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Aymeric Bard

@agoth

Graphics coder at 🍎by day, imposter electronic musician and artist by night I like to make things go fast (or go brrr)

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24.12.2023
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Latest posts by Aymeric Bard @agoth

Ok the error message seems to point at a misconfiguration of the MTLRenderPassDescriptor not giving a depth pixel format while your shader is writing to it.
So maybe you need a Unity expert? (I’m not sorry)

15.05.2025 18:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I don’t get it: is it a compute shader or a render (fragment) shader? Cause I’m not sure you can write to depth in compute in Metal.

15.05.2025 18:55 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0