getting both a Three Tree City and an Innkeeper's Talent. I really don't need anything from Bloomburrow at this point with how much of that set I've gotten, but that Three Tree City more than paid for my draft, and the two rare Talents were a nice bonus, so I'm not complaining, haha.
07.03.2026 07:11
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So I ended up going 2-1 and getting two extra packs, which I'll happily take since I was expecting to go 1-2 with the deck I drafted, haha. I think being able to adapt to the funky draft pool helped especially in that last round. Anyways, I actually pulled pretty well from my prize packs,
07.03.2026 07:11
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and had enough large creatures with flying or reach to prevent his attacks. I was able to build up enough of a board to race him and then counter his Glidedive Duo with a Dazzling Denial so that I could go in for the kill on the following turn.
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and I curved out well, so I was able to win 2-0 without any trouble.
Round 3 was against WB Bats; game 1 I got mana screwed and couldn't catch up against all of his life gain. Game 2 he got mana screwed so I just beat him down with a couple of creatures. I curved out pretty well in game 3
07.03.2026 07:11
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Round 1 was against UB Rats; he had a pretty solid mid- to late-game, and I couldn't apply enough consistent pressure or gain enough advantage to beat him once he got Threshold, so I ended up losing 1-2.
Round 2 was against WR Mice; I noticed that he wasn't playing enough creatures in his deck,
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My curve was kind of funky and I didn't have much in the way of an end-game. I ended up swapping cards in and out between every game since I needed to fine-tune my deck in order to have a chance against my opponents. I also opted to play two counterspells since I was light on removal and 2-drops.
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Unfortunately, one of the other players also had a similar idea, so we found ourselves fighting over all of the Frog cards by the time it was too late to pivot. He ended up with the better deck since he got more of the uncommons, but I at least got some okay rares.
07.03.2026 07:11
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I figured the Caretaker's Talent would make more sense because it's actually worth money, but neither white nor red ended up being open, so it didn't really matter for my deck. Blue and green were pretty open, and I was passed a Clement, so I decided to go for Frogs.
07.03.2026 07:11
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Went to another Friday night MTG booster draft. This LGS had sold out of TMNT last week after the prerelease, but they had restocked on Bloomburrow, so we drafted that tonight. There were a total of 7 players, which was cool.
My pack one pick one was Caretaker's Talent, passing a Manifold Mouse.
07.03.2026 07:11
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Original printing of Sunken Citadel from Lost Caverns of Ixalan
Stellar Sights printing of Sunken Citadel from Edge of Eternities
I mentioned this a bit on stream this week, but I'm pretty excited to try out Sunken Citadel in a bunch of my Commander decks. Not only did TMNT introduce 3 new lands with strong activated abilities, but I was already using a bunch of utility lands. It even works for channel lands and filter lands!
06.03.2026 18:54
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the league standings now. He managed to sell his Newtype Challenge Top 4 Haman Karn and get play sets of The-O and NT-1, so he might change his deck sometime soon. My deck worked about as well as expected, so I'll continue with it for now, though now I need to figure out a good name for it, haha.
05.03.2026 07:39
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So I ended up going 4-0 and getting 1st, which is good. I pulled a Zaku II FZ R+ from my prize packs and a Full Armor Unicorn from my Winner Packs, so the latter replaced the base rarity version that was in my deck, haha. Hatsu unfortunately ended up going 2-2, but that means we're tied for 1st in
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for his The-O, so I was able to clean up his board without any issue. Won round 4 against red/white ZAFT; he didn't really apply any early-game pressure since red decks just lean really hard into the direct damage commands now, so I was able to take my time and take control of the game.
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in favor of more Full Armor Unicorns and Banagher. Apparently his method of dealing with aggro was Awakened Potential, which makes sense but still isn't that great. Anyways, I was expecting to lose since his deck just had a higher ceiling than mine, but I drew pretty well and he didn't have a pilot
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I drew a slow hand, but was still able to dominate in the late game with a The-O paired with Kira to keep killing his units effectively for free, haha. Won round 3 against blue/white Jupitris; I saw that this guy was leaning heavily into his top-end, going so far as to drop Kira and all of his units
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red for the direct damage commands, but AEUG still doesn't really have a critical mass of good units, so I won without too much trouble. Won round 2 against red/white control; it looked like he was on Sinanju and Justice with their respective pilots, which made his range of plays kind of narrow.
