"I am not crying - I am much to great and powerful."
This show is just phenomenal.
"I am not crying - I am much to great and powerful."
This show is just phenomenal.
Right? I'm at the edge of my seat yelling FUCK YES! Like every scene!
Hail to the KING!
Sentenced to be a Hero is absolutely fucking GAS.
Holy shit that first episode is pure adrenaline, explosions, and high flying emotion! The animation is superb and the dub incredible.
Watch. Watch. WATCH!
Whatever is going on, I hope it improves for you, homie. Be well and stay safe.
My man Biden sent the Reverend off like he was doing a filibuster. Gang was just ramblinggggggggg
It's funny you ask,
Nah. You know much I love Street Fighter. Still aint giving WotC a dime.
Ahhh I'm not hip then, but hail to the Queen Quidde
In all seriousness, they do have those on Youtube. Like narrated with the transcript scrolling along the screen and shit.
Honestly? Probably a #ttrpg life hack to befriend sex workers. As much as they deal with niggas fantasies and shit? They'd probably be one hell of a resource for your local game! ๐คฃ
Donate $30, send me the proof, I will write or DM whatever you want.
I really want another volume of AniMatrix, myself.
Nahhhhhhh Nintendo been wild'n lately, homie. Resist the temptation.
I mean, if a shorty is wearing a wizard hat? She's probably a witch. If she doesn't rock head wear but still does the caster bits? Probably a wizard.
And IMHO, I put him up against anyone else I've come across as far as quality goes.
I've also worked with @jnb.art who produced great stuff and has a fantastic eye for color! @haclif.bsky.social is especially talented too! Just shoot your shot, homie!
It definitely can be difficult man. Having been in that situation, IG is a great place to find artist. If you just talk to them and tell them your situation though? Plenty are willing to work within your budget. Try talking to my man @polluxery.bsky.social. He did most of Tide Breaker's art.
Why am I picturing Chang'e here?
Those gifs posted as stills and now I'm gonna hide under a rock and cry. :-(
Random thought
I really like the number 99 I think.
@level99games.com is my favorite board game developer.
Contingent 99 of Wizard of Legend fame are some of my favorite video game devs (shame they aren't active anymore)
I should really pick up some @99restaurants.bsky.social, huh?
mmm... steak.
You can test as you go along, but I think this is a good first step to encapsulating the design process.
That's all for now, #ttrpg. Thoughts?
We have a lot to work on still, but getting the steps down and one aspect of the game fully plotted out gives us goals to be executed. The rest of the process is repeating this for everything we want included into the game until you have a first draft.
I've plenty of space to work around here and its kind of cool because breaking these steps down is helping me focus my efforts again.
Last step.
Step 4.) Taking those abstraction goals and turning them into procedures (i.e. Mechanics)
That'll be another day.
Another thing we can ask is WHEN do we ask those questions? When the player lands an attack? When they themselves are hit? How about when they first interact with the demon in any way?
Does this need a roll or anything like that (no, because this is a card system, but that's semantics :-p)?
We can use this space to ask players questions about what they think their Counselor's take on the Client's story might be. How might it affect them? Does this trigger one of their own traumas? Does it make them want to take more space to avoid contact with the representing demon?
I don't want to get straight into designing stuff at this point, but hypothetically, if we consider the "connection" idea we had, this can be a jumping off point to the player expression goal that we have here.
What did that last attack mean? If its about healing your client, what did you see?
Feng Shui wasn't as generous with actually mechanically incentivizing in combat descriptions as Exalted, but a younger Fall was very much inspired to how much fictional space that opened up in his head.
So as a placeholder, we can use a stunt system, but we can try other avenues too!
I usually cover this aspect of combat design through a "Stunt system" guys like @robindlaws.bsky.social were doing this back in the 1900's with games like Law's "Feng Shui" which I'm a huge fan of and White Wolf's "Exalted".
General idea is "Describe thing, get mechanical kickback".
Ok! Last bit for Combat Wishlist: Expressing Style.
I think this is of great importance because its a large part of the process of roleplaying for me. Without the ability to showcase who my character is, I am only going through the motions and when it starts to feel rote? I'm out.