Thank you 🙂 I encourage you to subscribe because on Wednesday I'll be posting a short gameplay of this location 😁
Best regards 😉
@rschroderdev
Solo indie dev (EU/CET). Building a dark adventure/horror in UE5 set in a cardboard world. Founder (soon) of Vejher Dopamine. Devlog + gifs here 2x a week. https://www.artstation.com/rafael13
Thank you 🙂 I encourage you to subscribe because on Wednesday I'll be posting a short gameplay of this location 😁
Best regards 😉
Thank you 🙂 Next week on Wednesday, I'll be posting a short gameplay video from this scene. Stay tuned 😉
Location complete: The S-Corridor is ready for its first victims. 🛠️📦
From a simple layout to a fully lit, trap-filled gauntlet. The cardboard dungeons are expanding... 🚪👀
#PaperHistory #Gamedev #UE5 #HorrorGame #IndieDev #IndieGame #IndieHorrorGame #SoloDev #SoloGame
A dramatic close-up shot from Unreal Engine 5 showing the beginning of the S-shaped corridor. The scene is illuminated by moody, blue-white light emanating from newly added, atmospheric light sources. The side-crusher trap on the left wall is detailed with realistic cardboard textures. New, thick cardboard columns line the right side of the path, casting deep shadows across the pocked and layered paper walls.
A perspective view of the middle section of the twisty cardboard corridor, now fully lit. A massive overhead crusher is suspended from the ceiling, waiting. Rows of cardboard pillars recede into the distance along the curved path. The lighting highlights the fine, rough grain of the paper material on the columns and walls, creating a highly detailed environment.
The final stretch of the cardboard maze level. Dark, chiseled cardboard columns frame a clear path toward a distorted doorway on the horizon, bathed in intense, bright blue light, hinting at the game's new blue menu aesthetic. Directly in front of the viewer, the trapdoor is integrated seamlessly into the detailed floor texture, appearing almost invisible until you are too close. The atmosphere is dense and full of shadows.
S-shaped corridor - Day 2/3:
The new lighting highlights every fold and tear in the cardboard walls. It's no longer just a path, it's a mood. Pillars are in place, the crushers are set.
Next update in 48h for #Day3 of my sprint!
#PaperHistory #UE5 #IndieGame #Horror #SoloDev #SoloGame #HorrorGame
A 3D render from Unreal Engine 5 showing the start of an S-shaped cardboard corridor. A large mechanical side-crusher, textured to look like heavy, layered paper, is positioned against the wall in an idle state. The environment has a dark, atmospheric lighting that highlights the realistic paper grain and folds on the walls.
A perspective shot of the middle section of the twisty cardboard hallway. A massive overhead crusher is suspended from the ceiling, currently still and waiting to be animated. The scene showcases intricate cardboard modeling with deep shadows, creating a sense of dread in the narrow passage.
The final section of the cardboard dungeon level leading toward a dark exit. In the foreground, a rectangular trapdoor is integrated into the floor, blending with the cardboard textures of the path. The lighting focuses on the distant doorway, making the dangerous floor section in front of the player look even more treacherous.
S-shaped corridor - Day 1/3:
Working on a new twisty path filled with traps! 🪗 The layout is almost ready and I can’t wait to show you how these crushers work. Next progress update in two days! 😉
#PaperHistory #Gamedev #UE5 #IndieDev #HorrorGame #IndieGame #SoloDev #IndieHorrorGame
Nightmare - Day 5/5: What started with just walls and floors is now a completed cardboard nightmare!
Watch the cinematic journey!
Thanks for following along this intense 5-day challenge!
#PaperHistory #Gamedev #UE5 #SoloDev #IndieDev #Cardboard #HorrorGame #IndieHorrorGame #SoloGame
A perspective view of a dark cardboard hallway in Unreal Engine 5. Red torches on the walls cast a flickering warm glow. In the middle of the floor, wooden-textured trapdoors are visible, blending into the environment. The atmosphere is tense and claustrophobic.
A wide shot of an open area in a cardboard dungeon. Glowing blue lava flows below, illuminating the scene with a cold, supernatural light. Floating platforms are arranged in a path over the lava, creating a challenging platforming section. The blue lighting creates sharp shadows on the paper-textured walls.
Nightmare - Day 4/5:
Red or Blue? 🔴🔵 Danger lurks in every shadow. From the flickering warmth of the torches to the cold glow of the blue lava, the atmosphere is set. Trapdoors and platforms are ready to test your nerves. 🛠️💀
#PaperHistory #Gamedev #UE5 #SoloDev #IndieDev #HorrorGame #IndieGame
A screenshot from Unreal Engine 5 showing Day 3 of the Paper History level design. The cardboard hallway is now lit by glowing red torches on the walls. In the center, a stream of glowing blue lava flows through the scene. The layout is fully structured with walls, floors, and ceiling, showing a completed environment path. The atmosphere is dark and surreal.
