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Snoutbreakers

@snoutbreakers

A game development blog for Snoutbreakers, a game about punching furries! Also did narrative, system design, and QA for Settlemoon and some small misc things in Dreams of Aether. discord.gg/akzEsuX Personal posts over at @dumbanteater.bsky.social

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24.10.2023
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Latest posts by Snoutbreakers @snoutbreakers

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day 50 - orange absa

04.03.2026 21:49 πŸ‘ 179 πŸ” 43 πŸ’¬ 2 πŸ“Œ 0
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Character idea : Very angry pangolin

24.02.2026 14:58 πŸ‘ 235 πŸ” 72 πŸ’¬ 10 πŸ“Œ 1
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Slade's Victory animation for @rivalsofaether.bsky.social
! He was a fun character to work on! Shout out to @beezii.bsky.social for boarding this out for me as always!πŸ˜„Coming out on April 7th!

15.02.2026 22:09 πŸ‘ 1027 πŸ” 237 πŸ’¬ 20 πŸ“Œ 2
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happy absatines day

14.02.2026 19:11 πŸ‘ 197 πŸ” 63 πŸ’¬ 2 πŸ“Œ 0
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EVERYBODY BE MORE LOVE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

14.02.2026 17:15 πŸ‘ 64 πŸ” 24 πŸ’¬ 2 πŸ“Œ 1
Tangle Nathair - DTMF Darling (Official Lyric Video)
Tangle Nathair - DTMF Darling (Official Lyric Video) YouTube video by Tangle Nathair

happy valentine's day! I made a love song for all the otherkin robot/computers out there who still want love, but not between "people"

DTMF Darling is about an old, obsolete robot keysmashing and malfunctioning while it tries to dial the cutie it has a crush on πŸ’š

distrokid.com/hyperfollow/...

13.02.2026 16:57 πŸ‘ 78 πŸ” 45 πŸ’¬ 5 πŸ“Œ 6
Rivals II x VRChat Avatars Trailer
Rivals II x VRChat Avatars Trailer We've added 5 official Rivals avatars now available on the VRChat marketplace packed with features like dynamic eyes, viseme lip sync, custom colors, emotes, togglable accessories, and more! Check…

The official @VRChat.com x @Rivals2.com collab is here!

We're launching five Rivals in the VRChat Avatar Marketplace TODAY - each one has custom emotes, color sliders, dynamic eyes, lip sync + MORE custom features πŸ”₯

Who wants to become a Rival? youtu.be/ZR99wFpLrWY

11.02.2026 21:26 πŸ‘ 524 πŸ” 161 πŸ’¬ 7 πŸ“Œ 37
Fleet from Dungeons of Aether/Rivals of Aether 2. She is recreating the smug knife cat meme, facing up and away from a sharp knife pointed at her while smirking down at it.

Fleet from Dungeons of Aether/Rivals of Aether 2. She is recreating the smug knife cat meme, facing up and away from a sharp knife pointed at her while smirking down at it.

she got caught destroying company property

#rivalsofaether #dungeonsofaether #fleet #fanart #doodle

11.02.2026 08:39 πŸ‘ 197 πŸ” 65 πŸ’¬ 3 πŸ“Œ 0
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Request

02.02.2026 18:43 πŸ‘ 160 πŸ” 44 πŸ’¬ 1 πŸ“Œ 0

i love trash games. i love seeing the cavalcade of 'mistakes' and 'failures' piling up before me because it feels so alive and human and it makes me better love and appreciate art. but even as someone who adores trash this ai generated video game bs means nothing to me

02.02.2026 18:33 πŸ‘ 1825 πŸ” 279 πŸ’¬ 57 πŸ“Œ 6
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day 17 - went to the eye doctor. they dilated my eyes. i cannot see anything. #rivalsofaether

30.01.2026 18:51 πŸ‘ 377 πŸ” 86 πŸ’¬ 1 πŸ“Œ 0
Gyms, Zoos, and Museums: Your documentation should be in-game
Gyms, Zoos, and Museums: Your documentation should be in-game YouTube video by Robin-Yann Storm

A video on gyms, zoos and museums! A must-watch by @rystorm.com for any indie out there. Goes into why you should choose different ways of documentation sometimes, learned a lot myself!

www.youtube.com/watch?v=5PJR...

