I cannot emphasize enough that these people are being laid off for failing to do things that are literally impossible
I cannot emphasize enough that these people are being laid off for failing to do things that are literally impossible
Tornadoes between the sea and the sky on the planet "Giant's Deep", in the video game Outer Wilds
Portal storm in Half-Life 2 Episode 2
I was thinking tornadoes or storms ? Like the ones in Outer Wilds.
Or the portal storm from HL2:Ep2
Wrote a Toon shader guide for Godot! We go over the light() function, hard shading with multiple steps and using the fresnel effect for the rim!
Link: bun3d.com/tutorials/sh...
#godot #godotengine #shader #indiedev #gamedev
Appel à témoins 📢
Je travaille sur le verrouillage du doublage de JV en France et les éditeurs qui délocalisent cette étape pour ne pas s’embêter avec les questions d’IA dans les contrats.
Anonymat garanti, n’hésitez pas si vous pouvez m’aider 👇
I made an addon for you.
Shader Line Previewer: A real-time variable inspector for Godot.
The chart asks "what type of gamer are you"? New school : Highguard Old school: Concord Retro: LawBreakers Ancient: Evolve Pre Historic: Battleborn
I've seen a lot of cool vfx/shader breakdowns like this so I tried making my own! Recorded this live by just dragging sliders. Should I make more?
You can grab all the shaders and such for free here: binbun3d.itch.io/godot-portal...
#godot #godotengine #gamedev #vfx #shaders
Made a Godot addon which enforces consistent, project-wide preview lighting with a custom light scene and environment resource. Also gives you *full* control over preview lighting! 💡
Grab it here: tinyurl.com/cozycubeaddons
#GodotEngine #gamedev #indiedev
If you're getting into shaders in Godot, I've written a 3 part guide where I try to explain things for a beginners perspective:
bun3d.com/tutorials/uv...
#godot #gamedev #godotengine #indiedev
Le recrutement dans les studios est souvent conditionné au fait d’avoir déjà accompagné des jeux jusqu’au « ship », c’est-à-dire la mise en vente du produit fini.
Un casse-tête pour les jeunes diplômés et une plaie pour les autres travailleurs du secteur.
Chronique d'@izual.bsky.social
Pour donner une idée, à la dernière réunion météo/climat destinée à la viticulture à laquelle j’ai assisté, le consensus est plutôt de dire que le pire scénario du GIEC , ce sera bientôt dans le meilleur des cas.
Unfortunately, you will have to grow a skin 😅
Some convo in work settings can already become unprofessional, but this is ten times fold in open-source community...
I'm hoping we're in the right direction thanks to Adriaan and passivestar
And now she can play an entire generation of games that she had to skip, while her older PC stays still useful for work and smaller games
Game consoles are either bought for their catalog exclusivity, their nomadism, or by people that don't own PCs with beefy/up-to-date specs
My gf didn't have the PC requirements to play Clair Obscur : upgrading her GPU alone was more expensive than getting a PS5
Wrote a short tutorial for simple blurring in #godot.
It's mostly to try website things with hugo, but if you want more let me know. Feedback is also welcome!
bun3d.com/tutorials/mi...
Mandatory :
Will this be the biggest Godot game release to date?
This is from one of the former Infinity Ward/Call of Duty co-founders:
🌞 SOL CESTO - FULL ANIMATED TRAILER 🌞
Sol Cesto 1.0 finally has a release date! Dive into the final version of our weird roguelite on April 10, 2026.
We can’t wait for you to discover all the endings 👀
Please help us spread the word 🙌
Delighted to announce that the French translation of "Everything to Play For: How Videogames Are Changing the World" will be out soon with the brilliant Le Passager Clandestin. ✨
www.lepassagerclandestin.fr/catalogue/es...
1/2
INFO Origami - Unity va fermer ses opérations en France.
Les 91 emplois d'Unity France sont visés par un plan de licenciements dont la conduite est pointée du doigt par le CSE de l'entreprise. L'antenne est connue pour des outils comme Graphics, HDRP et VFX Graph.
📰 www.origami.ng/unity-techno...
Hopping in to say ‘edit resources as table 2’ on AssetLib ticked every box I needed here… gonna potentially do a little expansion, but that’s the shit right there. Even has csv export/import
I did end up using the stencil buffer somehow here. I think I'll release this tomorrow.
#godot #godotengine #godotshaders
a single paragraph guide to taking pleasure in both the games you play and the material you put into the world. via @meredithgran.com
meredithgran.com/perfect-tide...
i think ive paid gabe newell more from the proceeds of my games than i've paid the government, but gabe doesn't pave my roads or fund my schools or feed the kids in my community
probably a few overdue conversations to be had about maybe paying less gabes before we pay less taxes or something
I think the industry is just f***ed
I'm just wondering if this is new or if it has always been that hard to make living from it. But post-covid investment crash + market saturation seems like a turning point in the industry history
Old Godot's output panel, with buttons on the side
Old Godot's output panel, with buttons on the side and empty space below the buttons when the panel is extended
New Godot's output panel, with buttons next to the search bar
Does it remove vertical space ? It's just eating up some of the (very long) search bar
Two first screenshots are the old versions, the third one is the new version
I got the screenshots from the linked PRs, maybe I don't remember things well and I should open the editor