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Sean Fletcher, Maker of Games

@gamemakerfletch

Senior game designer. Husband, dad, full-time nerd.

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23.07.2023
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Latest posts by Sean Fletcher, Maker of Games @gamemakerfletch

If I was going to trust anyone to covertly know my future, they seem like good stewards.

07.03.2026 19:27 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Emerald City Comic Con checklist item #1: met @gailsimone.bsky.social and her husband. They knew who I was! Am? Is!

07.03.2026 19:21 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thereโ€™s something really gratifying about seeing someone else start playing with a game you built and create new things with it.

The game isnโ€™t quite done yet, but the bones on this iteration are really good. Lots to play with thatโ€™ll inform our final model, which I think weโ€™re really close to.

06.03.2026 20:10 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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FIVE DECKS built for weekend demos of the TCG David Freeman and I are building. Usually thereโ€™s four, but yesterday friend and playtester Travis Schneider brewed up a deck of his own in the digital prototype and sent me his list.

06.03.2026 20:10 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Smalls and I spent the morning rewriting Christmas carols to be about farts and dog poop, and I canโ€™t express how proud I am of the results.

06.03.2026 16:35 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Ping me any time. I do nearly all of my prototyping online these days, so you can play from just about anywhere.

(Youโ€™re also welcome at the house any weekend.)

05.03.2026 15:55 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Morning! Enjoy the traditional seasonal damp grayness and the daylight savings shift! We planned them especially for you.

05.03.2026 15:28 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Just putting it out there that Iโ€™m pretty excited for Emerald City Comic Con this weekend. Plans include finally meeting Gail Simone, seeing a Gravity falls panel, and playtesting the TCG Iโ€™m working on with David Freeman and author Ryan Cahill.

This is gonna be wicked rad.

05.03.2026 15:25 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Apathetic birthday.

05.03.2026 00:00 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Paper prototyping. Again.

While I love a good in-person playtest, paper prototyping a TCG has got to be the least efficient process in any game Iโ€™ve ever designed or developed.

Think of the trees and ink cartridgesโ€ฆ

If you can do it digitally, do it digitally.

27.02.2026 22:12 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Who do I know thatโ€™ll be at Emerald City Comic Con next Saturday?

27.02.2026 17:19 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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So for anyone Iโ€™m not also connected to on Facebook, this is the author Iโ€™m designing a trading card game for.

Seems like his books are doing pretty well. ๐Ÿ˜„

27.02.2026 00:46 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Another article so soon? Sometimes new thoughts about game design happen fast. Today I muse on the place where patches in games stop covering holes and become the feature.

(For TCG fans, itโ€™s about good cards supporting the structure as much as they rest on it.)

discocandybar.com/2026/02/26/s...

26.02.2026 19:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The ongoing tale of two game designers, a fantasy author, eight to fifteen(ish) playtesters, three game models, an online gaming setup, and the mutt of a dog itโ€™s all led up to.

discocandybar.com/2026/02/25/t...

25.02.2026 23:45 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

When I show up with $18 and ask for change at ECCC, you better be ready.

25.02.2026 23:41 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Dude, Iโ€™m Gen X, and even I know that reference.

I mean, I have a 10yo kid who binge watched P&F for three years solid, but stillโ€ฆ

20.02.2026 16:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

WUT? ๐Ÿ˜ฎ

I canโ€™t even wrap my head around this dudeโ€™s angles.

18.02.2026 03:49 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I made my living as a professional graphic designer a good 10 years before I started making games. My own take on how hard to lean into those skills when prototyping?

Learning/testing a new game has inherent barriers to entry. Visual noise should not be one of them. Purposeful minimalism is key.

17.02.2026 20:25 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Weโ€™re building our prototypes digitally as well, and have found that the majority of our actionable feedback comes from Tabletop Simulator demos. If you know TCGs well and would like to try out this one in its mid-development stages, drop me a line!

15.02.2026 15:21 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Paper prototyping for a new iteration of an original TCG. Fellow Seattle designer Dave Freeman and I have been working on this one for a short while now: a trading card game based on Ryan Cahillโ€™s *The Bound and the Broken* novels. This model merges two earlier versions in some pretty cool ways.

15.02.2026 15:21 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Tonightโ€™s family game night event: Diced Veggies. Fairly quick and light, with just enough puzzle-y bits to guarantee weโ€™ll get plenty more plays in.

I made Chicago Dogs.

10.02.2026 03:17 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Anyway, the whole thing is built in eight 30-ish minute episodes, so it can easily be binged in about 5 hours or less. Just go watch it. Even if youโ€™ve never paid attention to the Marvel movies, this is just fantastic TV.

Even Josh Gad would agree.

30.01.2026 17:22 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Simon *wants* to be Wonder Man. Simon can eventually *be* Wonder Man (okay, maybe a little spoiler, but again, very telegraphed). But itโ€™s clear from the start that Simon has work to do to get there, and he canโ€™t do it alone. He just doesnโ€™t understand what he needs. Heโ€™s human like that.

30.01.2026 17:22 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Wonder Man does not adhere to the original source material. And while that can often be a cardinal sin in making a film or show based on an established character, I think it works so well here. This isnโ€™t the story of comics-accurate Wonder Manโ€™s adventures. Itโ€™s the story of a Simon Williams.

30.01.2026 17:22 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

In an age where show premises have to be ultra-edgy or inconceivably clever, this one is just human. It hangs the lampshade here too; being about the entertainment industry, there are jokes that specifically call out those other approaches, but do so without mocking them.

30.01.2026 17:22 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The aesthetic of the show is a quiet, introspective lo-fi, with a constant nod to TV and films of the 70โ€™s and 80โ€™s; before Simon was even born, and likely the peak of Trevorโ€™s career. It works so well, especially given the current backlash-climate around high-budget blockbuster superhero films.

30.01.2026 17:22 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

It makes him that much more attuned to understanding Simon and his internal challenges (played amazingly by Yahya Abdul-Mateen). Between the two, we see two phenomenal actors playing with characters who may not always be great actors themselves, becoming more complete people, and they nail it.

30.01.2026 17:22 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

And Trevor Slattery (surprisingly, what might be one of Sir Ben Kingsleyโ€™s most engaging roles; heโ€™s fucking brilliant) plays the teacher so well for Simon. Trevor is all over the place, but he knows it. He knows the highs of his career, he knows the lows (The Mandarin). He owns it all.

30.01.2026 17:22 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The only character with any question as to what comes next is Simon, and as much as youโ€™d expect a show called โ€œWonder Manโ€ to tell the story through his eyes, it doesnโ€™t. We watch and feel Simonโ€™s struggles, but weโ€™re never really surprised by them. Heโ€™s an open book, but only to us (and Trevor).

30.01.2026 17:22 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The writers could have followed a more typical pattern for this sort of story, with twists and turns and suspense. Instead, they telegraphed everything, starting from episode 1 and hanging the lampshade in every beat after. We see everything coming from a mile away, and that choice was perfect.

30.01.2026 17:22 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0