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PGXD/HatLink

@hatlink

it is I, pgxdhatlink! a hat in time forever. that is who i am. they/it/she | lvl 19

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19.11.2024
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Latest posts by PGXD/HatLink @hatlink

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Melanie :3

#regretevator #regretevatorfanart #robloxart #roblox #digitalart

05.03.2026 14:00 ๐Ÿ‘ 31 ๐Ÿ” 12 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

vulkan was designed by sadists and you cannot convince me otherwise

05.03.2026 15:55 ๐Ÿ‘ 11 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

android's setSystemGestureExclusionRects is a sin

03.03.2026 19:10 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I made snatcher in blender a long time ago and it sucked so I recently remade it (second pic is old version)

#ahit #ahatintime #fanart (does it count as fanart if it's a 3d model??? Idk)

01.03.2026 22:27 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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02.03.2026 00:50 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

and compositing too :D

27.02.2026 19:01 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

finally got gpu instancing working, aaaaaaaaaaaa

27.02.2026 16:49 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

would've also added composer support and showing any website on profile but unfortunately from what I can tell, composer link detection (and fetching profile data) is handled by the @atproto/api package and i'm very unsure how to deal with this considering I don't have much experience with webapps

26.02.2026 05:53 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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cursed inbetween (work in progress) #AHatInTime #HalfLife

24.02.2026 14:10 ๐Ÿ‘ 18 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

current status, it power but only when I hold the connector in, maybe gonna host some stuff idk how much it can handle it's a shitty shuttle thing

25.02.2026 16:20 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I fucking love laptop power supplies, totally not right now trying to sketchily drill out a larger hole out of one to make it fit into a mini PCs power input or something

25.02.2026 16:20 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

useless failure that keeps ignoring almost everything because she's overwhelmed by it all even though it'll ruin her future as if it wasn't already ruined, why am i like this

22.02.2026 22:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

crashout as a service

22.02.2026 20:04 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The Vulkan spec states: lol, lmao even

22.02.2026 09:05 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

robot trans girl who comes with debug symbols

21.02.2026 20:46 ๐Ÿ‘ 79 ๐Ÿ” 11 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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#AHatInTime #HatKid #AHatinTimeMods #AHIT #Danganronpa

18.02.2026 11:01 ๐Ÿ‘ 35 ๐Ÿ” 10 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0

"the server is up as long as it's not down" - @insertdomain.name

18.02.2026 18:41 ๐Ÿ‘ 14 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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im gonna draw sleepy rosalina forever and nobody can do anything about it

18.02.2026 12:46 ๐Ÿ‘ 303 ๐Ÿ” 87 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0

pdsls ... the best atproto explorer bluesky WONT tell you about

18.02.2026 13:24 ๐Ÿ‘ 70 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

this is a lie, clearly I just have 33 less usable characters - Made with Witchsky for Android

18.02.2026 07:05 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

i just wanna be fucking called/come out as melanie and go full on she/her but its not safe yet and i don't think it will ever be for me. idfk. I HAVE NO FUCKING IDEA HOW I EVEN WANT TO DESCRIBE THIS BECAUSE LIKE, i ruin everything i interact with somehow. and i just for a lifetime, want to be proud.

17.02.2026 20:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

its the same as taking a piece of art and putting a different frame on it, sure the art is still the same, but is it really the same without its intended original frame?

17.02.2026 18:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

the concept of playing a game without it being altered by the environment gets more difficult the more you customize your system,

17.02.2026 18:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

many games are designed for windows/a windowing system for one reason or another, and eventually when the desktop is no longer a desktop, experiences like those are lost to time and or difficult to replicate, i think

17.02.2026 18:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

tho, this is going to break games that use window movement as a mechanic (oneshot) or that look best in a small window. and that decorations are not a requirement in tiling/alternate window managers will also impact these games,

17.02.2026 18:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

i think that the taskbar was a solution to having multiple windows overlap, and once you remove floating windows, you don't need a taskbar to show you tasks anymore, instead it can show much more information about the things you want to know

17.02.2026 18:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

using niri as a fullscreen desktop enviroment instead of mainly for the tiling is peak focusing, as its like every window exists at once but not infront of eachother by default, and having the ability to navigate windows in two dimensions makes clutter more manageable,

17.02.2026 18:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

get it at hatlink.github.io/protofiles/?...

16.02.2026 22:09 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
fl studio project titled "yea fuck my ears up i dont need them anyway", the playlist contains multiple patterns, building up to all patterns at once, theres multiple volume patterns (volume spelled out with midi notes), i put fruity blood overdrive there twice

fl studio project titled "yea fuck my ears up i dont need them anyway", the playlist contains multiple patterns, building up to all patterns at once, theres multiple volume patterns (volume spelled out with midi notes), i put fruity blood overdrive there twice

noise pollution teehee :3

16.02.2026 20:20 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

to clear the screen in sdl gpu you create a renderpass that clears the swapchain,

to draw a texture in sdl gpu you must create the entire universe first

14.02.2026 12:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0