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Mikhail Klimentov

@leadergrev

video game newsletter at readergrev.com former editor at Launcher (RIP) current editor at The Washington Post mikhailklimentov.01 on Signal

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Latest posts by Mikhail Klimentov @leadergrev

This is so rad!

05.03.2026 19:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Saw @ethangach.bsky.social post something about this on the other site but I think at least some of the developers working on failed live service games like the thing they made and expect it to succeed. Not everyone wants to make an Expedition 33!

04.03.2026 18:46 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals.

I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). 

Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. 

While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue.

In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…

Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…

From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).πŸ’™

04.03.2026 16:30 πŸ‘ 452 πŸ” 107 πŸ’¬ 11 πŸ“Œ 15

Thank you for reading and sharing!

04.03.2026 18:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you for reading!

04.03.2026 18:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
I want to preface this by acknowledging that it’s possible your algorithm is completely different from mine β€” that you don’t see the same vapid and annoying posts I do. It can be tough to write about conversations happening online (or, with scare quotes: β€œconversations” β€œhappening”) because there’s virtually no way to comfortably quantify the scale of the discussion, or even to be sure of the sentience of the participants. I recently saw this headline in Kotaku: β€œPlayStation Fans Mad About Bluepoint Are Boycotting Marathon.” On the one hand, I believe this unreservedly. Of course somebody is mad on the internet. On the other: What does β€œPlayStation Fans” mean? Who? How many? Where? There is nothing faker on the internet than a media boycott.1 It’s hard to give a shape to stuff supposedly β€œhappening” on social media, which is by its nature unserious and vaporous and slippery. And yet I have to imagine you know what I’m talking about, that we all sort of accept that, yeah, at any given point, there’s some group of people being annoying about something in a stupid way, people we would have once ridiculed as β€œtrolls” and relegated to the metaphorical underside of the bridge, but who have somehow over the years ensconced themselves into the virtual subdivision and been elected somehow to the figurative school board

I want to preface this by acknowledging that it’s possible your algorithm is completely different from mine β€” that you don’t see the same vapid and annoying posts I do. It can be tough to write about conversations happening online (or, with scare quotes: β€œconversations” β€œhappening”) because there’s virtually no way to comfortably quantify the scale of the discussion, or even to be sure of the sentience of the participants. I recently saw this headline in Kotaku: β€œPlayStation Fans Mad About Bluepoint Are Boycotting Marathon.” On the one hand, I believe this unreservedly. Of course somebody is mad on the internet. On the other: What does β€œPlayStation Fans” mean? Who? How many? Where? There is nothing faker on the internet than a media boycott.1 It’s hard to give a shape to stuff supposedly β€œhappening” on social media, which is by its nature unserious and vaporous and slippery. And yet I have to imagine you know what I’m talking about, that we all sort of accept that, yeah, at any given point, there’s some group of people being annoying about something in a stupid way, people we would have once ridiculed as β€œtrolls” and relegated to the metaphorical underside of the bridge, but who have somehow over the years ensconced themselves into the virtual subdivision and been elected somehow to the figurative school board

Ok. It’s clearly a no respite from opinions day. Sorry. They happen sometimes.

I have been screaming this for over a decade now so yes, yes, yes.

From here: www.readergrev.com/p/marathon-n...

01.03.2026 13:00 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Preview
Why the New York Times got into multiplayer games Crossplay, the paper's foray into pvp, features some genuinely delightful tech under the hood

ReaderGrev delivery 🚚 🎁
www.readergrev.com/p/why-the-ne...

04.03.2026 15:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Why the New York Times got into multiplayer games Crossplay, the paper's foray into pvp, features some genuinely delightful tech under the hood

Fun insightful interview from @leadergrev.bsky.social with the NYT team behind Crossplay www.readergrev.com/p/why-the-ne...

04.03.2026 13:56 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

The Most Wishlisted Game Of Steam Next Fest 2026 Has Been Revealed, It’s Claimed

04.03.2026 15:03 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

My guess is it's all AI generated, even the stuff that's not marked as such

04.03.2026 06:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

fun wordgame readergrev tomorrow

04.03.2026 04:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
RIP Highguard: In a better world, an FPS is allowed to be unpopular Highguard was not a dead game, it's being murdered.

Highguard was not a dead game, it's being murdered. Its only sin was not living up to expectations that only a dumb or spiritually bankrupt person would foist upon it. www.pcgamer.com/games/fps/ri...

03.03.2026 23:21 πŸ‘ 55 πŸ” 19 πŸ’¬ 4 πŸ“Œ 0

Not sure what it was but this post unlocked in my mind the idea that maybe the easiest pitch to publishers, thereby guaranteeing that a game is made, is "live service money machine" even as the thing audiences want (and pubs are allergic to) is "12 hour game with personality that is $40."

03.03.2026 23:24 πŸ‘ 3 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

There's a guy I follow on LinkedIn who is just constantly launching new magazines and I don't know where he gets the energy/audience?

