Letβs go Blazers!
Letβs go Blazers!
Little more polish and bug fixes. Added a visual notification for what happens on each turn now with some custom raygui elements and some basic UI animations. Probably making this harder than it needs to be doing it all in C. But then how else would I port to Dreamcast later π
Spent a little time on my Monopoly game engine today. The player area shows which properties are owned now and I've added a little more to the UI.
After binging Game Grumps monopoly videos and playing with my partner a lot, I decided to try and make my own Monopoly game in Raylib so I could customize it the way I want. Still a ways to go, but the core functionality is there.
Yea I had to manually fix the DrawModel function in Raylib to fix animation. I forget off the top of my head.
My Dreamcast rhythm game has procedural visuals based on the music now. Now to figure out how to make the notes you need to hit visible with such trippy graphics.
Who is gonna be at Siggraph this week? I'm thinking I might hop over just for the exhibitions and job fair at least one of the days.
I got blocked just because I keep tabs on Phil's nonsense? How rude.
Amazing animation work in this vid from Mike,
@delinquentgalaxy.bsky.social
@tacolamp.bsky.social
@primordialcreatures.art
@blabberdookie.newgrounds.com
@bigmoneytim.bsky.social
Deiter Theuns
& Pantastic !!!
Spent a little time to fix up the controls for Superman 64 VR.
Direction is based on where your hands point instead of head movement. Speed is driven by how far out your hands are.
Wrist rotation makes it a bit too sensitive so I might come up with something else.
Are there any good online courses or resources for learning PCB/hardware design? Iβm wanting to expand my microcontroller skillset and would love to understand this part of the process better.
Man, waiting for an answer about a potentially life changing opportunity is agonizingβ¦.
Even been having dreams where Iβm checking my phone constantly and people with me called me out for it.
Thanks! β₯οΈππ
Hereβs the different platforms all running.
Forgot to post over here, but my rhythm game engine now runs on PC, Web, Dreamcast and Switch. All from the same C codebase with Raylib.
Someone: βHows work going lately?β
Me: βJust call me Caravaggio because I am baroque.β
This is starting to look a little more like I envisioned. I got camera animation and triggers in and multiple characters. I just need to make a longer map and add support for hold notes. (Custom indie rhythm game engine in Raylib)
Built a basic tween/animation system for my Raylib rhythm experiment. So I can trigger tactile squashes and bounces on the fly. Makes the gameplay feel quite satisfying.
Also added some environment set dressings. Iβve been obsessed with Deltarune lately.
If I can ever get a project with a budget, you are at the very top of my list of who I want to hire.
My kid can do it. It pretty much looks like this when she plays rhythm games. My brain canβt do it though.
Iβve got some barebones gameplay working now in my rhythm game experiment in Raylib. I think I need to swap to some easier Quaver maps to test with cause Iβm not remotely good enough for this song π
π¨ Iβm a veteran game artist open for new work.
Iβve been illustrating, directing, animating, and designing since 2000 -not just pixel art (though I love it).
Clients include Minecraft, WBβs Space Jam, Unity and Rami Ismail.
If you need visual worldbuilding, Iβm your person.
DMs open, email in bio
My latest Raylib experiment involves loading Quaver songs & chart data, with animated 2D sprites in a 3D scene. This is on PC though and not DC (yet?).
TFW you dunk on 3 nerds who think the Shadow Mantle will help
Yah we chatted this morning
Have any of you ever received an Epic MegaGrant? Iβm planning to apply for the next round in July and would love to hear advice on what worked for you.
SelfReflect can now hook up to Unreal LiveLink for easier integration in your existing Unreal workflow. No extra plugins either. It pairs great with Metahuman Animator!
Toby Fox just casually making overused Mixamo animations as endearing in Deltarune Ch3 as Papyrus and Comic Sans were in Undertale. Well played, sir.
SelfReflect works on multiple devices. Here I'm using one on the helmet for face, and one for body. Here's some unedited footage of it driving a Metahuman in UE5.
Need to add back in smoothing on hands at a distance, but it's coming along. I plan to support fusion of multiple body angles