day 50 - orange absa
@snoutbreakers
A game development blog for Snoutbreakers, a game about punching furries! Also did narrative, system design, and QA for Settlemoon and some small misc things in Dreams of Aether. discord.gg/akzEsuX Personal posts over at @dumbanteater.bsky.social
day 50 - orange absa
Character idea : Very angry pangolin
Slade's Victory animation for @rivalsofaether.bsky.social
! He was a fun character to work on! Shout out to @beezii.bsky.social for boarding this out for me as always!πComing out on April 7th!
happy absatines day
EVERYBODY BE MORE LOVE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
happy valentine's day! I made a love song for all the otherkin robot/computers out there who still want love, but not between "people"
DTMF Darling is about an old, obsolete robot keysmashing and malfunctioning while it tries to dial the cutie it has a crush on π
distrokid.com/hyperfollow/...
The official @VRChat.com x @Rivals2.com collab is here!
We're launching five Rivals in the VRChat Avatar Marketplace TODAY - each one has custom emotes, color sliders, dynamic eyes, lip sync + MORE custom features π₯
Who wants to become a Rival? youtu.be/ZR99wFpLrWY
Fleet from Dungeons of Aether/Rivals of Aether 2. She is recreating the smug knife cat meme, facing up and away from a sharp knife pointed at her while smirking down at it.
she got caught destroying company property
#rivalsofaether #dungeonsofaether #fleet #fanart #doodle
Request
i love trash games. i love seeing the cavalcade of 'mistakes' and 'failures' piling up before me because it feels so alive and human and it makes me better love and appreciate art. but even as someone who adores trash this ai generated video game bs means nothing to me
day 17 - went to the eye doctor. they dilated my eyes. i cannot see anything. #rivalsofaether
A video on gyms, zoos and museums! A must-watch by @rystorm.com for any indie out there. Goes into why you should choose different ways of documentation sometimes, learned a lot myself!
www.youtube.com/watch?v=5PJR...
YESSSSS. White box with text on it, beloved placeholder classic
@snoutbreakers.bsky.social had a thing about placeholders a while back and i was annoyed that i didnt have any fun examples at the time
now i do (obv, highly wip cutscene)
#gamedev
Disaster strikes...
Development on this is going nicely. Sometimes it's fun to pull little pranks on the player.
#screenshotsaturday #gamedev
ATTENTION INDIEDEVS
Show off your art style
Snoutbreakers is all hand-animated! No shading & flat colors is fast to animate, but I've had to take extra care designing the fighters so they're easily readable at any point of animation. Contrasting arm & body colors, emphasizing hands /w features, etc
day 9 - artblock
#rivalsofaether2
good afternoon have an Absa #rivalsofaether2
Come on furries, you know what to do.
WHY NOT JUST DRAW IT YOURSELVES THEN DUMB FUCK
Today is the last day that you can repost this image
But for realsies, thanks for sticking with us, folks. I know that we can be quiet here for long periods of time, but we're still cookin'. I appreciate all the kind comments and reviews that people left for the demo, it helps us keep motivated during the long bouts where we don't have much to share.
But with all those smaller systems done and the game loop fully closed, that puts us in a good spot to continue building. We're firmly in the content development phase of the game. Most of the infrastructure's done so it's time to just, like, make game.
Aside from that, uhh, that's pretty much it? In 2025 we were very focused on whipping the game into a playable state for SAGE. A lot of systems and parts of the game loop were only closed a short time before we launched it, so it was a big breath of fresh air to have it be actually presentable.
Even still, we're only getting better at putting together the opposing fighters and we've got some momentum. I'd like to try and maybe pick up the pace of development in 2026, but it's slightly out of my hands. We'll see how things go, but I'm hopeful!
...Which puts us roughly at the halfway point in terms of art, at least on the surface. It's a little bit more complicated than that though, just because the remaining not-done enemies are the second half of the game, and late fighters are gonna be more complicated, like Tonfa.
Our short-term goal is to finish up the wizard character I showed off the other day, and then we're going to move on to more fighters. In terms of overall roster, 7/13 opponents are in some stage of development (5 of these are the demo fighters + tutorial).