Here the link:
t.co/0HD3Ylmd3x
New module in development - Character Animation!
Alpha download link in comments (requires the OmniStep add-on to work).
This is going to be really useful for fast character animations.
Now on Superhive / Gumroad!
#b3d #blender #omnistep
Testing the DLSS build of Blender 5.1 with OmniStep 2.. Real-time path tracing!
OmniStep 2 - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep
There is a use case - and it has nothing really to do with gaming. This is an interactive animation and prototyping tool. There's a very real benefit in exploring one's creations in first person.
Coming from architecture, this is a crucial need, and that's why I wrote it in the first place.
That head bobbing module is a last-minute vibe-coded π Claude is responsible for that one.. But that is also nice about it - one can just throw together some module with AI and it wont break the main add-on..
work kept me away from developing - but i finally had a free-ish month to finalize it
OmniStep Version 2 released!
A scriptable first-person controller add-on for Blender.
(free update for all customers)
Now on Superhive / Gumroad!
#blender #b3d
Can't verify right now, as i am on vacation.. but probably a bit faster. In any case - the limit is more gpu throughput.. here on my laptop it starts to drop below 60fps with 10 Million Tris in EEVEE.. (Because it creates 5x more hidden geometry for the shaders)
It is a Blender add-on that enables you to render millions of constant-size lines and outlines in real-time using EEVEE and Cycles, magnitudes faster than grease pencil.
So for technical drawings, line art etc. not so much for characters / deforming meshes..
OmniEdge Add-on, WIP
Preparing some examples for the release (still a few weeks out).
Cycles renderings β not nearly as fast as EEVEE, but pretty...
#b3d #blender
OmniEdge add-on, WIP
"Constant Screen Size" in action!
Shown here: three Starlink shells, GPS, GLONASS, Intelsat, Galileo, and Iridium.
All lines scale and animate entirely on the GPU in real-time.
#blender #b3d
OmniEdge add-on, WIP
Small update: custom attributes can drive line size.
In this case, curvature is calculated in a separate Geometry Nodes setup, then read by the OmniEdge modifier. Preliminary UI layout also visible.
#blender #b3d
OmniEdge add-on, WIP
Edges interact with shadows, reflections, etc.
Even better - Lights see them as constant-sized!
Outlines are slightly thinner, but it works. Sunlight shadows (since parallel) only show correctly in ortho cams. Canβt have it all...
#blender #b3d
OmniEdge add-on, WIP update:
Now fully dynamic - no preprocessing, all in GeoNodes/shaders.
Outlines + sharp edge profiles + constant screen size + exponential falloff (prevents fat lines in the distance).
#blender #b3d
OmniEdge add-on work in progress.
Screen-space billboards - also zero cost.
All real-time calculations are handled in an EEVEE shader..
#blender #b3d
bit of both - but the geo-nodes part is static if the mesh does not change.
Screen-space lines with miters and UVs, zero cost. All real-time processing runs in an EEVEE shader.
Add-on will be called OmniEdge - and once set up, everything works without the add-on installed.
#blender #b3d
the file:
archive.atair.cc/data.001/00....
One more try β 10Γ faster, 60β―fps with 12k edges.
Screen-space edge scaling still the bottleneck..
GeoNodes file in comments (model excluded β belongs to id)
#q3dm6 #blender #quadrascan
The file:
archive.atair.cc/data.001/00....
3D modeling like it's 1963.
Vector display for #Blender
Geometry Nodes / Shaders - File in comments
#b3d
Something I built in the last weeks (from scratch) β the pressure control mechanism works really well..
Rhino + Grasshopper C# for the GCode, CNCjs / MKS DLC + Grbl as controller
anyone here remembers Lightscape 3.2?
unfortunately it wont work for a animation that is already done (maybe there are scripts for that?)
hi - omnistep creator here! To get rid of the glitches - change the camera rotation mode to 'Quaternion'. Euler Angle correction will work in the next update
omnistep.atair.cc/09_faq.html
it will be in the next update! but i am a bit busy with work and other things.. and have to clean up a lot of code still - hope its out end of the month
Experimenting with hybrid rendering techniques - getting closer to a consistent workflow. It's a mix of Blender Cycles and Stable Diffusion 1.5
Another small showcase for modules (coming in v1.2)
This time Third Person in walk mode + Zoom + AutoFocus
The add-on parses the module folder on load, so everyone can add more modules..
OmniStep - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep
Update 1.2 will introduce Modules!
Here the 'Third Person' module in action.
Modules are itegrated into the add-on but are file-based - so they can be changed / updated on the fly.
OmniStep - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep