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Edge Archive

@edgemagarchive

The past of interactive entertainment Celebrating more than 30 years of videogame history through 400+ issues of Edge magazine By @jeffsayhi.bsky.social

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Latest posts by Edge Archive @edgemagarchive

Also, Edge were absolutely correct to go back and change this 9 to a 10

07.03.2026 11:03 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Absolutely. I love flicking back through all these old issues πŸ₯²

07.03.2026 10:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Good morning! πŸ˜„

07.03.2026 10:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A photograph of Edge magazine on a coffee table showing the review of Advance Wars

A photograph of Edge magazine on a coffee table showing the review of Advance Wars

Good morning! πŸ“– β˜•οΈ

07.03.2026 09:44 πŸ‘ 10 πŸ” 0 πŸ’¬ 3 πŸ“Œ 1

"If Ueda and his team achieve what they've set out to... if it succeeds at retail - then Ico becomes relevant again, and gaming can start to learn everything about storytelling, maturity and the soul, everything it should have learned the first time around."

06.03.2026 12:25 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
A photograph of Edge magazine issue 142, featuring β€œIco 2” (which would later be renamed Shadow of the Colossus). It shows the first colossi from the game with the main character riding a horse towards it

A photograph of Edge magazine issue 142, featuring β€œIco 2” (which would later be renamed Shadow of the Colossus). It shows the first colossi from the game with the main character riding a horse towards it

Edge Issue 142 - November 2004

Ico 2

Big, ugly, beautiful:
Sony rebuilds the platform game

#EdgeMagCover

06.03.2026 12:25 πŸ‘ 23 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0

Microsoft generally, these days

06.03.2026 09:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A photograph of an Xbox advert in Edge magazine. The advert shows a cartoon fish in a fishbowl with the text β€œYou play”, and then a fish in a food blender with the text β€œThen we take it away”

A photograph of an Xbox advert in Edge magazine. The advert shows a cartoon fish in a fishbowl with the text β€œYou play”, and then a fish in a food blender with the text β€œThen we take it away”

You play. Then we take it away.

Ad for Xbox's 'The Xperience' tour, which offered the chance to try out Microsoft's new console months before it launched.

πŸ“–: E104 (December 2001)

06.03.2026 08:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1
A photo of a double page spread for the feature β€œUnsung Star” in Edge magazine. It shows an animated version of Nintendo designer Yoshiaki Koizumi.

A photo of a double page spread for the feature β€œUnsung Star” in Edge magazine. It shows an animated version of Nintendo designer Yoshiaki Koizumi.

β€œFrom Mario 64's camera to Ocarina Of Time's Z-lock targeting system; the touching and interwoven stories of Clock Town in Majora's Mask to Donkey Kong Jungle Beat's controls. Many touches that define the magic of Nintendo's games are down to Koizumi's careful attitude to interface and detail.”

05.03.2026 16:07 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A photo of full-page art used in the Edge magazine feature Unsung Star. It features Super Mario spinning in space with numerous characters, enemies and bosses from Super Mario Galaxy in the background

A photo of full-page art used in the Edge magazine feature Unsung Star. It features Super Mario spinning in space with numerous characters, enemies and bosses from Super Mario Galaxy in the background

Super Mario art used for the β€˜Unsung Star’ feature, which focused on Yoshiaki Koizumi’s contribution to numerous key Nintendo titles.

πŸ“–: E185 (February 2008)

05.03.2026 16:07 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Haha, I can imagine. When the Vita was good, it really was *very* good.

05.03.2026 15:25 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It's brilliant. A great platformer generally, and also some of the best uses of the Vita's weird featureset that I can think of.

Pushing your finger through the back of the screen into the game was done *brilliantly*

05.03.2026 14:43 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

"The device sets a new bΠ°Π³ for high-end visuals on a handheld but, more importantly, leaves the door wide open for some truly inventive ideas... Vita, more so than 3DS, sets the stage for bold, experimental gaming. It's just a case of the actors and directors turning up to put on an unmissable show"

05.03.2026 12:08 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
A photograph of the cover of Edge magazine issue 232. It shows the back of a PlayStation Vita console with the words β€œBehind PS Vita” overlaid. The word β€œBehind” is intentionally printed backwards.

A photograph of the cover of Edge magazine issue 232. It shows the back of a PlayStation Vita console with the words β€œBehind PS Vita” overlaid. The word β€œBehind” is intentionally printed backwards.

Edge Issue 232 - October 2011

BEHIND PS VITA

How Sony is defining the new state of the art in mobile gaming

#EdgeMagCover

05.03.2026 12:08 πŸ‘ 9 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
An advert for NGC magazine published in Edge magazine. It shows an open delivery box with a GameCube console inside and the words β€œIT’S HERE!”

An advert for NGC magazine published in Edge magazine. It shows an open delivery box with a GameCube console inside and the words β€œIT’S HERE!”

IT’S HERE!

