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Scary Hag

@scary-hag

Indie Game Dev making LunaGenesis πŸ₯šπŸŒ›

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22.12.2024
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Latest posts by Scary Hag @scary-hag

450 page workbook for burnout πŸ’€

05.03.2026 08:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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been doing so much systems improvement work over the last few weeks
eg a flexible camera and player behaviour manager with capability bitmask. So you can have walk-up interactions that stop combat/interaction prompts, but still permit movement to walk away

05.03.2026 05:06 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

PRETTY CLOSE, i like your thinking

26.02.2026 10:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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No one but me knows what's under this blanket

25.02.2026 14:36 πŸ‘ 3 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Sick and tired of your boring clean room? Have you tried spawning 813 pieces of paper? You'd be surprised how much more fun 813 pieces of paper can make your room

25.02.2026 13:43 πŸ‘ 3 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

6 more days til Rat Cityβ„’ opens and the smells are released upon the world

23.02.2026 19:58 πŸ‘ 60 πŸ” 9 πŸ’¬ 2 πŸ“Œ 0

πŸ‘

22.02.2026 07:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

looks good to me :) !

16.02.2026 01:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Bondage and sex is fun, but gothic horror is better A critique of Emerald Fennel's 2026 "Wuthering Heights".

I made a susbtack because I was so incensed and needed to write this review: Bondage and sex is fun, but gothic horror is better open.substack.com/pub/scaryhag...

16.02.2026 01:00 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

omgg so good

06.02.2026 02:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

so satisfying 😌

06.02.2026 02:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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GPU Particle blood stream and rate-limited decal splatter with timed fade in/outs

06.02.2026 02:03 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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deathbed

05.02.2026 13:25 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Gorgeous!!

04.02.2026 02:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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honestly i just really love playing around with the elemental systems in rhell

#gamedev #3dart #indiegames

29.01.2026 18:03 πŸ‘ 42 πŸ” 14 πŸ’¬ 0 πŸ“Œ 0
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Hypnagogia 1Β½

02.02.2026 19:00 πŸ‘ 109 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0

🩡🩡

02.02.2026 23:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ethereal af

02.02.2026 13:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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got a dreamy distance-based shader working

01.02.2026 05:38 πŸ‘ 15 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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31.01.2026 09:11 πŸ‘ 5 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

πŸ”₯πŸ”₯πŸ”₯

31.01.2026 05:58 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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31.01.2026 05:58 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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alright i take jolt slander back
- DO use jolt physics
- crank up damping coefficient >> 1.0 (took me 2 days to realise you can...)
- reduce linear stiffness (~0.18)
- code pins & assign attachments in _onready (easier)
- put softbody as child of your 'visual' node (inherit rot/move), NOT skeleton

29.01.2026 12:42 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

going absolutely mad trying to use softbodies in #godot (v4.6)
jolt vs default physics creates very different simulations - jolt seems more chaotic even though its use is pushed in 4.6
active pins are only sometimes visible and a nightmare to track
...i just want a cool capeπŸ₯€

29.01.2026 03:53 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

😘

28.01.2026 02:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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because i had to be extra, the game is set on a tidally locked planet with three moons, one of which orbits so slowly it looks like it doesn't move in the sky over your entire lifetime

27.01.2026 14:57 πŸ‘ 7 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
3D Adventure Series - Introduction
3D Adventure Series - Introduction YouTube video by FriendlyCosmonaut

I am officially back... with bees. New tutorial video every week!
#Godot

23.01.2026 12:12 πŸ‘ 15 πŸ” 4 πŸ’¬ 3 πŸ“Œ 0
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23.01.2026 16:44 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Amazing to hear you can envisage finishing soon! I for one would love to see more posts about how you are handling the human element if you feel like sharing :)

14.01.2026 04:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I relate so much! These huge projects are a slog and so isolating, especially when they span years and you yourself evolve alongside the work. I advise you to cut stuff if you can, seriously downscope! Sometimes its relieving to feel closer to finishing in that way. Regardless, you're never alone πŸ’œπŸ’•

13.01.2026 16:09 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0