Yooo your mockups are getting insanely complex! I think I'd have a far easier time making this as a game than animating it!π
@soundole
AKA Peter Anthony Smith, a Sydney-based musician and game-dev who teaches at the Sydney Conservatorium, manages the Da Capo Music second-hand sheet music store, and covers video game music on Youtube. Vegan for the animals.
Yooo your mockups are getting insanely complex! I think I'd have a far easier time making this as a game than animating it!π
Thank you! :)
Here's a little world-premiere recording that I made recently with Sue Newsome! It's a charming set of canonic duos by the Australian composer, Margaret Sutherland!πΆ
youtu.be/wDZBB3bERIk
Ahhhh I left out Castlevania!π
Cover art of X-Com: Terror from the Deep Final Fantasy VI Civilization The Legend of Zelda: Link's Awakening Portal Mass Effect 2 Minecraft Spelunky Streets of Rage 4
Cover art of: Hades Pokemon Red Street Fighter IV Columns III Grim Fandango Sonic the Hedgehog 2 Super Mario 64 Half-Life Landstalker
I couldn't chop it down to just 9! This list is more about being formative and impactful rather than just a "top games of all time". #my9games
It was a fun exercise to think about just how many wonderful games I've played!
I've always really appreciated the details in your 1-bit backgrounds. Those pyramids in the background of the palace are a great exampleβevery line and pixel conveys so much!
I just finished editing up the soundtrack to the little PICO-8 game that I released in January: Vacuum Robot Racing!
youtu.be/1nEDOF6AOnc
You can play it in your (desktop or laptop) browser here: soundole.itch.io/vacuum-robot...
A little technical study; a harbinger of the imminent teaching semester! This is No. 5 from Blatt's 24 Technical ExercisesπΆ
Thank you! I tried to make the little ooze as cute as possible :)
These screens are starting to feel more like actual places now that I'm filling in the tileset! It's very exciting to see this finally come together!
#PICO8 #indiedev #gamedev #indiegame #pixelart
In late 2024, I started working on my biggest ever game: a precision platformer metroidvania called 'Ooze With Nothing To Lose'! The finish line is finally in sightβI'm planning to release it this year. Follow me for dev updates!
#PICO8 #indiedev #gamedev #indiegame #pixelart
A gameplay screen from the upcoming PICO-8 game 'Ooze With Nothing to Lose'.
After working with simple solid-colour mockups for over a year, it's so nice to finally see what the finished game will look like! 1 screen down, around 49 to goπ
#PICO8 #gamedev #indiegames #IndieGameDev
Everything is hooked up so it's now gameplay-complete! I did a 100% run tonight, and it took me about 45 minutes; I'm expecting it will probably take new players 1-2 hours. Now begins the very long process of making it pretty!
#PICO8 #gamedev #indiegames #IndieGameDev
This is probably the hardest compulsory screen in the gameβvery possible, but very tricky!β οΈ
#PICO8 #gamedev #indiegames #IndieGameDev
Charming!
Me tooβcoincidentally, I'm playing through Order of Ecclesia now! The GBA entries were especially foundational for meπ¦
Big news. This looks like a return to 2D single-player metroidvania gameplayβthe last Castlevania game that did that came out *18 years ago*.
www.youtube.com/watch?v=3k9Y...
Form's a bit shaky, but my maximum bench is still improving slowly! This is 3 reps of 70kgβa new personal best!πͺ
You and the team should be very proud; it was such a memorable experience!
Learning that Castlevania: Circle of the Moon came out 25 years ago made me crumble into dust.
That's a fittingly energetic loop!
My latest cover is a mellow version of a classic N64 theme! I hope you enjoy my take on this magical track!
youtu.be/7RcWf4spefE
In your opinion, should the final escape sequence in Metroid-like games feel like an interactive cutscene (where victory is inevitable) or a serious final challenge, like another boss?
I've been filling out the hub area with challenging obstacles! Only one more area to go after this, and the entire game will be gameplay complete (and 3% graphically completeπ
)
#PICO8 #gamedev #indiegames #IndieGameDev
I'm really enjoying the process of balancing each screen's difficulty. This one will be tough, but it's very doable!
#PICO8 #gamedev #indiegames #IndieGameDev
Good design decisions!
I've actually been back to work on this project over the last few weeks, but I haven't shared much because I've mostly been working on the ending and don't want to spoil it! Here's something I can share: timed spike obstacles that I added tonight!
#PICO8 #gamedev #indiegames #IndieGameDev
A wall of large stone blocks, filmed at night, with a blue tint added.
One of those rare occasions when a b-reel background turns out pretty much exactly as I was hoping it wouldπ
It was just featured in this video, which probably accounts for a lot of those!
www.youtube.com/watch?v=-oht...
Messages from facebook messenger: We were upstairs looking at the mushroom when I'd been awake 0 minutes this morning It's sort of good for the body And the day rushed by between packing up and then the cats And I watched the execution footage from every angle available Because I am really having trouble comprehending
It feels like every day is like this now. The increasing banality of mind-meltingly horrifying news is exhausting.