I made a video about the general ideas for my game #gamedev
Feedback would be welcome
(and yes, the sound quality is not ideal, yet)
www.youtube.com/watch?v=O8lo...
I made a video about the general ideas for my game #gamedev
Feedback would be welcome
(and yes, the sound quality is not ideal, yet)
www.youtube.com/watch?v=O8lo...
I think the link is broken :(
yeah, it is kind of cool. Here you can see an example animation
Basically, you create a 2d-model of the character first and give it bones
-> then you have sliders, with which you can let the character do stuff (e.g. look up)
-> then you can create animations
bsky.app/profile/fara...
It is from Moho-Animation (a 2d-animation software). They recently released an updated, which should allow an export of Moho-animations into Godot
-> I just wanted to test it out
-> exported/imported it (Moho->Godot)
-> it looks like this
I wonder, whether the export is bugged or if I am stupid
Looks cool
(btw: There is a typo "KLightning damage")
what is that? :O
Dear #gamedev / #godot - people,
do you have any experience with the new export/import feature of #mohoanimation?
I tried to import a #mohoanimation from a friend into Godot, but it doesn't work correctly (only nose and finger moves). Do you have any idea, what the problem is?
(<- 3d-Godot-Noob)
Always depends on the amount of work you would have to put in. If it can be done relatively quickly, you should certainly try to do it (but don't forget to also think of ways to promote the demo)
To all the more experienced #gamedev -People here:
I noticed that there are much more developers here, than I saw on youtube (I am searching there for gamedev-videos as well).
This is why I wonder: Aren't you publishing devblogs on youtube or are you victims of the algorithm?
New and improved #mapgeneration for my game #gamedev
I scrapped the noise-algorithms for mapgeneration, because they were too random in the end. Now I am using a selfmade system, which creates landmasses based on continental plates
I hope to make a video about the game I am creating soon.
I started to develop my own game #gamedev
The game should handle a lot of data, so I thought a lot about engines:
1. #bevy -> cool, but underdeveloped
2. selfmade engine -> progress was slow
3. currently: a c++ game (gamelogic) connected to #Godot (for graphical stuff)
and I think it looks cool:
Next to the comments already made:
I guess (and I might be wrong), that people will get better at identifying AI-images over time - not consciously, but subconsciously.
So, I guess, that an impressive AI artwork from today could look bland for people in a few years time
...my advice:
1. Think really hard, if you really want to do this
2. Never use linear transformations for movements, etc.. Always use something more smooth.
3/3
The result:
1. I have now my own "R-engine" for animated plot (e.g. for animated smileys in scatterplots)
2. It was way too much work to make this and this wouldn't make economic sense (it was a hobby pet project though)
If you want to do something similar...
2/3
Regarding the making of this animation #rstats #RStudio
1. Everything was made with #ggplot:
- 1 png for each frame
- merging with av_encode_video()
2. Everything in this animation was drawn:
- the bears and smileys are a set of polygons
- exception: My logo (which I added with geom_image)
1/3
Interesting
My attempt to make animations with R:
I used ggplot to make one plot for each frame
-> stored them into a folder
-> used the the library "av" to merge them to a video
Everything was drawn in ggplot - no images were included (with the exception of my logo)
bsky.app/profile/bear...
Today, I fell into the rabbit hole of #stopkillinggames and #piratesoftware . Crazy story overall.
As a side note:
With this topic, the EU has a chance to improve its image among young people; as well as motivating them to be more politically active.
I hope the EU doesn't mess this up
This project was rotting on my hard drive for a while. I thought it is too good to let it just stay there (even if it is not perfect)
It is the result of the question: Can you make cool looking animation with #RProgramming ?
The answer is "yes", although rendering times were bad
Did you know, that brown bears can make entire countries happier?
For statistical evidence of that fact, see the animation below
#rstats #ggplot #statistics #correlation #causation #Rprogramming #TidyTuesday #DataViz #RStudio
(this is of course meant to be humoristic)
🧵