I’m considering revisiting it. I just hope they don’t release the update during a busy time.
I’m considering revisiting it. I just hope they don’t release the update during a busy time.
#ResidentEvilRequiem plays to the RE Engine’s strengths, delivering some of the best visuals of this generation along with generally consistent and smooth performance. But there are still few rough edges that need to be addressed.
Full Analysis 👇
www.youtube.com/watch?v=rl-r...
#Nioh3 is more ambitious than previous entries and, IMO, the best in the series. but the Katana Engine hasn’t evolved at the same pace. Many old limitations remain, which holds the game back on a technical level.
Full performance & settings breakdown 👇
youtu.be/3PLSBSXT2uo
DLSS 4.5 resolves many of the pain points of DLSS 4 Preset K, but it comes with clear performance trade-offs and some visual regressions.
It’s not a full replacement for the original DLSS 4 model, but rather a situational upgrade.
The Full analysis👇
www.youtube.com/watch?v=sTaq...
A new video is out covering Update 1.7.0 for #ArcRaiders, including the performance and visual changes of the new Cinematic Preset on each setting, as well as the technical improvements and drawbacks this update brings.
Watch here 👇
www.youtube.com/watch?v=8vDN...
Yeah, the game will release on mobiles too but this lite version is different from the mobile one.
The RT implementation in #DyingLightTheBeast is pretty underwhelming, especially after being delayed for over two months. The visual upgrades don't justify the massive performance hit.
RT Visuals & Performance Breakdown + launch vs Update 1.4 comparisons👇
www.youtube.com/watch?v=JPeF...
t's a lighter-weight version of the game, It keeps all the gameplay, story, and world content identical to the standard version but it uses lower resolution textures, simplified assets and it takes up much less disk space (68GB instead of 110 Gb).
One of the most noticeable visual differences between the Lite and Standard versions of #WhereWindsMeet is the overall quality of the textures and assets.
I'm taking a quick look at the Lite version of #WhereWindsMeet, and I was surprised to see it includes one of the hidden graphics setting: Shadow Quality.
Not sure why the Lite version has a critical graphics option that the standard version doesn't!
#WhereWindsMeet shows incredible visual potential thanks to its gorgeous art direction.
However, its performance stability and graphics menu are slightly less impressive and could use some refinement.
Check out my full breakdown and settings comparison 👇
www.youtube.com/watch?v=Uy9m...
Despite some visual limitations, #ArcRaiders is a solid addition to the small list of non-broken UE5 games
@EmbarkStudios
has succeeded in delivering appealing, atmospheric visuals along with smooth and consistent performance.
Check out my full breakdown👇
www.youtube.com/watch?v=NWlY...
#Battlefield6 is a stellar return to form, mixing the series classic chaotic gameplay with a solid technical foundation.
Despite some visual inconsistencies, the massive scale and smooth performance really make it stand out.
Check out my full breakdown 👇
youtu.be/eCb3rc9lvHY
Sun Shadow Quality.
#Battlefield6
Another comparison (Empire State map)
Screen Space AO & GI.
Keep an eye on this one, SSGI is quite demanding.
#Battlefield6
A new Hotfix (1.2.3) for #DyingLightTheBeast dropped today aiming to fix DLSS FG stuttering.
I briefly tested it and I can confirm that Reflex/DLSS FG stuttering is fixed.
But the toggle issue hasn’t been fixed, you still need to restart the game when disabling Reflex or DLSS FG.
#SILENTHILLf could have been one of the best-performing Unreal Engine 5 games that fully utilizes the engine’s advanced features, but some poor decisions regarding shader compilation hold it back.
Check out my full breakdown and settings comparison👇
www.youtube.com/watch?v=CrUY...
Just got access to #SILENTHILLf
First impression are mostly positive:
-Not many settings, but given it’s UE5, what's available is sufficient.
-Performance is mostly stable, aside from the usual traversal stutters.
Overall, it seems like a decent UE5 release.
#DyingLightTheBeast makes a strong first impression with it's stable performance, but the deeper I dig, the more issues I find.
the game has some technical shortcomings and it needs more polish.
Check out my full breakdown and settings comparison👇
www.youtube.com/watch?v=CLGK...
#Borderlands4 is a demanding UE5 game.
Gearbox went all in on UE5 features, and performance took a big hit.
Thankfully, the game offers plenty of tweakable settings, and maxing them out isn’t worth it.
Full breakdown and settings comparison👇
youtu.be/ctnfgs7GzTY?...
#CronosTheNewDawn is an excellent survival horror game, probably Bloober’s best original title.
But technical issues hold it back, and it's difficult to run on 8GB GPUs.
With a few settings tweaks and console commands, though, it runs much smoother👇
www.youtube.com/watch?v=cyYF...
Well, it's the only way to make the game playable on 8GB of Vram.
They should have done a better job with VRAM efficiency.
#CronosTheNewDawn is a nightmare on the 3060 Ti. the 8GB of VRAM gets maxed out even at the lowest settings with balanced upscaling.
Luckily, The console command "r.Streaming.PoolSize" saved the day. smoother performance without major visual sacrifices.
#HellisUs is a solid UE5 release. Rogue Factor put real effort into optimization, as shown by the improved performance in the second demo.
Some issues, like occasional traversal stutters, persist, but overall it’s better than most recent UE5 releases.
👇
youtu.be/BFdz1s7gCRk
I tried #CronosTheNewDawn earlier thanks to Bloober Team & Streamers Connected
-The graphics menu is quite similar to Silent Hill 2.
-Hardware Lumen is supported but extremely demanding and adds little visually (in the early areas).
-Game is also heavy on VRAM, could be rough on 8GB GPUs.
#MGSDelta joins the long list of broken Unreal Engine 5 games, ranking high on that list with poor optimization, limited graphics options, and major technical shortcomings.
Check out my full breakdown and settings comparison👇
youtu.be/Gmr7fwJgvdo?...
I get what you mean, but this is just a stress test to show the worst case scenario, also in this game, you don’t need a lot, just a single roll can tank the FPS.
Another issue I noticed in this broken game is that whenever particles (especially dust) spawn near the camera, performance drops significantly.
The only solution I found is to disable these particles entirely using:
[SystemSettings]
fx.EnableNiagaraSpriteRendering=0
#MGSDelta
In #MGSDelta , you’ll want to avoid not just Ultra, but Low as well, since it looks terrible with no shadows or proper lighting.
The funny part is, even with those low visuals, the 3060 Ti can’t hold 60fps at 1440p DLSS Quality, which says a lot about this game’s optimization.