Also, Edge were absolutely correct to go back and change this 9 to a 10
Also, Edge were absolutely correct to go back and change this 9 to a 10
Absolutely. I love flicking back through all these old issues π₯²
Good morning! π
A photograph of Edge magazine on a coffee table showing the review of Advance Wars
Good morning! π βοΈ
"If Ueda and his team achieve what they've set out to... if it succeeds at retail - then Ico becomes relevant again, and gaming can start to learn everything about storytelling, maturity and the soul, everything it should have learned the first time around."
A photograph of Edge magazine issue 142, featuring βIco 2β (which would later be renamed Shadow of the Colossus). It shows the first colossi from the game with the main character riding a horse towards it
Edge Issue 142 - November 2004
Ico 2
Big, ugly, beautiful:
Sony rebuilds the platform game
#EdgeMagCover
Microsoft generally, these days
A photograph of an Xbox advert in Edge magazine. The advert shows a cartoon fish in a fishbowl with the text βYou playβ, and then a fish in a food blender with the text βThen we take it awayβ
You play. Then we take it away.
Ad for Xbox's 'The Xperience' tour, which offered the chance to try out Microsoft's new console months before it launched.
π: E104 (December 2001)
A photo of a double page spread for the feature βUnsung Starβ in Edge magazine. It shows an animated version of Nintendo designer Yoshiaki Koizumi.
βFrom Mario 64's camera to Ocarina Of Time's Z-lock targeting system; the touching and interwoven stories of Clock Town in Majora's Mask to Donkey Kong Jungle Beat's controls. Many touches that define the magic of Nintendo's games are down to Koizumi's careful attitude to interface and detail.β
A photo of full-page art used in the Edge magazine feature Unsung Star. It features Super Mario spinning in space with numerous characters, enemies and bosses from Super Mario Galaxy in the background
Super Mario art used for the βUnsung Starβ feature, which focused on Yoshiaki Koizumiβs contribution to numerous key Nintendo titles.
π: E185 (February 2008)
Haha, I can imagine. When the Vita was good, it really was *very* good.
It's brilliant. A great platformer generally, and also some of the best uses of the Vita's weird featureset that I can think of.
Pushing your finger through the back of the screen into the game was done *brilliantly*
"The device sets a new bΠ°Π³ for high-end visuals on a handheld but, more importantly, leaves the door wide open for some truly inventive ideas... Vita, more so than 3DS, sets the stage for bold, experimental gaming. It's just a case of the actors and directors turning up to put on an unmissable show"
A photograph of the cover of Edge magazine issue 232. It shows the back of a PlayStation Vita console with the words βBehind PS Vitaβ overlaid. The word βBehindβ is intentionally printed backwards.
Edge Issue 232 - October 2011
BEHIND PS VITA
How Sony is defining the new state of the art in mobile gaming
#EdgeMagCover
An advert for NGC magazine published in Edge magazine. It shows an open delivery box with a GameCube console inside and the words βITβS HERE!β
ITβS HERE!
Ad for Issue 61 of NGC magazine
π: E104 (December 2001)
Oh wow. Thanks for sharing (and doing) this! Being able to see which issue each review was published in will be a *huge* help. Thank you!
Yeah that was rough. Nobodyβs fault, of course, but rough nonetheless.
Unfortunately with all this RAM nonsense I think weβve got similar issues ahead of us (only this time people *are* at fault)
A photo of a double page review in Edge Magazine for the DS game The Legend of Zelda: Phantom Hourglass which includes numerous screenshots. The game is awarded 9/10
βIt's hard to think of a single firstparty DS game that hasn't influenced Phantom Hourglass... Its willingness to borrow as well as innovate are what make it the machine's defining second-generation masterpiece.β
The Legend of Zelda: Phantom Hourglass Review
π: E179 (September 2007)
A photo of a single page review for Tomb Raider III in Edge magazine. The review features numerous screenshots and the game is awarded 8/10
ββ¦Lara appears increasingly clumsy in her gaming context, in contrast to her flexibility as a marketing icon.β
Tomb Raider III Review
π: E66 (Christmas 1998)
Thanks for the link! I haven't seen this before so I'll be sure to give it a read later!
A photograph of the cover of issue 137 of Edge magazine. It shows CG art of a red car power sliding around the corner of a road with water and palm trees on either side
Edge Issue 137 - June 2004
OutRun 2
On Xbox, online, on fire
#EdgeMagCover
Oh definitely. It's a big part of why so many companies jumped to the CD-based PS1 after all! Although, the hype for Ocarina of Time was on another level, and there were huge fears that there weren't going to be enough to go around
They were right, too. That game was NOT easy to find around launch!
A photo of a single page feature in Edge magazine discussing the state of the games industry going into Christmas 1998. There are screenshots of Zelda 64, Turok 2, Tomb Raider III and Half-Life
βBecause of the pressure being placed on NCL's cartridge-manufacturing plants by the global demand for Zelda and Turok 2, a small question mark hangs over whether the epic adventure will make it to the shops in time.β
A feature on game releases leading into Christmas β98.
π: E66 (Christmas 1998)
"Problems in the first game, now revealed by time more than anything else, have been rectified. As a result, Capcom's masterstroke treats players to one of the most immersive, cinematic (and terrifying) experiences ever witnessed in a videogame. One day, all sequels will be made like this." - Edge
A photograph of the cover of Edge magazine issue 56, showing the torso of a standing zombie behind the words Screamtested: Resident Evil 2
Edge Issue 56 - March 1998
Screamtested:
RESIDENT EVIL 2
The Return of the Living Room Dead
#EdgeMagCover
Artwork used in Edge magazine for Final Fantasy XII, showing one of the main characters, Ashe, in front of a large charging army
Art used for Final Fantasy XII, which ranked 92nd in Edgeβs 100 Greatest Videogames Special Edition in 2015
π: The 100 Greatest Videogames (2015)
Absolutely. I feel lucky to have lived through *most* of gaming's big leaps. I try my best to explain them to my 13yo nephew (and he's very open to old games - which is nice), but there's simply no way I can describe to him exactly how I felt when I first saw, say, Mario 64 or OoT for the first time
What a fantastic game. Although it obviously looks dated today the leap in visuals between this and Pilotwings 64 was remarkable.
In fact, Pilotwings 64 had elements that looked "photorealistic", according to the Edge review.
Oh right, that's very interesting. And explains the rest of the cover designs for that issue too!
Correct! Very "Edgy", eh?
Unfortunately, I no longer have said bag