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Richard Jordan

@ericretro

Very part time games dev, tinkering with 80's 8-bit inspired goodness. Author of retro inspired titles Klass of 99, Melkhior's Mansion and Undrium. Currently working on Playdate projects. http://www.bitglint.co.uk

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16.09.2023
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Latest posts by Richard Jordan @ericretro

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Ludonarrative dissonance. WTF is that? A new Melkhior's Tower dev log entry: bitglint.itch.io/melkhiors-to...

#melkhiorstower #playdate #gamedev #indiedev #pixelart

01.03.2026 20:59 πŸ‘ 34 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0
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A little browser based Space Invaders clone that I wrote as a test project for beefing up my Unity skills. Play for free at bitglint.itch.io/retro-invaders

#IndieGameDev #spaceinvaders #unity

23.02.2026 21:57 πŸ‘ 9 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Devlog A Playdate exclusive Melkhior's Mansion spin-off

Correct link to dev log... bitglint.itch.io/melkhiors-to...

22.02.2026 19:12 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Been tinkering with the title screen and screen transitions in Melkhior's Tower. More info about the game in the devlog: itch.io/dashboard/ga...

#melkhiorstower #playdate #gamedev #indiedev #pixelart

22.02.2026 08:58 πŸ‘ 48 πŸ” 13 πŸ’¬ 2 πŸ“Œ 0
Pico8 StarQuake Gameplay
Pico8 StarQuake Gameplay YouTube video by minionsoft

First (real) playthrough of StarQuake. Need to play it a few more times till I'm happy with it (plus I'm really crap at it !)
#GameDev #Pico8 www.youtube.com/watch?v=_Jwx...

19.02.2026 21:49 πŸ‘ 22 πŸ” 7 πŸ’¬ 1 πŸ“Œ 0
I added some useful diagnostic commands to help with the next testing session: "/sendlogs" sends all of the client log files up to the server :)

I added some useful diagnostic commands to help with the next testing session: "/sendlogs" sends all of the client log files up to the server :)

I managed to get the first "official" test session going today thanks to the #JSWO crew at the #RGDS Discord.

It went about as disastrously as expected, of course, but on the bright side I did gather lots of juicy diagnostics.

I still detest network code.

#JetSetWilly #Retro #GameDev #Python

20.02.2026 02:49 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
The victory screen. The winner and two runners up stand in first, second, and third place on the winners podium. They're all me.

The victory screen. The winner and two runners up stand in first, second, and third place on the winners podium. They're all me.

I still despise debugging network code, but at least I got the multiplayer victory screen working... (I managed to break a bunch of stuff related to teams, and I also found a weird bug where 3/4 players froze and forgot to have logging turned on. Sigh.)

#JetSetWilly #Retro #Gamedev #Python

18.02.2026 05:41 πŸ‘ 7 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
First Landing from Jet Set Willy

First Landing from Jet Set Willy

 Under the Roof from Jet Set Willy

Under the Roof from Jet Set Willy

Back Door from Jet Set Willy

Back Door from Jet Set Willy

Above the West Bedroom from Jet Set Willy

Above the West Bedroom from Jet Set Willy

More #JetSetWilly. This time with alternative graphics from a mobile conversion from about twenty years ago.

01.02.2026 06:29 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Title screen of β€œJet Set Willy Redux” displayed in a desktop window labeled β€œJSW Redux.” A colorful 3D Penrose triangle logo sits centered on a black background with the stylized pink script β€œJet Set Willy” over it and β€œRedux” beneath. Red pixel text reads β€œPress JUMP to start.” Yellow scrolling text below says β€œSET WILLY REDUX … BY MauS.” In a smaller font, version number β€œv0.37.0” appears in the lower left in cyan, and MauS appears in the lower right, also in cyan.