05.03.2026 07:39
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I pretty much just used the previous Freedom Rebuild deck as a base and replaced Freedom, Rebuild, and Suletta for The-O and Scirocco. There were a few other changes here and there, but that was the main idea anyway.
Won round 1 against red/white AEUG; he was pretty much running an AEUG deck with
05.03.2026 07:39
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Went to the usual Wednesday night Gundam locals. Tonight was the second week of their GD03 league, and there were a total of 16 players. Hatsu was on the unmodified blue/white Freedom Rebuild deck from before, but I changed up my deck to drop the extra Jupitris stuff.
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I think I got almost all of the cards I was looking for, but it sounds like some of the other regulars kind of want to draft this set, so I'll probably join them if that ends up happening. I don't particularly care for this set, but I also don't hate it, and limited formats are just fun, haha.
28.02.2026 07:27
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So I ended up going 3-0 and got three extra packs, which was good. I pulled another couple decent rares, but my main objective tonight was to get at least two copies of Skateboard. I pulled zero, but managed to get one each off of two of the other regulars.
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mana screwed in game 3, so I ended up winning 2-1. That's just Magic for you I guess, haha.
Round 3 was against BG Food; he had a ton of good bombs, so I lost game 1. I was able to keep him off balance and deal with his bombs in the next two games though, so I won 2-1.
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Round 1 was against WBG Food; he had some strong cards, but I was able to aggro him out in games 1 and 3 to win 2-1.
Round 2 was against GW Aggro; I out-advantaged him in game 1 and ended up with bigger flyers so I was able to win that game pretty easily. I got mana screwed in game 2 and he got
28.02.2026 07:27
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UR Artifacts deck for tonight's TMNT prerelease. Not pictures are 7 Islands and 7 Mountains.
and none of them were particularly strong. I barely got any playable white or black cards, and my green cards weren't very impactful, so I ended up on a UR Artifacts deck with a couple of rares as support pieces. The curve and synergy were good, so I wasn't unhappy with my deck at least, haha.
28.02.2026 07:27
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Went to the MTG prerelease event for TMNT at the small local card shop tonight. They were worried that they wouldn't get many players, but they ended up getting 12 in total, so that was good.
I pulled the Undercity Sewers reprint which was cool, but my rares ended up being pretty split,
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It helped that he mostly played against aggro decks which he was comfortable dealing with, but it does show that my Freedom Rebuild deck is still viable in this meta. It'd definitely lose hard to the Jupitris deck, but that doesn't matter much if that deck isn't viable into the current meta.
26.02.2026 07:42
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It totally dominates in the late-game, but that doesn't matter if you lose before then. At least I gave it a try, but I'm going to reevaluate and likely switch back to a less greedy top-end for my deck.
In any case, Hatsu ended up going 4-0 and getting 1st place, so that was good.
26.02.2026 07:42
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Lost round 4 against blue/red aggro; I opened with a Lfrith and a Striker Pack, which would hopefully be enough, but drew two more Striker Packs and too many pilots and late-game units.
So I ended up going 2-2, which is not good at all. I don't think this Jupitris deck can survive in an aggro meta.
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Lost round 2 against mono-purple aggro; I drew a few early-game blockers, but ended up drawing too many pilots and late-game units, which is a problem I suspected this deck might have. Won round 3 against red/white Neo Zeon featuring AEUG; it was a pretty easy win since he was applying no pressure.
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the new blue/white Jupitris deck tonight. There were a total of 17 players today, which was pretty good considering the previous dip in attendance.
Got the bye for round 1, so I got to look around and see what everyone was playing. There were some top-heavy decks, but it was mostly aggro.
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