Ludonarrative dissonance. WTF is that? A new Melkhior's Tower dev log entry: bitglint.itch.io/melkhiors-to...
#melkhiorstower #playdate #gamedev #indiedev #pixelart
@ericretro
Very part time games dev, tinkering with 80's 8-bit inspired goodness. Author of retro inspired titles Klass of 99, Melkhior's Mansion and Undrium. Currently working on Playdate projects. http://www.bitglint.co.uk
Ludonarrative dissonance. WTF is that? A new Melkhior's Tower dev log entry: bitglint.itch.io/melkhiors-to...
#melkhiorstower #playdate #gamedev #indiedev #pixelart
A little browser based Space Invaders clone that I wrote as a test project for beefing up my Unity skills. Play for free at bitglint.itch.io/retro-invaders
#IndieGameDev #spaceinvaders #unity
Correct link to dev log... bitglint.itch.io/melkhiors-to...
Been tinkering with the title screen and screen transitions in Melkhior's Tower. More info about the game in the devlog: itch.io/dashboard/ga...
#melkhiorstower #playdate #gamedev #indiedev #pixelart
First (real) playthrough of StarQuake. Need to play it a few more times till I'm happy with it (plus I'm really crap at it !)
#GameDev #Pico8 www.youtube.com/watch?v=_Jwx...
I added some useful diagnostic commands to help with the next testing session: "/sendlogs" sends all of the client log files up to the server :)
I managed to get the first "official" test session going today thanks to the #JSWO crew at the #RGDS Discord.
It went about as disastrously as expected, of course, but on the bright side I did gather lots of juicy diagnostics.
I still detest network code.
#JetSetWilly #Retro #GameDev #Python
The victory screen. The winner and two runners up stand in first, second, and third place on the winners podium. They're all me.
I still despise debugging network code, but at least I got the multiplayer victory screen working... (I managed to break a bunch of stuff related to teams, and I also found a weird bug where 3/4 players froze and forgot to have logging turned on. Sigh.)
#JetSetWilly #Retro #Gamedev #Python
First Landing from Jet Set Willy
Under the Roof from Jet Set Willy
Back Door from Jet Set Willy
Above the West Bedroom from Jet Set Willy
More #JetSetWilly. This time with alternative graphics from a mobile conversion from about twenty years ago.
Title screen of βJet Set Willy Reduxβ displayed in a desktop window labeled βJSW Redux.β A colorful 3D Penrose triangle logo sits centered on a black background with the stylized pink script βJet Set Willyβ over it and βReduxβ beneath. Red pixel text reads βPress JUMP to start.β Yellow scrolling text below says βSET WILLY REDUX β¦ BY MauS.β In a smaller font, version number βv0.37.0β appears in the lower left in cyan, and MauS appears in the lower right, also in cyan.
In-game lobby screen framed by a white border. A blue banner at the top reads βWELCOME! PRESS ENTER TO CHAT.β The center shows a small monochrome character standing on a red platform between four large colored panels labeled G (green), O (orange), R (red), and B (blue). At the bottom, yellow text reads βSelect Your Team,β with βRoom ID: 182,β βItems collected: 0,β and βTime 7:03am.β Small multicolored character icons line the bottom edge, representing the player's lives.
Game screen titled βThe Podium,β showing a small character standing on a yellow first-place block labeled β1,β with second and third place blocks labeled β2β and β3β beside it. The podium sits on a pink platform with green patterned ground below. A blue banner at the top reads βWELCOME! PRESS ENTER TO CHAT.β Bottom text shows βItems collected: 0,β βTime 7:01am,β and βRoom ID: 181,β with a row of small colored characters representing the player's lives.
Photograph of a handheld gaming device (Steam Deck) displaying the βJet Set Willy Reduxβ title screen. The screen shows the colorful triangular logo and pink script title on a dark blue background with white text reading βPress SPACE to start.β Yellow pixel text below includes a humorous message beginning βYes, I know this text sucksβ¦β Version βv0.36.4β appears in the lower left. The device rests on a textured fabric surface, with control sticks visible on both sides.
So, I spent a lot of today writing a unified build script to build the game for multiple platforms (Windows, Linux, Mac and Steamdeck), but I did get to do some fun stuff too.
#JetSetWilly #Retro #Gamedev #Python
Retro Gamer magazine with Melkhiorβs Mansion on the cover.
Aces to see a Melkhiorβs Mansion screen on the latest Retro Gamer subscriber cover. The love that went and is still going into the making of that game could power a 1st world country for decades.
Youβll also see those characters again soon as theyβll be appearing in Melkhiorβs Tower.
Thanks Chuck. I was watching a video of your project today, looks really cool, I love that retro skewed viewpoint that you're using. Reminds me of some really old ZX Spectrum games.
In Melkhior's Tower, Lester the Serf will have the special ability of being able to fire weapons. More info in the devlog: itch.io/dashboard/ga...
#melkhiorstower #playdate #gamedev #indiedev #pixelart
Well you've got 9 spares if it doesn't go to plan. π
When I did it, after finally removing the splint, my finger felt solid, like there was zero movement in it. Bit of a shock, but it eases up over time. Good luck with yours. Damn useful these finger things!
It's the hardest part of game dev. You get 90% of the game done, and then there's just the final 90% to finish off. π
Haha! Been there, done that, prefer doing it the modern way to be fair. π
A behind the scenes demo of the map editor used to edit the Melkhior's Tower game world. Written in C# using Monogame. #melkhiorstower #playdate #gamedev #indiedev #pixelart #monogame
More info here: bitglint.itch.io/melkhiors-to...
Never heard of the word, just got lucky by getting all the letters.
Wordle 1,674 4/6
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Melkhior's Tower dev log update: bitglint.itch.io/melkhiors-to...
#melkhiorstower #playdate #gamedev #indiedev #pixelart
Thanks. Yeh I'm hoping to get the game into the Playdate catalog.
Do it! π
Got a load of work done on it over the Christmas break. Back to the daily grind now though, so the fun stuff slows right down. π
Thanks. π
Playdate is a great little console, you're gonna love it.
Each object in Melkhior's Tower now has a weight property. This is to facilitate Sir Stamperlot's special ability of strength. #melkhiorstower #playdate #gamedev #indiedev #pixelart
More info here: bitglint.itch.io/melkhiors-to...
#C64 #Kouyate #RPG progress: here's a short WIP video clip showing the end of The Hidden Way, and a quick visit to Pirate's Cove (it's still a bit empty for now) to visit some vendors who are none too happy... They suggest visiting The Captain, arr...
Thanks. These are all hand drawn pixel art sprites, there are no 3D textures involved, it's all just good old fashioned 2D. βΊοΈ
You can never have enough crank in your life.
My new Playdate project, Melkhior's Tower, has a new home on Itch, where I'll post more frequent dev updates to avoid spamming the socials with too many updates. #melkhiorstower #playdate #gamedev #indiedev #pixelart
bitglint.itch.io/melkhiors-to...
Yes, I know the ones. It's a spin-off of my PC game Melkhior's Mansion, which was inspired by the ZX Spectrum games from Ultimate Play The Game. It was a kinda mashup of Atic Atac and Knight Lore.