29.01.2026 08:21 πŸ‘ 198 πŸ” 42 πŸ’¬ 6 πŸ“Œ 2

YESSSSS. White box with text on it, beloved placeholder classic

27.01.2026 22:28 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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@snoutbreakers.bsky.social had a thing about placeholders a while back and i was annoyed that i didnt have any fun examples at the time

now i do (obv, highly wip cutscene)
#gamedev

27.01.2026 21:37 πŸ‘ 25 πŸ” 6 πŸ’¬ 5 πŸ“Œ 0
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Disaster strikes...

Development on this is going nicely. Sometimes it's fun to pull little pranks on the player.
#screenshotsaturday #gamedev

25.01.2026 00:07 πŸ‘ 60 πŸ” 9 πŸ’¬ 2 πŸ“Œ 0

ATTENTION INDIEDEVS
Show off your art style

Snoutbreakers is all hand-animated! No shading & flat colors is fast to animate, but I've had to take extra care designing the fighters so they're easily readable at any point of animation. Contrasting arm & body colors, emphasizing hands /w features, etc

23.01.2026 19:42 πŸ‘ 112 πŸ” 36 πŸ’¬ 0 πŸ“Œ 1
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day 9 - artblock
#rivalsofaether2

22.01.2026 20:03 πŸ‘ 198 πŸ” 35 πŸ’¬ 2 πŸ“Œ 0
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good afternoon have an Absa #rivalsofaether2

14.01.2026 21:16 πŸ‘ 192 πŸ” 55 πŸ’¬ 1 πŸ“Œ 0

Come on furries, you know what to do.

13.01.2026 21:10 πŸ‘ 316 πŸ” 80 πŸ’¬ 16 πŸ“Œ 0

WHY NOT JUST DRAW IT YOURSELVES THEN DUMB FUCK

09.01.2026 17:52 πŸ‘ 3173 πŸ” 912 πŸ’¬ 64 πŸ“Œ 2
Preview
a man in a suit is holding a pink object ALT: a man in a suit is holding a pink object

i miss when this guy was the only LLM

07.01.2026 03:32 πŸ‘ 5773 πŸ” 2242 πŸ’¬ 39 πŸ“Œ 41
06.01.2026 18:31 πŸ‘ 36 πŸ” 9 πŸ’¬ 0 πŸ“Œ 0
31.12.2025 19:28 πŸ‘ 8563 πŸ” 3083 πŸ’¬ 59 πŸ“Œ 47
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Today is the last day that you can repost this image

31.12.2025 07:48 πŸ‘ 25325 πŸ” 14900 πŸ’¬ 3 πŸ“Œ 3
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But for realsies, thanks for sticking with us, folks. I know that we can be quiet here for long periods of time, but we're still cookin'. I appreciate all the kind comments and reviews that people left for the demo, it helps us keep motivated during the long bouts where we don't have much to share.

26.12.2025 22:35 πŸ‘ 11 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

But with all those smaller systems done and the game loop fully closed, that puts us in a good spot to continue building. We're firmly in the content development phase of the game. Most of the infrastructure's done so it's time to just, like, make game.

26.12.2025 22:31 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Aside from that, uhh, that's pretty much it? In 2025 we were very focused on whipping the game into a playable state for SAGE. A lot of systems and parts of the game loop were only closed a short time before we launched it, so it was a big breath of fresh air to have it be actually presentable.

26.12.2025 22:28 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Even still, we're only getting better at putting together the opposing fighters and we've got some momentum. I'd like to try and maybe pick up the pace of development in 2026, but it's slightly out of my hands. We'll see how things go, but I'm hopeful!

26.12.2025 22:26 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

...Which puts us roughly at the halfway point in terms of art, at least on the surface. It's a little bit more complicated than that though, just because the remaining not-done enemies are the second half of the game, and late fighters are gonna be more complicated, like Tonfa.

26.12.2025 22:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Our short-term goal is to finish up the wizard character I showed off the other day, and then we're going to move on to more fighters. In terms of overall roster, 7/13 opponents are in some stage of development (5 of these are the demo fighters + tutorial).

26.12.2025 22:21 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0