#Unity 6 Lit #VFX: youtu.be/XqYqNhAjBjE
Fake Volumetrics with #ShaderGraph six way shader. Also #Blender smoke sim tutorial so you can make your own lit textures! #GameDev #IndieDev
#Unity 6 Lit #VFX: youtu.be/XqYqNhAjBjE
Fake Volumetrics with #ShaderGraph six way shader. Also #Blender smoke sim tutorial so you can make your own lit textures! #GameDev #IndieDev
Dude that's incredible. Those UVs look off but absolutely blown away that someone actually managed to complete the series. Well done, and thank you for sharing!
Gerstner waves in #Unity3D #ShaderGraph, plus very exciting and not at all boring normal recalculation. Tutorial here: youtu.be/LhE-Zxhzo9w
#GameDev #IndieDev #Shaders #VFX
Sculpt, bake, and paint materials in #Blender3D using TexTools and Ucupaint. Easy workflow for fast, reusable textures.
YouTube: youtu.be/-q5Im_q1pCI
#Texturing #3DArt #GameDev
I'm late to the (Halloween) party, but it's never too late for a good scare! Learn how to build this Ghost in the Mirror: Parallax Horror VFX with Unity's ShaderGraph.
Get the full free tutorial right here! ๐ youtu.be/tLk8s_wPXns
#Unity3D #ShaderGraph #VFX #GameDev
One shader. One material. One texture. Endless VFX in Unity using Shader Graph from one setup.
YouTube: youtu.be/Qmgh9702vak
#Unity #ShaderGraph #RealtimeVFX
Completely forgot to post the last 2 uploads in this Blender for Game Artists series, so here's a short of the entire thing:
www.youtube.com/shorts/QSJ7p...
#Blender3D #3DModeling #BlenderTutorial #3DTutorial #GameDev
Thanks! I really appreciate that. Still going to do some shader tutorials for sure, but yeah it feels good to be teaching 3d in general again.
First few videos of the Blender for Game Artists are now live, still need to edit down the last bits. Will be coming shortly.
#blender3d #gamedev #blenderart
www.youtube.com/playlist?lis...
oh I messed up the collections there! sorted the wrong things. My bad
Yes, by naming your objects like "cables.lp, cables.hp", "lever.lp, lever.hp" it will know how to handle them, also a checkbox to bake them to one texture if you intend them to be on the same sheet.
You can also create a third "[object].cage" and it will use that as the cage mesh automatically too.
Also, if you wanted an alternative. I use TexTools a lot to do bakes in Blender. UcuPaint is great but TexTools makes baking super friendly.
Cheers Si! Means a lot. I kinda cringe at my old stuff but glad someone still finds them useful.
I'll be returning soon with a 6 part Blender series, titled "Blender for Game Artists" that focuses on teaching the basics of Blender from the perspective of game art creation. Only two more videos to edit down:
I've been away for many years, many life changes, new additions to the family. But I will be returning to youtube once more, this time focused on more Blender related content. But I will still absolutely be covering Unity and some shader work again.
First post intro: I'm a professional games artist with more years than I can count (I'm not good at math) under my belt. I have a YouTube channel dedicated to helping others learn about game art. I have primarily focused on shaders and VFX in Unity up until now.
www.youtube.com/c/PolyToots