Okay I gotta know if @flintlock.bsky.social has any opinion on Gogol Bordello
Okay I gotta know if @flintlock.bsky.social has any opinion on Gogol Bordello
Hey front bar at the Warfield let's GO
I was tempted to make a comical defense of the original post, because I have seen universal mockery of that poor dumb person, but I've realized I might be taken seriously and vaporized under a barrage of references to ICQs and AIMs and Live journals and other programs older than me.
--the White House
Kind of an answer in and itself, right? Though my admittedly weird dad insists Reagan was still a greater disaster for humanity, for nebulous reasons. ("The world has more potential that he ruined," basically.)
Oh my god
Yeah...38...cough.
I was going to ask! It's a fun story, thanks for sharing it!
hey I dont want to brag but I got reposted by Liam Bright this is unironically more exciting to me than meeting Newsom
Literally the only man I've ever heard say that; I'm stunned
Oh, we're not so different after all! I also keep persistent initiative, though lately we've tended to keep the same order the entire session instead. I've also experimented with just always having the PCs go first, then npcs, unless they're ambushes or something. ...so far I think I like it.
Americans are really into symbolism and I bet more Americans would support a shutdown over stopping this dumb ugly insult than like, getting healthcare tax credits or whatever.
I like to have some time pressure on the party; not always, it would get tedious, but in general I try to keep them active, resting only infrequently. Are you more of a "big battles, less often" type? Because yeah, that'd probably be pretty opposite my style!
You ever do french onion soup? It's my go-to whenever I need to butter my dad up for anything. Or if I just feel like gassing the kitchen for 24-36 hours.
for typical fights, I aim for 3-5 rounds; past that it starts to bog down. I also like to keep a pretty tight dungeon schedule so they're not resting that often, which makes the resource management a little more interesting. (Again, not something the manuals really help with.)
Right, sorry; I did get that. I meant it sounded like your players enjoyed themselves, so you ran the game well. As far as playing: I'm still chewing on that, trying to think if I can think of anything helpful. I'd like to have something I can offer...
I'm still not allowed to own a scale because of things like this on TT
Then it sounds like you did your job well! I think D&D works best with a lot left to the imagination. Everyone might see things a little differently--good! People know what they like; no need to force them into something else.
The unhelpful answer is "anything." Push past a guard and push over a table. Throw an axe at the glowing idol. Toss the princess over their shoulder and leap out a window. Treating it like a war game where "attack," "spell," "special attack!" are the only options turns it into a very boring game.
"Defeat all enemies" is the implicit goal of most DnD battles and that's almost always where the game is at its most boring; some enemies have so many hit points that you can wail on them for three solid rounds and they're still fighting. *A* unit can have that, sometimes, but not often!
Surely one of the most popular things a Democratic president could do after all this is over is tear down whatever obnoxious thing Trump gets built, right?
"It's not a wargame" is probably my *main* philosophy, for that exact reason! My battles aren't "battles," they're specific, brief scenes with pretty obvious win/escape/etc conditions. "Escape the palace!"/ "Catch the fleeing assassin" / "interrupt the ritual." Keep it moving!
Cyberpunk can do interesting social commentary! It tends towards emphasizing seedy objectification but honestly that's...yeah, it makes sense. I've gotten those Dubai job offers.
Lovecraft, though, was so averse to women at all I think he only ever really wrote one-and she had her dad's mind!
"What are you afraid of losing, when nothing in the world belongs to you?"
-real life Marcus Aurelius. reflecting on his own death. I like to think that the statue is the essential Marcus; the idea of the man, and he is watching the mortal shell die, as he always knew it would.
oh no this looks fun people need to stop doing this to me
Dare I ask how someone makes a misogynistic Mecha-Cthulhu game?
This is, I think, a minority view but I think the game is most fun at lower levels! The players are generally more fragile and don't always have their flashy class abilities, but that's fine with me. I don't particularly like flashy class abilities. "Special moves" are for video games.
"CthulhuTech has received varying degrees of acknowledgment" is perhaps the most ambiguous Wikipedia sentence I've ever read.
God, one could argue. ๐
I'd say it took me literally years to figure out how to make mid/high level 5e combat not take hours, and while I feel pretty good about it now, it's weird to me how none of the methods I settled on are even alluded to in the actual rules.