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Soundole🌱

@soundole

AKA Peter Anthony Smith, a Sydney-based musician and game-dev who teaches at the Sydney Conservatorium, manages the Da Capo Music second-hand sheet music store, and covers video game music on Youtube. Vegan for the animals.

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15.01.2025
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Latest posts by Soundole🌱 @soundole

Yooo your mockups are getting insanely complex! I think I'd have a far easier time making this as a game than animating it!πŸ˜…

07.03.2026 16:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thank you! :)

07.03.2026 14:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Margaret Sutherland - '3 Short Duos for 2 Treble Instruments' (Clarinet Duo)
Margaret Sutherland - '3 Short Duos for 2 Treble Instruments' (Clarinet Duo) YouTube video by Soundole 2

Here's a little world-premiere recording that I made recently with Sue Newsome! It's a charming set of canonic duos by the Australian composer, Margaret Sutherland!🎢
youtu.be/wDZBB3bERIk

07.03.2026 12:26 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Ahhhh I left out Castlevania!πŸ˜”

06.03.2026 04:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Cover art of
X-Com: Terror from the Deep
Final Fantasy VI
Civilization
The Legend of Zelda: Link's Awakening
Portal
Mass Effect 2
Minecraft
Spelunky
Streets of Rage 4

Cover art of X-Com: Terror from the Deep Final Fantasy VI Civilization The Legend of Zelda: Link's Awakening Portal Mass Effect 2 Minecraft Spelunky Streets of Rage 4

Cover art of:
Hades
Pokemon Red
Street Fighter IV
Columns III
Grim Fandango
Sonic the Hedgehog 2
Super Mario 64
Half-Life
Landstalker

Cover art of: Hades Pokemon Red Street Fighter IV Columns III Grim Fandango Sonic the Hedgehog 2 Super Mario 64 Half-Life Landstalker

I couldn't chop it down to just 9! This list is more about being formative and impactful rather than just a "top games of all time". #my9games
It was a fun exercise to think about just how many wonderful games I've played!

06.03.2026 01:55 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I've always really appreciated the details in your 1-bit backgrounds. Those pyramids in the background of the palace are a great exampleβ€”every line and pixel conveys so much!

22.02.2026 05:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Vacuum Robot Racing - OST (PICO-8 Arcade Game)
Vacuum Robot Racing - OST (PICO-8 Arcade Game) YouTube video by Soundole VGM Covers

I just finished editing up the soundtrack to the little PICO-8 game that I released in January: Vacuum Robot Racing!
youtu.be/1nEDOF6AOnc

You can play it in your (desktop or laptop) browser here: soundole.itch.io/vacuum-robot...

22.02.2026 04:10 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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A little technical study; a harbinger of the imminent teaching semester! This is No. 5 from Blatt's 24 Technical Exercises🎢

20.02.2026 16:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you! I tried to make the little ooze as cute as possible :)

19.02.2026 18:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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These screens are starting to feel more like actual places now that I'm filling in the tileset! It's very exciting to see this finally come together!
#PICO8 #indiedev #gamedev #indiegame #pixelart

19.02.2026 18:27 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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In late 2024, I started working on my biggest ever game: a precision platformer metroidvania called 'Ooze With Nothing To Lose'! The finish line is finally in sightβ€”I'm planning to release it this year. Follow me for dev updates!
#PICO8 #indiedev #gamedev #indiegame #pixelart

19.02.2026 18:23 πŸ‘ 23 πŸ” 7 πŸ’¬ 1 πŸ“Œ 0
A gameplay screen from the upcoming PICO-8 game 'Ooze With Nothing to Lose'.

A gameplay screen from the upcoming PICO-8 game 'Ooze With Nothing to Lose'.

