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Draque

@draque

Just a creature. Love creative things, artwork, and tarot. they/them

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06.07.2023
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Latest posts by Draque @draque

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Some work done on the conversation UI! I tossed together a shader for the background that I think is nice. I'm not 100% sure I'll end up using it in the game, but it came out well enough as an experiment. It's starting to look a lot more together, though!
#gamedev #indiedev #indiegame #shaders

06.03.2026 11:45 πŸ‘ 13 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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A bit of work on some of the menu stuff! Experimenting with colors, but the magenta was just garish. All of the metal on the menus is rusty now... your ship is pretty beat up with the game begins!
#indiedev #indiegame #gamedev #space

04.03.2026 15:45 πŸ‘ 14 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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A bunch of cool stuff here! A tiny preview of a killer new musical piece by Ben, a really nicely revamped background for the Y'tori from Anne, and configurable control over background animation speeds. More things come together every day!
#indiegame #indiedev #gamedev

02.03.2026 15:45 πŸ‘ 15 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Many boring things and optimizations ... but! Now all backgrounds with windows have a transparent view to whatever location/planet you're currently at.
#gamedev #indiedev #indiegame #amato

27.02.2026 15:45 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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This was one of those things that should have been easy, but was very not due to some naive architecture from earlier in the project. But now that this is done, multiple person conversations will be very straightforward!
#gamedev #birds #indiedev #indiegame

25.02.2026 15:49 πŸ‘ 12 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Mourn the poor Macrourans. They've fallen victim to editing, and we will not be seeing skunks in Transience. They were too similar to the HyΓ€ne. However... now we'll be seeing the Basurians! They're lovely creatures who just want to drink ranch dressing and hang out...
#indiegame #indiedev #gamedev

23.02.2026 17:57 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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So much refactoring... so many bad decisions made two years back XD. This video might look more or less identical to stuff you've seen before, but it's finally ready for some very significant updates from behind the scenes. New features incoming!
#gamedev #indiedev #indiegame

20.02.2026 15:45 πŸ‘ 12 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Deep digging in the guts of the code for Transience over the last few days... reworking how animation functions so that multiple characters can all animate properly on the screen at once. But to folks over, check out these cool ship concepts from Brendan!
#indiedev #indiegame #shipdesign #space

18.02.2026 15:45 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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More work on the UI for the battle system here! After this, I'll be giving it a bit of a rest and moving to some more work on the backgrounds for the Conversation menu... and a big project will be making conversations able to support multiple characters at once.
#indiegame #indiedev #gamedev

16.02.2026 15:42 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Happy bday! :D

13.02.2026 02:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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And here's the nifty lock-on animation when you manage to zero in on your enemy for long enough for the computer to train missiles on them properly! Obviously there will be a cool sound to go along with this eventually as well...
#gamedev #indiedev #indiegame #UI

11.02.2026 16:16 πŸ‘ 13 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Missiles coming together... Still need to finalize a bit of the system, but I'm able to assign prefabs arbitrarily to them now and the validators ensure that all items of this type have all required objects and animations...
#gamedev #indeidev #indiegame

06.02.2026 15:45 πŸ‘ 12 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Things are finally looking more lively! NPCs fly around and change course in planetary systems/location now... more ripping out of very old, very naive code to accomplish this. XD
#gamedev #indiedev #indiegame

04.02.2026 15:45 πŸ‘ 12 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Working on the combat engine now... It's glitching out due to code which is SUPPOSED to make ships go over and under one another smoothly rather than bonking into one another. XD
Ah well! Progress, progress.
#gamedev #indiedev #indiegame #Glitch

02.02.2026 15:46 πŸ‘ 9 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

It’s a bitter fucking pill to swallow, but there it is.

30.01.2026 20:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I def understand the feeling of absolute betrayal that comes at some point. It’s important to focus on helping people as best as is possible more than harming people who might deserve it. Dems have not earned our votes, but voting is still critical for protecting people who deserve protection.

30.01.2026 20:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Got bootstrap scenes working! It might not look immediately different from the video, but this ensures that scene transitions are smooth, and that there is no gross/choppy framerate for the first second or so that a new scene loads.
#indiedev #FPS #indiegame #gamedev

26.01.2026 15:45 πŸ‘ 11 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Default music can now be associated with characters/factions/races, and pulled in a hierarchical manner for all actors... Going to be implementing something similar for locations, though it'll be a bit different in function.
#gamedev #indiedev #indiegame #music #score

23.01.2026 20:46 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Aaaaand the System Nav stuff is finally ready to be committed/set down for a while. A bit of polish left for later, but it is functional, which is all I need for now. Moving on to music controls now, which pulls me back to Dev Tool land...
#indiedev #gamedev #indiegame #ui #devtools

21.01.2026 20:11 πŸ‘ 16 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Just a little clip of some cool sounds Ben is putting together here! I feel like we've kind of passed a critical threshold with the music recently. Some important pieces are coming together really well.
#indiedev #indiegame #music #gamedev #modularsynth

19.01.2026 15:45 πŸ‘ 18 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

I continue to be bummed I was out of town when you did a panel in Seattle. Love your style of humor. ^^

19.01.2026 18:20 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This one is absolutely gorgeous. I love the twisting lines.

19.01.2026 18:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thank you! On one hand, I feel like I'm working too hard on this one piece, but on the other, I'm learning a lot that I think I will go back and add to other elements later.

16.01.2026 19:02 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Man, if you give me some chill drugs, I'll say whatever you like.

03.01.2026 04:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Check out this production video that Ben put together! This is a rare case where we're showcasing the full track beforehand. It's the theme music for the Zoccoli, the antelope inspired race in Transience. Enjoy!
#gamedev #music #production #indiegame

30.12.2025 15:45 πŸ‘ 12 πŸ” 4 πŸ’¬ 0 πŸ“Œ 1

Good luck!

23.12.2025 02:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

What’s insane is how many lawyers have been loudly disbarred for relying on AI research. It is very clearly a liability very specifically for that purpose.

22.12.2025 19:11 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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And another preview of the Fretzers from Anne! I absolutely love how cute these little guys are!
#gamedev #indiedev #gamedev #ferret #fretzer

19.12.2025 19:09 πŸ‘ 13 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
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Menus menus menus... might not seem like much going on here, but slow refinement. Also, I have not worked on the System Nav menu literally at ALL. I need to get on that! Been holding off because I'm looking for a cool effect...
#gamedev #indiedev #indiegame

17.12.2025 15:46 πŸ‘ 15 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Happy bday! The stuff you make always makes me smile! @tgweaver.bsky.social

16.12.2025 01:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0