Ad for Issue 61 of NGC magazine

πŸ“–: E104 (December 2001)

05.03.2026 08:39 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oh wow. Thanks for sharing (and doing) this! Being able to see which issue each review was published in will be a *huge* help. Thank you!

05.03.2026 07:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah that was rough. Nobody’s fault, of course, but rough nonetheless.

Unfortunately with all this RAM nonsense I think we’ve got similar issues ahead of us (only this time people *are* at fault)

04.03.2026 19:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A photo of a double page review in Edge Magazine for the DS game The Legend of Zelda: Phantom Hourglass which includes numerous screenshots. The game is awarded 9/10

A photo of a double page review in Edge Magazine for the DS game The Legend of Zelda: Phantom Hourglass which includes numerous screenshots. The game is awarded 9/10

β€œIt's hard to think of a single firstparty DS game that hasn't influenced Phantom Hourglass... Its willingness to borrow as well as innovate are what make it the machine's defining second-generation masterpiece.”

The Legend of Zelda: Phantom Hourglass Review

πŸ“–: E179 (September 2007)

04.03.2026 16:45 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A photo of a single page review for Tomb Raider III in Edge magazine. The review features numerous screenshots and the game is awarded 8/10

A photo of a single page review for Tomb Raider III in Edge magazine. The review features numerous screenshots and the game is awarded 8/10

β€œβ€¦Lara appears increasingly clumsy in her gaming context, in contrast to her flexibility as a marketing icon.”

Tomb Raider III Review

πŸ“–: E66 (Christmas 1998)

04.03.2026 14:58 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Thanks for the link! I haven't seen this before so I'll be sure to give it a read later!

04.03.2026 14:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A photograph of the cover of issue 137 of Edge magazine. It shows CG art of a red car power sliding around the corner of a road with water and palm trees on either side

A photograph of the cover of issue 137 of Edge magazine. It shows CG art of a red car power sliding around the corner of a road with water and palm trees on either side

Edge Issue 137 - June 2004

OutRun 2

On Xbox, online, on fire

#EdgeMagCover

04.03.2026 11:55 πŸ‘ 9 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Oh definitely. It's a big part of why so many companies jumped to the CD-based PS1 after all! Although, the hype for Ocarina of Time was on another level, and there were huge fears that there weren't going to be enough to go around

They were right, too. That game was NOT easy to find around launch!

04.03.2026 07:59 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
A photo of a single page feature in Edge magazine discussing the state of the games industry going into Christmas 1998. There are screenshots of Zelda 64, Turok 2, Tomb Raider III and Half-Life

A photo of a single page feature in Edge magazine discussing the state of the games industry going into Christmas 1998. There are screenshots of Zelda 64, Turok 2, Tomb Raider III and Half-Life

β€œBecause of the pressure being placed on NCL's cartridge-manufacturing plants by the global demand for Zelda and Turok 2, a small question mark hangs over whether the epic adventure will make it to the shops in time.”

A feature on game releases leading into Christmas ’98.

πŸ“–: E66 (Christmas 1998)

03.03.2026 18:54 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

"Problems in the first game, now revealed by time more than anything else, have been rectified. As a result, Capcom's masterstroke treats players to one of the most immersive, cinematic (and terrifying) experiences ever witnessed in a videogame. One day, all sequels will be made like this." - Edge

03.03.2026 15:17 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A photograph of the cover of Edge magazine issue 56, showing the torso of a standing zombie behind the words Screamtested: Resident Evil 2

A photograph of the cover of Edge magazine issue 56, showing the torso of a standing zombie behind the words Screamtested: Resident Evil 2

Edge Issue 56 - March 1998

Screamtested:
RESIDENT EVIL 2

The Return of the Living Room Dead

#EdgeMagCover

03.03.2026 12:30 πŸ‘ 10 πŸ” 0 πŸ’¬ 2 πŸ“Œ 1
Artwork used in Edge magazine for Final Fantasy XII, showing one of the main characters, Ashe, in front of a large charging army

Artwork used in Edge magazine for Final Fantasy XII, showing one of the main characters, Ashe, in front of a large charging army

Art used for Final Fantasy XII, which ranked 92nd in Edge’s 100 Greatest Videogames Special Edition in 2015

πŸ“–: The 100 Greatest Videogames (2015)

03.03.2026 11:57 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Absolutely. I feel lucky to have lived through *most* of gaming's big leaps. I try my best to explain them to my 13yo nephew (and he's very open to old games - which is nice), but there's simply no way I can describe to him exactly how I felt when I first saw, say, Mario 64 or OoT for the first time

03.03.2026 10:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What a fantastic game. Although it obviously looks dated today the leap in visuals between this and Pilotwings 64 was remarkable.

In fact, Pilotwings 64 had elements that looked "photorealistic", according to the Edge review.

03.03.2026 10:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Oh right, that's very interesting. And explains the rest of the cover designs for that issue too!

02.03.2026 16:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Correct! Very "Edgy", eh?

Unfortunately, I no longer have said bag

02.03.2026 15:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0