Title screen of β€œJet Set Willy Redux” displayed in a desktop window labeled β€œJSW Redux.” A colorful 3D Penrose triangle logo sits centered on a black background with the stylized pink script β€œJet Set Willy” over it and β€œRedux” beneath. Red pixel text reads β€œPress JUMP to start.” Yellow scrolling text below says β€œSET WILLY REDUX … BY MauS.” In a smaller font, version number β€œv0.37.0” appears in the lower left in cyan, and MauS appears in the lower right, also in cyan.

In-game lobby screen framed by a white border. A blue banner at the top reads β€œWELCOME! PRESS ENTER TO CHAT.” The center shows a small monochrome character standing on a red platform between four large colored panels labeled G (green), O (orange), R (red), and B (blue). At the bottom, yellow text reads β€œSelect Your Team,” with β€œRoom ID: 182,” β€œItems collected: 0,” and β€œTime 7:03am.” Small multicolored character icons line the bottom edge, representing the player's lives.

In-game lobby screen framed by a white border. A blue banner at the top reads β€œWELCOME! PRESS ENTER TO CHAT.” The center shows a small monochrome character standing on a red platform between four large colored panels labeled G (green), O (orange), R (red), and B (blue). At the bottom, yellow text reads β€œSelect Your Team,” with β€œRoom ID: 182,” β€œItems collected: 0,” and β€œTime 7:03am.” Small multicolored character icons line the bottom edge, representing the player's lives.

Game screen titled β€œThe Podium,” showing a small character standing on a yellow first-place block labeled β€œ1,” with second and third place blocks labeled β€œ2” and β€œ3” beside it. The podium sits on a pink platform with green patterned ground below. A blue banner at the top reads β€œWELCOME! PRESS ENTER TO CHAT.” Bottom text shows β€œItems collected: 0,” β€œTime 7:01am,” and β€œRoom ID: 181,” with a row of small colored characters representing the player's lives.

Game screen titled β€œThe Podium,” showing a small character standing on a yellow first-place block labeled β€œ1,” with second and third place blocks labeled β€œ2” and β€œ3” beside it. The podium sits on a pink platform with green patterned ground below. A blue banner at the top reads β€œWELCOME! PRESS ENTER TO CHAT.” Bottom text shows β€œItems collected: 0,” β€œTime 7:01am,” and β€œRoom ID: 181,” with a row of small colored characters representing the player's lives.

Photograph of a handheld gaming device (Steam Deck) displaying the β€œJet Set Willy Redux” title screen. The screen shows the colorful triangular logo and pink script title on a dark blue background with white text reading β€œPress SPACE to start.” Yellow pixel text below includes a humorous message beginning β€œYes, I know this text sucks…” Version β€œv0.36.4” appears in the lower left. The device rests on a textured fabric surface, with control sticks visible on both sides.

Photograph of a handheld gaming device (Steam Deck) displaying the β€œJet Set Willy Redux” title screen. The screen shows the colorful triangular logo and pink script title on a dark blue background with white text reading β€œPress SPACE to start.” Yellow pixel text below includes a humorous message beginning β€œYes, I know this text sucks…” Version β€œv0.36.4” appears in the lower left. The device rests on a textured fabric surface, with control sticks visible on both sides.

So, I spent a lot of today writing a unified build script to build the game for multiple platforms (Windows, Linux, Mac and Steamdeck), but I did get to do some fun stuff too.

#JetSetWilly #Retro #Gamedev #Python

16.02.2026 05:54 πŸ‘ 11 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
Retro Gamer magazine with Melkhior’s Mansion on the cover.

Retro Gamer magazine with Melkhior’s Mansion on the cover.

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Aces to see a Melkhior’s Mansion screen on the latest Retro Gamer subscriber cover. The love that went and is still going into the making of that game could power a 1st world country for decades.
You’ll also see those characters again soon as they’ll be appearing in Melkhior’s Tower.

09.02.2026 18:15 πŸ‘ 9 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Thanks Chuck. I was watching a video of your project today, looks really cool, I love that retro skewed viewpoint that you're using. Reminds me of some really old ZX Spectrum games.

06.02.2026 21:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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In Melkhior's Tower, Lester the Serf will have the special ability of being able to fire weapons. More info in the devlog: itch.io/dashboard/ga...