03.03.2026 22:33 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
2026 Iran conflict

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This article documents a current military conflict and may change rapidly. Please update outdated or incomplete information with citations to reliable sources. (March 2026) (Learn how and when to remove this message)

A request that this article title be changed to 2026 Iran war is under discussion. Please do not move this article until the discussion is closed.

2026 Iran conflict Article Talk Read View source View history Tools Appearance hide Birthday mode (Baby Globe) Disabled Enabled Learn more about Birthday mode Text Small Standard Large Width Standard Wide Color (beta) Automatic Light Dark Extended-protected article From Wikipedia, the free encyclopedia Graphic of a globe with a red analog clock This article documents a current military conflict and may change rapidly. Please update outdated or incomplete information with citations to reliable sources. (March 2026) (Learn how and when to remove this message) A request that this article title be changed to 2026 Iran war is under discussion. Please do not move this article until the discussion is closed.

screenshot of a Wikipedia talk page, probably best to OCR

screenshot of a Wikipedia talk page, probably best to OCR

Wikipedia is still discussing whether it’s a β€œconflict” or a β€œwar”: en.wikipedia.org/wiki/Talk:20...

03.03.2026 22:06 πŸ‘ 16 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0

This is flat out one of the most bizarre and disheartening situations I've seen in modern games.

Initial questions about marketing aside, not even lasting three months before a total shut down is such a clear indictment of the current state of our industry.

Dire stuff!

03.03.2026 20:34 πŸ‘ 141 πŸ” 14 πŸ’¬ 0 πŸ“Œ 0
Preview
Deadlock's Magical Setting Carries On A Storied, And Welcome, Tradition Countless works of fiction have supposed that there is more than meets the eye in the Big Apple.

wrote a bit about home, magical cities, and deadlock(?) www.gamespot.com/articles/dea...

03.03.2026 20:12 πŸ‘ 15 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

I've done mock trial and I just know my brain doesn't work like this. Hats off to everyone with this kind of brain, you are my superior!

03.03.2026 16:13 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I think about this Tony Benn speech much more than I used to

28.02.2026 16:09 πŸ‘ 13107 πŸ” 5306 πŸ’¬ 88 πŸ“Œ 184
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a single paragraph guide to taking pleasure in both the games you play and the material you put into the world. via @meredithgran.com

meredithgran.com/perfect-tide...

03.03.2026 03:03 πŸ‘ 796 πŸ” 240 πŸ’¬ 6 πŸ“Œ 14

As the laid off Middle East News Editor, I concur. Management eliminated the positions of every single staff correspondent and bureau chief in the Middle East.

02.03.2026 20:39 πŸ‘ 8047 πŸ” 2215 πŸ’¬ 122 πŸ“Œ 71
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The secretive company filling video game sites with gambling and AI
aftermath.site/gameshub-click...

02.03.2026 15:08 πŸ‘ 796 πŸ” 300 πŸ’¬ 11 πŸ“Œ 72

For the love of God, what are you people fucking talking about

28.02.2026 15:58 πŸ‘ 256 πŸ” 50 πŸ’¬ 6 πŸ“Œ 1
Preview
Not everything is Concord What do comparisons between titles like Marathon and Concord reveal about the state of video game discourse? We're not talking about the right thing anymore.

Wrote about what it means that Concord β€” a game that famously nobody played β€” has become one of the primary lenses through which video games are discussed today.

(Also some stuff toward the end about what's next for ReaderGrev...)
www.readergrev.com/p/marathon-n...

24.02.2026 17:31 πŸ‘ 91 πŸ” 21 πŸ’¬ 4 πŸ“Œ 3
Preview
The Story Behind the Failure of β€˜Highguard’ The β€˜raid shooter’ game from Wildlight Entertainment had a promising start but lost players fast

NEW: Inside the failure of Highguard, which flopped so badly that developer Wildlight laid off most of its staff just two weeks after release.

Here's the story behind why people loved working at Wildlight, why Tencent pulled funding, and how it all fell apart: www.bloomberg.com/news/newslet...

26.02.2026 17:26 πŸ‘ 978 πŸ” 196 πŸ’¬ 28 πŸ“Œ 50

Was telling my fiancΓ©e about the delightful goofs and spoofs in Rumpole of the Bailey and Very Good, Jeeves and she got on her knees and prayed to god that I find a new job.

26.02.2026 16:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Bro…

26.02.2026 15:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
The Athletic Welcomes New Colleagues | The New York Times Company We’re excited to announce the hiring of several Washington Post journalists as The Athletic expands its coverage of the Commanders, launches a new Nationals beat and adds to its growing roster of…

Former Washington Post editor now at The Athletic announces hiring of former Washington Post sports desk staff to The Athletic
www.nytco.com/press/the-at...

26.02.2026 15:39 πŸ‘ 60 πŸ” 13 πŸ’¬ 3 πŸ“Œ 1