Nightmare - Day 3/5:
Blue lava flows and red torches light the way. 🔥🧪 The layout is officially complete! Now it’s all about the final cosmetic details for this cardboard dungeon.
The paper horror is intensifying. 📦💀
#PaperHistory #Gamedev #UE5 #SoloDev #IndieDev #Cardboard #HorrorGame #IndieGame
A screenshot from Unreal Engine 5 showing Day 2 of the blockout for Paper History. The level now has a ceiling, creating a claustrophobic feel. Several cardboard-textured columns stand in the hallway. In the center, there are moving platforms and a visible trapdoor mechanism on the floor. The scene is still in the primitive blockout phase, maintaining the raw, cardboard aesthetic.
Nightmare - Day 2/5:
The ceiling is closed-there’s no way out now. 📦 Added columns and moving platforms to test the flow. Watch your step, trapdoors are in! 🛠️💀
The cardboard cage is taking shape.
#PaperHistory #Gamedev #UE5 #SoloDev #IndieDev #Cardboard #HorrorGame #IndieGame #IndieHorrorGame
A screenshot from Unreal Engine 5 showing the early blockout of Level 1 for Paper History. The scene consists of simple 3D boxes forming a hallway and a floor with cardboard textures. There is no ceiling yet, showing the raw 'under construction' phase of the dungeon. The lighting is basic, highlighting the primitive shapes.
Nightmare - Day 1/5:
Starting the blockout for Level 1! 📦 Only walls and floors today—the foundation of this cardboard nightmare. No ceiling yet, just raw progress. 🛠️✨
#PaperHistory #Gamedev #UE5 #SoloDev #IndieDev #Cardboard #HorrorGame #IndieGame #IndieHorrorGame
#Screenshotsaturday = Gameplay! 🕹️ Facing the crushers in Paper History. On the road to 100 followers – thanks for joining the journey! 🚀💪
PS: New 5-day challenge starts Monday. Let's build a new sublevel together! 📦🔥
#PaperHistory #Gamedev #UE5 #IndieDev #SoloDev #HorrorGame #IndieHorrorGame
This game looks like it would be super fun 👍😉
50 followers! 🥳 Huge thanks to everyone supporting Paper History. Can we hit 100 next? 💯
Enjoy this cinematic flyover of the dungeon. 🎥 Stay tuned because this SATURDAY I’m dropping the short gameplay from this location! ⚙️⚠️
#PaperHistory #UE5 #Gamedev #IndieDev #SoloDev #IndieGame #HorrorGame
The final render of the Paper History dungeon corridor. The scene is a masterclass in paper-craft atmosphere: glowing blue lava flows between rocks, and scattered bones litter the floor. Red torchlight contrasts with the cold blue glow of the lava, illuminating detailed cardboard columns and mechanical traps. The culmination of a 5-day development challenge.
The final render of the Paper History dungeon corridor. The scene is a masterclass in paper-craft atmosphere: glowing blue lava flows between rocks, and scattered bones litter the floor. Red torchlight contrasts with the cold blue glow of the lava, illuminating detailed cardboard columns and mechanical traps. The culmination of a 5-day development challenge.
Building a Nightmare: Day 5/5 🏆 THE FINALE!
We made it! The 5-day challenge is over, and the result is finally here. From simple cardboard to a nightmare. Check out the final look! 🏁✨
#PaperHistory #UE5 #IndieDev #Gamedev #SoloDev #HorrorGame #IndieGame #IndieHorrorGame #UnrealEngine
The final render of the Paper History dungeon corridor. The scene is a masterclass in paper-craft atmosphere: glowing blue lava flows between rocks, and scattered bones litter the floor. Red torchlight contrasts with the cold blue glow of the lava, illuminating detailed cardboard columns and mechanical traps. The culmination of a 5-day development challenge.
The final render of the Paper History dungeon corridor. The scene is a masterclass in paper-craft atmosphere: glowing blue lava flows between rocks, and scattered bones litter the floor. Red torchlight contrasts with the cold blue glow of the lava, illuminating detailed cardboard columns and mechanical traps. The culmination of a 5-day development challenge.
Building a Nightmare: Day 5/5 🏆 THE FINALE!
