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mighdoll.bsky.social

@mighdoll

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Latest posts by mighdoll.bsky.social @mighdoll

#WebGPU talks from the Shading Languages Symposium are freshly available. Give them a thumbs up, #WebGPU fans!

WGSL - Past, Present, and Future: youtu.be/wY9NbaGYum8
WESL - a Pioneer Language for WebGPU: youtu.be/TEBh5vMFjJA

24.02.2026 17:18 👍 4 🔁 1 💬 0 📌 0

Check out our new test library for #WebGPU: www.npmjs.com/package/wgsl.... It supports unit tests and image snapshots. Suggestions welcome.

15.01.2026 21:03 👍 1 🔁 0 💬 0 📌 0

I thought they're obsoleting all those never-expire tokens Dec 9. no?

02.12.2025 16:04 👍 0 🔁 0 💬 0 📌 0

Did you know that #Firefox Nightly supports #WebGPU on MacOS?

26.09.2025 01:53 👍 1 🔁 1 💬 0 📌 0
WGSL: Three ways to declare pure values Introduction The WebGPU Shading Language (or WGSL) has four ways to declare named values: var, const, override, and let. A var declares a variable: a name for storage holding a value. For this post we...

"A var declares a variable: a name for storage holding a value. For this post we’ll forget about memory for now — see what I did there? — and talk about the others."
(from www.dneto.dev/posts/2025/w...)

Hoping @dneto.dev keeps bringing the puns

04.09.2025 15:46 👍 2 🔁 0 💬 0 📌 0
Preview
News from WWDC25: WebKit in Safari 26 beta Welcome to WWDC25!

WebGPU is enabled in the Safari 26 beta announced today!

09.06.2025 21:54 👍 39 🔁 6 💬 2 📌 0
Web Origami

The WESL doc site is built with weborigami.org. Check out the source here: github.com/wgsl-tooling....

22.04.2025 22:18 👍 0 🔁 0 💬 0 📌 0
WESL Documentation

Check out wesl-lang.dev. The content is now fresher and aligned with WESL's current release.

22.04.2025 22:12 👍 0 🔁 1 💬 1 📌 0
Preview
WESL for the WGSL team 2025.04 WESL for the WGSL Team community extended WGSL hi, made good progress on wesl, thought it’d be a good time to check in github.com/wgsl-tooling-wg wesl-lang.dev

We shared a WESL update with the WGSL team today:

docs.google.com/presentation...

02.04.2025 02:07 👍 1 🔁 2 💬 0 📌 0
Preview
Introducing WESL Introducing WESL community extended WGSL github.com/wgsl-tooling-wg wesl-lang.dev

We gave a talk 'Introducing WESL' talk at Khronos this week: [slides](docs.google.com/presentation...).

Hopefully useful if you're writing shaders for #webgpu.

22.03.2025 00:55 👍 1 🔁 0 💬 1 📌 0

We might be able share some effort on this.. stop by over at wgsl-tooling-wg? e.g. we've got a plan afoot for if/else. It would be good to understand if that works and what needs doing..

see e.g. this bevy example case: github.com/wgsl-tooling...

28.01.2025 01:26 👍 1 🔁 0 💬 0 📌 0

... what would you like to have the WGSL preprocessing do?

25.01.2025 19:19 👍 0 🔁 0 💬 1 📌 0
WebGPU Shading Language Shading language for WebGPU.

The WGSL spec www.w3.org/TR/WGSL/#res... has the answer to every question I ask. I appreciate the effort that went to the spec almost every day. @dneto.dev

17.01.2025 20:51 👍 3 🔁 1 💬 1 📌 0