Ah, the age old question...Do you want knurling to kill your polycount or TD. Looks crazy mang!
Ah, the age old question...Do you want knurling to kill your polycount or TD. Looks crazy mang!
Baking done. Texture time.
#b3d #hardsurface #3d
HK G11 low poly almost done. Went pretty damn high on this one because I want to get some good macro shots and not have to worry about faceting. Vacation over, back to work!
#3d #b3d #hardsurface
Something I continue to experiment with in my projects is the Plasticity to game engine pipeline. I really love Plasticity for fast hard surface modeling.
I mentioned before that I've been using the bevel shader in production models with Toolbag 5, but I've also been experimenting today with bevels in the G-Ready blender addon (shown below).
Really pushing the values and having it still hold up is *amazing*. I will likely use both, but I'm smitten.
More from the cyberpunk environment and a couple of props for the scenes #concept #conceptart #conceptartist #scifi #b3d #blender #gamedev
This shape is was diabolical..
#subdiv #blender
Updates from todays progress:
HK G11 #3d #blender
Yeah! Crazy prototype. The video I used for most of my ref is probably the same one you watched haha.
Thanks!
Reviving an abandoned project. Gonna take this all the way if it kills me, lol. HK G11
#3d #blender #hardsurface
Thanks dog.