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Christopher Ferris

@sweaterparrot

Art person. Seattle, WA https://linktr.ee/sweaterparrot

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03.07.2023
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Latest posts by Christopher Ferris @sweaterparrot

If you're using git then you might be able to get the work back, if it was only the push that got messed up not the actual commit you made locally! I am not sure otherwise, I've only really used git

06.03.2026 16:24 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Bloomington House (incl. closeups).
Had a lovely time working on this recent commission of a cozy childhood home.

26.02.2026 18:52 ๐Ÿ‘ 41 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That's so interesting to learn, I wouldn't have looked at this scene and guessed that there was so little landscape! It all looks so one-off and specific. Thanks for the sage advice!

27.02.2026 05:12 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That totally makes sense! For some reason whenever I've attempted to build a scene like that (including currently) I've struggled with the whole thing feeling too stiff & not-cohesive. Maybe I should be modeling the landscape first and then adding modular bits onto it? I'll figure it out eventually!

26.02.2026 19:18 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Bloomington House (incl. closeups).
Had a lovely time working on this recent commission of a cozy childhood home.

26.02.2026 18:52 ๐Ÿ‘ 41 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Probably a very silly question but I always wonder: how do you usually split up a scene like this asset-wise - i.e, how much of the design/composition is done in-editor and how much is done in a 3D modeling program?

26.02.2026 03:24 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Also really admire the designers' dedication to placing enterable, interactable bathrooms in every single level, sometimes multiple times.

18.02.2026 00:34 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Decided this year to play some old games that I have no nostalgia for, starting with the original Deus Ex from 2000. I knew I was going to enjoy it but wasn't expecting to get as engrossed as I did. I'm going to miss this crunchy, often endearingly janky, mysterious world

17.02.2026 19:01 ๐Ÿ‘ 12 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
user interface is down the left hand side of the screen, which shows a map button, a question mark, various icons that show ants and spiders, puase, scent, and health meters. to the right is brown earth and a prompt showing an ant hatching from an egg(?), text above reads: you are now a worker!

user interface is down the left hand side of the screen, which shows a map button, a question mark, various icons that show ants and spiders, puase, scent, and health meters. to the right is brown earth and a prompt showing an ant hatching from an egg(?), text above reads: you are now a worker!

simant, magazine screenshot (2004) archive.org/details/Xbox...

15.03.2025 04:36 ๐Ÿ‘ 1631 ๐Ÿ” 427 ๐Ÿ’ฌ 22 ๐Ÿ“Œ 71

Hey there I am at 0:12! Interesting how some communities are so insular they've got a big moat around them - like "Everton Football Club Supporters" and "Salesforce Community Professionals"

09.02.2026 07:02 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you! There's a lot more where this came from, you shall soon see

28.01.2026 06:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Here's the kind of thing I'm using this for - using the r channel of the vertex color to gradually control the wave intensity of this water

27.01.2026 01:35 ๐Ÿ‘ 16 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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I'm kind of proud of this Blender script I managed to write that creates a vertex color gradient between two colors, starting with the vertices you've selected and ending x distance away. Extremely helpful for a lot of the shader-writing I've been doing lately

26.01.2026 18:29 ๐Ÿ‘ 30 ๐Ÿ” 4 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

I'm so happy to see scarecrow still holding it down like this! What a magical place

27.01.2026 01:41 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Here's the kind of thing I'm using this for - using the r channel of the vertex color to gradually control the wave intensity of this water

27.01.2026 01:35 ๐Ÿ‘ 16 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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I'm kind of proud of this Blender script I managed to write that creates a vertex color gradient between two colors, starting with the vertices you've selected and ending x distance away. Extremely helpful for a lot of the shader-writing I've been doing lately

26.01.2026 18:29 ๐Ÿ‘ 30 ๐Ÿ” 4 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
a chunky 3d sculpted polygonal hand within a window with a thin line of ui icons on the left. the fingers are all bent inward.

a chunky 3d sculpted polygonal hand within a window with a thin line of ui icons on the left. the fingers are all bent inward.

swivel 3d professional, magazine screenshot, macintosh (1993) archive.org/details/mico...

07.01.2026 06:27 ๐Ÿ‘ 191 ๐Ÿ” 36 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

Thanks for all the resposts/likes everyone! Waking up and having "60+" bluesky notifications is not something that happens much (anymore)

14.01.2026 19:06 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you!

14.01.2026 19:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Nice! I'm very flattered to hear that! I'd love to make/work on a puzzle game at some point. That is very much my kind of thing

14.01.2026 19:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I almost missed #PortfolioDay! Iโ€™m Chris, a 3D artist/illustrator from the PNW. I've been getting more into Game Art this past year.
linktr.ee/sweaterparrot

14.01.2026 07:27 ๐Ÿ‘ 158 ๐Ÿ” 33 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1
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2025 in a Nutshell
(Music: my short rendition of Alice in Chains' Nutshell)

05.01.2026 17:48 ๐Ÿ‘ 37 ๐Ÿ” 8 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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2025 in a Nutshell
(Music: my short rendition of Alice in Chains' Nutshell)

05.01.2026 17:48 ๐Ÿ‘ 37 ๐Ÿ” 8 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A screenshot of the interface for Poser 3

A screenshot of the interface for Poser 3

Same - it still is! I remember when my dad bought it it came together with Poser 3, an equally bonkers piece of software

30.12.2025 20:36 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A screenshot of Bryce3D's user interface

A screenshot of Bryce3D's user interface

Bryce3D. It's important for the interface of any 3D software I use to also be in 3D, to remind me how many dimensions we're dealing with here

30.12.2025 17:57 ๐Ÿ‘ 14 ๐Ÿ” 4 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

I was wondering why Iโ€™d gotten a bunch of new followers all of a sudden! Thanks for including me!

29.12.2025 21:36 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Hi Bluesky! Iโ€™m a 3D artist/illustrator from the PNW.
linktr.ee/sweaterparrot

23.10.2024 16:43 ๐Ÿ‘ 386 ๐Ÿ” 70 ๐Ÿ’ฌ 10 ๐Ÿ“Œ 0

epilogue: and bits of sick

12.12.2025 23:07 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I used to dream about this exact thing when I was a kid, specifically a big 1950s-style mainframe up in the clouds that you had to punch your (poop) query into and get the answer printed out on a little tape

09.12.2025 21:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

This is an excellent idea. I'll be sure to credit you (by your full name) for this idea once it makes it into the game

21.11.2025 22:15 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0