#melkhiorstower #playdate #gamedev #indiedev #pixelart

06.02.2026 20:51 πŸ‘ 50 πŸ” 11 πŸ’¬ 0 πŸ“Œ 1

Well you've got 9 spares if it doesn't go to plan. πŸ˜€

30.01.2026 10:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

When I did it, after finally removing the splint, my finger felt solid, like there was zero movement in it. Bit of a shock, but it eases up over time. Good luck with yours. Damn useful these finger things!

30.01.2026 10:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It's the hardest part of game dev. You get 90% of the game done, and then there's just the final 90% to finish off. πŸ˜€

30.01.2026 10:23 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Haha! Been there, done that, prefer doing it the modern way to be fair. πŸ˜†

23.01.2026 22:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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A behind the scenes demo of the map editor used to edit the Melkhior's Tower game world. Written in C# using Monogame. #melkhiorstower #playdate #gamedev #indiedev #pixelart #monogame

More info here: bitglint.itch.io/melkhiors-to...

23.01.2026 19:34 πŸ‘ 46 πŸ” 17 πŸ’¬ 5 πŸ“Œ 0

Never heard of the word, just got lucky by getting all the letters.

Wordle 1,674 4/6

πŸŸ©β¬›β¬›πŸŸ©πŸŸ¨
β¬›β¬›πŸŸ¨β¬›β¬›
β¬›β¬›β¬›πŸŸ¨β¬›
🟩🟩🟩🟩🟩

18.01.2026 15:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Pressing the A Button With three different characters to control, each with different abilities, and two fire buttons available, I've spent a lot of time thinking about what each button should do. I initially had some func...

Melkhior's Tower dev log update: bitglint.itch.io/melkhiors-to...

#melkhiorstower #playdate #gamedev #indiedev #pixelart

18.01.2026 10:52 πŸ‘ 20 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

Thanks. Yeh I'm hoping to get the game into the Playdate catalog.

17.01.2026 06:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Do it! πŸ˜€

16.01.2026 16:02 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Got a load of work done on it over the Christmas break. Back to the daily grind now though, so the fun stuff slows right down. 😐

16.01.2026 12:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks. πŸ™‚

16.01.2026 12:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Playdate is a great little console, you're gonna love it.

15.01.2026 20:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Each object in Melkhior's Tower now has a weight property. This is to facilitate Sir Stamperlot's special ability of strength. #melkhiorstower #playdate #gamedev #indiedev #pixelart

More info here: bitglint.itch.io/melkhiors-to...

15.01.2026 18:37 πŸ‘ 45 πŸ” 12 πŸ’¬ 5 πŸ“Œ 1
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#C64 #Kouyate #RPG progress: here's a short WIP video clip showing the end of The Hidden Way, and a quick visit to Pirate's Cove (it's still a bit empty for now) to visit some vendors who are none too happy... They suggest visiting The Captain, arr...

12.01.2026 21:30 πŸ‘ 97 πŸ” 16 πŸ’¬ 3 πŸ“Œ 2

Thanks. These are all hand drawn pixel art sprites, there are no 3D textures involved, it's all just good old fashioned 2D. ☺️

12.01.2026 06:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You can never have enough crank in your life.

09.01.2026 13:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Melkhior's Tower Playdate by BitGlint Games A Playdate exclusive Melkhior's Mansion spin-off

My new Playdate project, Melkhior's Tower, has a new home on Itch, where I'll post more frequent dev updates to avoid spamming the socials with too many updates. #melkhiorstower #playdate #gamedev #indiedev #pixelart

bitglint.itch.io/melkhiors-to...

09.01.2026 13:35 πŸ‘ 28 πŸ” 14 πŸ’¬ 3 πŸ“Œ 0

Yes, I know the ones. It's a spin-off of my PC game Melkhior's Mansion, which was inspired by the ZX Spectrum games from Ultimate Play The Game. It was a kinda mashup of Atic Atac and Knight Lore.

06.01.2026 06:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0