#WebGPU talks from the Shading Languages Symposium are freshly available. Give them a thumbs up, #WebGPU fans!
WGSL - Past, Present, and Future: youtu.be/wY9NbaGYum8
WESL - a Pioneer Language for WebGPU: youtu.be/TEBh5vMFjJA
#WebGPU talks from the Shading Languages Symposium are freshly available. Give them a thumbs up, #WebGPU fans!
WGSL - Past, Present, and Future: youtu.be/wY9NbaGYum8
WESL - a Pioneer Language for WebGPU: youtu.be/TEBh5vMFjJA
Check out our new test library for #WebGPU: www.npmjs.com/package/wgsl.... It supports unit tests and image snapshots. Suggestions welcome.
I thought they're obsoleting all those never-expire tokens Dec 9. no?
Did you know that #Firefox Nightly supports #WebGPU on MacOS?
"A var declares a variable: a name for storage holding a value. For this post we’ll forget about memory for now — see what I did there? — and talk about the others."
(from www.dneto.dev/posts/2025/w...)
Hoping @dneto.dev keeps bringing the puns
The WESL doc site is built with weborigami.org. Check out the source here: github.com/wgsl-tooling....
Check out wesl-lang.dev. The content is now fresher and aligned with WESL's current release.
We shared a WESL update with the WGSL team today:
docs.google.com/presentation...
We gave a talk 'Introducing WESL' talk at Khronos this week: [slides](docs.google.com/presentation...).
Hopefully useful if you're writing shaders for #webgpu.
We might be able share some effort on this.. stop by over at wgsl-tooling-wg? e.g. we've got a plan afoot for if/else. It would be good to understand if that works and what needs doing..
see e.g. this bevy example case: github.com/wgsl-tooling...
... what would you like to have the WGSL preprocessing do?
The WGSL spec www.w3.org/TR/WGSL/#res... has the answer to every question I ask. I appreciate the effort that went to the spec almost every day. @dneto.dev