This is insane !
I think I've got the final design now. Need some tests, video recording then I can release it ~
I notice (good job !)