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iy0yi

@iy0yi

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24.12.2023
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Latest posts by iy0yi @iy0yi

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18.11.2025 13:07 👍 3 🔁 0 💬 0 📌 0
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10.07.2025 09:09 👍 4 🔁 0 💬 0 📌 0
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Also designed logos for all of the Ernst family.
( Not that I have any use for them, tho lol )

03.07.2025 14:54 👍 2 🔁 0 💬 0 📌 0
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Designed the logo for my new text editor.
ofc, the motif of the logo is raymarching :)

03.07.2025 14:21 👍 3 🔁 0 💬 1 📌 0

📌 For Shadertoy users:
I made a bookmarklet that lets you quickly insert a respectful warning comment when reporting shaders that are public forks without meaningful changes.
gist.github.com/iY0Yi/c96aa7...
Feel free to edit the comment text to suit your tone or preferences.

26.06.2025 16:47 👍 0 🔁 0 💬 0 📌 0
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testing new wrinkle system on torso.
ultra fast fbm : )
#glsl #shader #raymarching

25.06.2025 17:34 👍 2 🔁 0 💬 0 📌 0
Shader Playground

ANGLE compiles this without errors.
uv.x += (uv.x, 0.5);
uv.x += (uv.y, 0.5);
Not meaningful, tho.
shader-playground.timjones.io/164cb9ff50f1...

20.06.2025 06:33 👍 1 🔁 0 💬 0 📌 0
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done! need refactoring, tho.

19.06.2025 15:52 👍 0 🔁 0 💬 0 📌 0
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Recently, I realized that we can override the built-in functions of GLSL by using #define macro.
#glsl #shader

19.06.2025 15:45 👍 1 🔁 0 💬 1 📌 0
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Working on a new wrinkle system : )
#shader #glsl #raymarching

19.06.2025 13:29 👍 6 🔁 1 💬 1 📌 0

I talked about this on Discord too — and right now, the only real option seems to be leaving a comment to call it out, and using the report button when needed.

18.06.2025 23:32 👍 1 🔁 0 💬 0 📌 0

Maybe they could let some trusted community members take care of removing scammy shaders and users?

18.06.2025 12:18 👍 1 🔁 0 💬 1 📌 0

The fork feature in Shadertoy doesn't look to work great.
It helps scam/bot users...
I hate that smart people are scammed by them.
So irritating...

18.06.2025 10:40 👍 1 🔁 0 💬 1 📌 0
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In Shadertoy, threads of comments are an alternative fun content. I wish I could have a view mode that shows comments as the main content. It's just a random thought, tho.

18.06.2025 05:08 👍 2 🔁 0 💬 0 📌 0
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elongated all axes.
#shader #glsl #raymarching

15.06.2025 16:48 👍 1 🔁 0 💬 0 📌 0
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clamp vs smoothclamp in sdCapsule().
#shader #glsl #raymarching

15.06.2025 16:38 👍 3 🔁 0 💬 1 📌 0
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I've just released a simple Obsidian plugin to preview GLSL shader.
github.com/iY0Yi/obsidi...
#Obsidian #glsl #shader

07.06.2025 23:05 👍 2 🔁 0 💬 0 📌 0

I searched my private shaders to do the cross-section,
and I found those eternal-wip baby series for the first time in a while.
So, just released them.

06.06.2025 13:56 👍 2 🔁 0 💬 0 📌 0
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"Baby Born 001" by iY0Yi:
www.shadertoy.com/view/3lt3z8

Just decided to release one of my old "WIP" shaders.
It's a bit rough, but I hope you enjoy it.
#glsl #shader #eternalwip

06.06.2025 13:44 👍 1 🔁 0 💬 0 📌 0
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"Baby Head" by iY0Yi:
www.shadertoy.com/view/3scSzM

Just decided to release one of my old "WIP" shaders.
It's a bit rough, but I hope you enjoy it.
#glsl #shader #eternal-wip

06.06.2025 13:14 👍 4 🔁 1 💬 0 📌 0
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2D cross-section shader of my last shadertoy.

"Cross-section: tccXDH" by iY0Yi:
www.shadertoy.com/view/tf3SWM
You can replace "map3d" function
to see the cross-section of any 3d scene.
#glsl #shader #raymarching

06.06.2025 12:47 👍 1 🔁 0 💬 0 📌 0

I bought some art books as my next birthday present.
It's been a long time since I bought art books.
Im looking forward to it : )

05.06.2025 18:54 👍 3 🔁 0 💬 0 📌 0
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Finally, polished the shadow quality and added fake bounce lighting.
www.shadertoy.com/view/tccXDH
#glsl #raymarching #shadertoy

05.06.2025 15:21 👍 2 🔁 1 💬 0 📌 0
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improved shading a bit.

05.06.2025 05:44 👍 1 🔁 0 💬 1 📌 0
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modified to avoid the sphere grid.

04.06.2025 16:04 👍 2 🔁 0 💬 1 📌 0
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04.06.2025 15:29 👍 2 🔁 0 💬 1 📌 0
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"Repetition in SDFs" by iY0Yi:
www.shadertoy.com/view/tccXDH
#shader #glsl #raymarching

04.06.2025 15:27 👍 7 🔁 1 💬 1 📌 0
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almost the same.
This is:
2d sdf bounding volume +
repetition with the neighbor cell technique.

faster and glitchless is ok for now.
(not exact, tho.)
I'll go with this.

03.06.2025 18:26 👍 0 🔁 0 💬 0 📌 0
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The wrong way...

03.06.2025 17:42 👍 1 🔁 0 💬 1 📌 0