After working with simple solid-colour mockups for over a year, it's so nice to finally see what the finished game will look like! 1 screen down, around 49 to goπŸ˜…
#PICO8 #gamedev #indiegames #IndieGameDev

18.02.2026 18:23 πŸ‘ 9 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Everything is hooked up so it's now gameplay-complete! I did a 100% run tonight, and it took me about 45 minutes; I'm expecting it will probably take new players 1-2 hours. Now begins the very long process of making it pretty!
#PICO8 #gamedev #indiegames #IndieGameDev

17.02.2026 16:11 πŸ‘ 10 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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This is probably the hardest compulsory screen in the gameβ€”very possible, but very tricky!☠️
#PICO8 #gamedev #indiegames #IndieGameDev

16.02.2026 17:29 πŸ‘ 7 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Charming!

13.02.2026 18:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Me tooβ€”coincidentally, I'm playing through Order of Ecclesia now! The GBA entries were especially foundational for meπŸ¦‡

13.02.2026 18:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Castlevania: Belmontβ€˜s Curse Announcement Trailer (ESRB) | KONAMI
Castlevania: Belmontβ€˜s Curse Announcement Trailer (ESRB) | KONAMI YouTube video by Konami

Big news. This looks like a return to 2D single-player metroidvania gameplayβ€”the last Castlevania game that did that came out *18 years ago*.

www.youtube.com/watch?v=3k9Y...

13.02.2026 17:05 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Form's a bit shaky, but my maximum bench is still improving slowly! This is 3 reps of 70kgβ€”a new personal best!πŸ’ͺ

11.02.2026 16:29 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You and the team should be very proud; it was such a memorable experience!

09.02.2026 14:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Learning that Castlevania: Circle of the Moon came out 25 years ago made me crumble into dust.

08.02.2026 15:37 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That's a fittingly energetic loop!

08.02.2026 14:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Zelda: Ocarina of Time - 'Sheik's Harp' (Electric Piano Cover)
Zelda: Ocarina of Time - 'Sheik's Harp' (Electric Piano Cover) YouTube video by Soundole VGM Covers

My latest cover is a mellow version of a classic N64 theme! I hope you enjoy my take on this magical track!
youtu.be/7RcWf4spefE

08.02.2026 06:02 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

In your opinion, should the final escape sequence in Metroid-like games feel like an interactive cutscene (where victory is inevitable) or a serious final challenge, like another boss?

06.02.2026 16:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I've been filling out the hub area with challenging obstacles! Only one more area to go after this, and the entire game will be gameplay complete (and 3% graphically completeπŸ˜…)
#PICO8 #gamedev #indiegames #IndieGameDev

06.02.2026 15:59 πŸ‘ 9 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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I'm really enjoying the process of balancing each screen's difficulty. This one will be tough, but it's very doable!
#PICO8 #gamedev #indiegames #IndieGameDev

04.02.2026 16:54 πŸ‘ 11 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Good design decisions!

31.01.2026 07:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I've actually been back to work on this project over the last few weeks, but I haven't shared much because I've mostly been working on the ending and don't want to spoil it! Here's something I can share: timed spike obstacles that I added tonight!
#PICO8 #gamedev #indiegames #IndieGameDev

30.01.2026 17:58 πŸ‘ 13 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
A wall of large stone blocks, filmed at night, with a blue tint added.

A wall of large stone blocks, filmed at night, with a blue tint added.

One of those rare occasions when a b-reel background turns out pretty much exactly as I was hoping it would😌

28.01.2026 16:26 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
8 Early 2026 Indie Games You Need to Play
8 Early 2026 Indie Games You Need to Play YouTube video by noclip_2

It was just featured in this video, which probably accounts for a lot of those!
www.youtube.com/watch?v=-oht...

27.01.2026 13:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Messages from facebook messenger:
We were upstairs looking at the mushroom when I'd been awake 0 minutes this morning

It's sort of good for the body

And the day rushed by between packing up and then the cats

And I watched the execution footage from every angle available

Because I am really having trouble comprehending

Messages from facebook messenger: We were upstairs looking at the mushroom when I'd been awake 0 minutes this morning It's sort of good for the body And the day rushed by between packing up and then the cats And I watched the execution footage from every angle available Because I am really having trouble comprehending

It feels like every day is like this now. The increasing banality of mind-meltingly horrifying news is exhausting.

25.01.2026 04:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0