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Damjan Minovski

@damjanminovski

Architecture / Art / Programming OmniStep Blender Add-on - https://blendermarket.com/products/omnistep -- https://omnistep.atair.cc --

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Latest posts by Damjan Minovski @damjanminovski

https://omnistep.atair.cc/Resources/Exp.Modules.html

Here the link:
t.co/0HD3Ylmd3x

06.03.2026 01:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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New module in development - Character Animation!
Alpha download link in comments (requires the OmniStep add-on to work).

This is going to be really useful for fast character animations.

Now on Superhive / Gumroad!
#b3d #blender #omnistep

05.03.2026 14:33 πŸ‘ 8 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Testing the DLSS build of Blender 5.1 with OmniStep 2.. Real-time path tracing!

OmniStep 2 - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep

03.03.2026 23:12 πŸ‘ 29 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

There is a use case - and it has nothing really to do with gaming. This is an interactive animation and prototyping tool. There's a very real benefit in exploring one's creations in first person.
Coming from architecture, this is a crucial need, and that's why I wrote it in the first place.

28.02.2026 15:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That head bobbing module is a last-minute vibe-coded πŸ˜… Claude is responsible for that one.. But that is also nice about it - one can just throw together some module with AI and it wont break the main add-on..

28.02.2026 10:28 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

work kept me away from developing - but i finally had a free-ish month to finalize it

27.02.2026 19:08 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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OmniStep Version 2 released!

A scriptable first-person controller add-on for Blender.
(free update for all customers)

Now on Superhive / Gumroad!
#blender #b3d

27.02.2026 18:58 πŸ‘ 105 πŸ” 21 πŸ’¬ 5 πŸ“Œ 1
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Can't verify right now, as i am on vacation.. but probably a bit faster. In any case - the limit is more gpu throughput.. here on my laptop it starts to drop below 60fps with 10 Million Tris in EEVEE.. (Because it creates 5x more hidden geometry for the shaders)

02.08.2025 05:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It is a Blender add-on that enables you to render millions of constant-size lines and outlines in real-time using EEVEE and Cycles, magnitudes faster than grease pencil.
So for technical drawings, line art etc. not so much for characters / deforming meshes..

20.07.2025 10:18 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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OmniEdge Add-on, WIP
Preparing some examples for the release (still a few weeks out).
Cycles renderings – not nearly as fast as EEVEE, but pretty...
#b3d #blender

20.07.2025 05:06 πŸ‘ 15 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
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OmniEdge add-on, WIP
"Constant Screen Size" in action!
Shown here: three Starlink shells, GPS, GLONASS, Intelsat, Galileo, and Iridium.
All lines scale and animate entirely on the GPU in real-time.
#blender #b3d

25.05.2025 20:32 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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OmniEdge add-on, WIP
Small update: custom attributes can drive line size.
In this case, curvature is calculated in a separate Geometry Nodes setup, then read by the OmniEdge modifier. Preliminary UI layout also visible.
#blender #b3d

19.05.2025 22:44 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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OmniEdge add-on, WIP
Edges interact with shadows, reflections, etc.
Even better - Lights see them as constant-sized!

Outlines are slightly thinner, but it works. Sunlight shadows (since parallel) only show correctly in ortho cams. Can’t have it all...
#blender #b3d

11.05.2025 20:24 πŸ‘ 15 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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OmniEdge add-on, WIP update:
Now fully dynamic - no preprocessing, all in GeoNodes/shaders.
Outlines + sharp edge profiles + constant screen size + exponential falloff (prevents fat lines in the distance).
#blender #b3d

11.05.2025 09:19 πŸ‘ 17 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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OmniEdge add-on work in progress.
Screen-space billboards - also zero cost.
All real-time calculations are handled in an EEVEE shader..
#blender #b3d

04.05.2025 08:37 πŸ‘ 9 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

bit of both - but the geo-nodes part is static if the mesh does not change.

03.05.2025 20:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Screen-space lines with miters and UVs, zero cost. All real-time processing runs in an EEVEE shader.

Add-on will be called OmniEdge - and once set up, everything works without the add-on installed.
#blender #b3d

03.05.2025 14:25 πŸ‘ 11 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

the file:
archive.atair.cc/data.001/00....

30.04.2025 09:12 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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One more try – 10Γ— faster, 60β€―fps with 12k edges.
Screen-space edge scaling still the bottleneck..
GeoNodes file in comments (model excluded – belongs to id)
#q3dm6 #blender #quadrascan

30.04.2025 09:12 πŸ‘ 10 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

The file:
archive.atair.cc/data.001/00....

26.04.2025 23:31 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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3D modeling like it's 1963.
Vector display for #Blender
Geometry Nodes / Shaders - File in comments
#b3d

26.04.2025 23:31 πŸ‘ 42 πŸ” 7 πŸ’¬ 2 πŸ“Œ 0
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Something I built in the last weeks (from scratch) – the pressure control mechanism works really well..

Rhino + Grasshopper C# for the GCode, CNCjs / MKS DLC + Grbl as controller

19.03.2025 12:06 πŸ‘ 14 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

anyone here remembers Lightscape 3.2?

09.02.2025 09:16 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
OmniStep

it is blender and OmniStep
omnistep.atair.cc

08.02.2025 14:19 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

unfortunately it wont work for a animation that is already done (maybe there are scripts for that?)

08.02.2025 14:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
FAQ - OmniStep

hi - omnistep creator here! To get rid of the glitches - change the camera rotation mode to 'Quaternion'. Euler Angle correction will work in the next update

omnistep.atair.cc/09_faq.html

08.02.2025 14:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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it will be in the next update! but i am a bit busy with work and other things.. and have to clean up a lot of code still - hope its out end of the month

08.02.2025 00:39 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Experimenting with hybrid rendering techniques - getting closer to a consistent workflow. It's a mix of Blender Cycles and Stable Diffusion 1.5

17.01.2025 12:48 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Another small showcase for modules (coming in v1.2)
This time Third Person in walk mode + Zoom + AutoFocus

The add-on parses the module folder on load, so everyone can add more modules..

OmniStep - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep

24.12.2024 00:13 πŸ‘ 11 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Update 1.2 will introduce Modules!
Here the 'Third Person' module in action.

Modules are itegrated into the add-on but are file-based - so they can be changed / updated on the fly.

OmniStep - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep

23.12.2024 17:32 πŸ‘ 11 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0