We made it! The 5-day challenge is over, and the result is finally here. From simple cardboard to a nightmare. Check out the final look! 🏁✨
#PaperHistory #UE5 #IndieDev #Gamedev #SoloDev #HorrorGame #IndieGame #IndieHorrorGame #UnrealEngine
Cinematic screenshot of the Paper History dungeon. The cardboard corridor is illuminated by wall-mounted torches casting a moody red glow. Detailed paper-craft props and columns emerge from the shadows. The atmosphere is dark and claustrophobic, highlighting the handcrafted cardboard textures
Building a Nightmare: Day 4/5 🕯️👹
Focusing on the MOOD! Added torches with a red glow, blue lava with the right glow & more props. It’s starting to feel truly eerie in here. 📦🛠️
Tomorrow: The final layer
#PaperHistory #UE5 #IndieDev #Gamedev #SoloDev #IndieGame #horrorgame #IndieHorrorGame
In-editor screenshot of a paper-craft dungeon corridor in Unreal Engine 5. The corridor features cardboard columns, small barred basement windows, and a large mechanical crusher mounted on the ceiling. The scene is in a gray blockout stage without final lighting.
Building a Nightmare: Day 3/5
The dungeon is taking shape! Walls updated with barred windows, columns added, and the crusher is now lurking on the ceiling. The interior is nearly finished, but there’s still more to add before the final polish. 💪
#PaperHistory #UE5 #SoloDev #IndieDev #IndieGame
A level design blockout of a new corridor in Paper History. The scene shows the basic spatial layout made of untextured grey and brown blocks, representing cardboard walls. The six massive crushers from the previous day are now integrated into a long, winding hallway. The environment is designed to guide the player through an S-shaped path between the traps, showing the scale and proportions of the upcoming level
Building a Nightmare: Day 2/5 🏗️
Today is all about the Blockout. Shaping the corridor to fit the mechanics and testing the player's movement.
It’s raw cardboard for now, but the layout is feeling solid! 🧱📐
#Devlog #Blockout #LevelDesign #IndieGame #PaperHistory #IndieDev #UE5
Building a Nightmare: Day 1/5 ✂️⚙️
New location under construction! Starting with the core mechanic: a 6-crusher gauntlet in an S-pattern.
Getting the timing right is key to making this corridor a deadly dance for the player. 💀💨
#Devlog #PaperHistory #Gamedev #IndieDev #SoloDev #Horror #IndieGame #UE5
A high-quality 3D render from the game Paper History. Three massive mechanical crushers made of weathered cardboard textures. The environment is built from paper sheets and cardboard cutouts, creating a dark, industrial, yet handcrafted atmosphere in Unreal Engine 5.
Crusher almost finished! ⚙️ Check out this render of the new trap.
Starting MONDAY: New 5-day challenge!
I'm building a level section with this beast and... you'll see the rest for yourself! 🌋
Get ready for some paper madness. See you there!
#PaperHistory #IndieDev #Gamedev #SoloDev #IndieGame #UE5
Thank you 😁
Progress update! 🛠️My cardboard crusher is finally 100% functional. Fixed the return-stroke damage bug and added testing sound effects. It's tough but fair now! Level 1 is comming together :)
#PaperHistory #IndieDev #UE5 #GameDev #CardboardAesthetic #IndieGame
Devlog: My crusher became a bit too "enthusiastic"
It was supposed to be lethal down, safe up. Instead, it chose total violence in both directions. A bit too efficient, don't you think?
Scrapping the code before it kills me. Starting fresh for a fairer nightmare!
#PaperHistory #Gamedev #UE5 #SoloDev
I love horror games, especially IndieGames 😁 and this one looks interesting 😉
Thank you 😉 Work in progress, more to come. I encourage you to follow the progress 😁
Gameplay of "Paper History"!
Navigation is key in this paper-crafted nightmare. Watch as a simple corridor turns into a puzzle. Trapdoors, hidden buttons, and a falling bridge.
#ScreenshotSaturday #PaperHistory #IndieDev #Horror #Gamedev #SoloDev #UE5 #IndieGame #Gameplay #IndieHorrorGame
Gameplay of "Paper History"!
Navigation is key in this paper-crafted nightmare. Watch as a simple corridor turns into a puzzle. Trapdoors, hidden buttons, and a falling bridge.
#ScreenshotSaturday #PaperHistory #IndieDev #Horror #Gamedev #SoloDev #UE5 #IndieGame #Gameplay #IndieHorrorGame
This is the cutest soulslike I've ever seen 😁
Building a Nightmare: Day 5/5 ✂️🎬
Final touches done. The paper corridor is complete and ready for its first victims. Take a look at the finished environment! 💀🕯️
Stay tuned - the short look at the gameplay is coming soon! 🦵⚙️
#Devlog #PaperHistory #Gamedev #IndieDev #SoloDev #IndieGame #Horror #UE5
Building a Nightmare: Day 5/5 ✂️🎬
Final touches done. The paper corridor is complete and ready for its first victims. Take a look at the finished environment! 💀🕯️
Stay tuned - the short look at the gameplay is coming soon! 🦵⚙️
#Devlog #PaperHistory #Gamedev #IndieDev #SoloDev #IndieGame #Horror #UE5