koutetu yarou's Avatar

koutetu yarou

@koutetuyarou

I draw with the pen and tablets only. Freelance 2D artist. NO A/I Contact : bangohanoishi@gmail.com instagram : http://instagram.com/koutetu_yarou/ twitter : https://twitter.com/koutetu_yarou pixiv : https://www.pixiv.net/users/49896783

6,538
Followers
378
Following
50
Posts
28.10.2023
Joined
Posts Following

Latest posts by koutetu yarou @koutetuyarou

Post image
25.12.2025 10:23 ๐Ÿ‘ 2667 ๐Ÿ” 489 ๐Ÿ’ฌ 13 ๐Ÿ“Œ 0
Video thumbnail

Suplex WIP for Aisha.

#pixelart #gamedev

24.02.2025 19:17 ๐Ÿ‘ 647 ๐Ÿ” 106 ๐Ÿ’ฌ 16 ๐Ÿ“Œ 3
Post image

WIP frame for the MISAGO mass production assault suit. The final line of defense for the corporate forces, a human piloted suit which can fly and attack with variety of projectile weapons.

#pixelart #gamedev

10.02.2025 19:04 ๐Ÿ‘ 679 ๐Ÿ” 96 ๐Ÿ’ฌ 12 ๐Ÿ“Œ 1

Size reference.

#pixelart #gamedev

11.02.2025 18:26 ๐Ÿ‘ 261 ๐Ÿ” 49 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Another sprite preview, this time for the second basic police enemy unit. This one focuses on kicks rather than punches, and in mixups rather than spacing.

#pixelart #gamedev

22.01.2025 17:28 ๐Ÿ‘ 681 ๐Ÿ” 100 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0

It's really great work! I respect your skill! Thank you for everything. I will keep up the good work!

03.01.2025 15:27 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

For the last post of 2024, here's a preview for how the sprite of this experimental unit will look. Hopefully will have it animated soon next year!

This enemy can teleport either herself or her individual limbs to attack from diverse angles and make defense more difficult.

#pixelart #gamedev

31.12.2024 18:10 ๐Ÿ‘ 1221 ๐Ÿ” 187 ๐Ÿ’ฌ 14 ๐Ÿ“Œ 0
Video thumbnail

TRX-90 far melee attack WIP. While these units prefer ranged attacks, they do have some limited melee capabilities.

#pixelart #gamedev

13.12.2024 17:07 ๐Ÿ‘ 660 ๐Ÿ” 91 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
Video thumbnail

TRX-90 backdash WIP. This enemy is rather weak at close range, so they prefer to keep a distance and attack with projectiles from far away.

#pixelart #gamedev

12.12.2024 19:00 ๐Ÿ‘ 397 ๐Ÿ” 52 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 0
Post image

Created with a character design commission from
@aliasmcdoe.bsky.social .

#gamedev

10.12.2024 00:01 ๐Ÿ‘ 880 ๐Ÿ” 122 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
Post image

Created with a character design commission from
@aliasmcdoe.bsky.social .

#gamedev

10.12.2024 00:01 ๐Ÿ‘ 880 ๐Ÿ” 122 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
Post image

Blood Summoner.

29.11.2024 05:29 ๐Ÿ‘ 869 ๐Ÿ” 164 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 0
Post image

Blood Summoner.

29.11.2024 05:29 ๐Ÿ‘ 869 ๐Ÿ” 164 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 0

This was the old design I made for Raijin. I thought she lacked something, and thanks to @koutetuyarou.bsky.social her lightning elemental powers and mobility were emphasized and her design now looks more special and worthy of main character status, I think.

#pixelart #gamedev

26.11.2024 19:11 ๐Ÿ‘ 345 ๐Ÿ” 41 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 1

Great animations and pixel-art sprites!
Thanks, alias mcdoe!

27.11.2024 07:02 ๐Ÿ‘ 41 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

WIP idle animation for Raijin. She is an all-out speed character who can fly, 8-way airdash, teleport and has an air-run rather than a regular ground run.

A technical character with paper-like defense as its major flaw.

Thanks to Koutetu Yarou for the design, go follow em!

#pixelart #gamedev

25.11.2024 19:06 ๐Ÿ‘ 1942 ๐Ÿ” 373 ๐Ÿ’ฌ 26 ๐Ÿ“Œ 2
From right to left, Victoria, a redesigned Raijin, Aisha, and... a big mech?

From right to left, Victoria, a redesigned Raijin, Aisha, and... a big mech?

Next week I hope to slowly show some new stuff.

Here we have all the planned playable characters so far. Victoria, Raijin with her updated design, Aisha and... ???

#pixelart

22.11.2024 19:17 ๐Ÿ‘ 301 ๐Ÿ” 46 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 0

Thank you so much for everything! Please keep up the good work!

19.11.2024 17:20 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Created with a character design commission from @aliasmcdoe.bsky.social .
I'm so grateful and impressed with the great pixel art. Thank you.

#gamedev

19.11.2024 06:15 ๐Ÿ‘ 586 ๐Ÿ” 89 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
Video thumbnail

Idle for the first boss in the game. Thanks to @koutetuyarou.bsky.social for the design!

Let the animation loop if you want to see it decent quality!

#pixelart #gamedev

18.11.2024 17:00 ๐Ÿ‘ 1387 ๐Ÿ” 197 ๐Ÿ’ฌ 21 ๐Ÿ“Œ 2
Post image

Character design commission from @/aliasmcdoe.bsky.social

11.11.2024 23:05 ๐Ÿ‘ 773 ๐Ÿ” 155 ๐Ÿ’ฌ 14 ๐Ÿ“Œ 1
Video thumbnail

Aisha dropkick, still WIP. Thinking of making it wall bounce. She needs it.

As usual let the video loop if you want to see better quality.

#pixelart #gamedev

12.11.2024 17:02 ๐Ÿ‘ 425 ๐Ÿ” 54 ๐Ÿ’ฌ 18 ๐Ÿ“Œ 0

Thank you very much! I'm very happy.๐Ÿ‘

12.11.2024 06:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you very much! I enjoy drawing mecha arms and mecha legs more than anything else!

12.11.2024 06:31 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Cyborg, perhaps.

12.11.2024 06:31 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I am very happy about that.
I love pixel art too.๐Ÿ‘๐Ÿ˜€

12.11.2024 06:30 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you very much! I will keep up the good work!

12.11.2024 06:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Character design commission from @/aliasmcdoe.bsky.social

11.11.2024 23:05 ๐Ÿ‘ 773 ๐Ÿ” 155 ๐Ÿ’ฌ 14 ๐Ÿ“Œ 1
Video thumbnail

Basic shooting attack for unit TRX-90. Can be rapid fired, but also can be crouched.

#pixelart #gamedev

07.11.2024 17:02 ๐Ÿ‘ 458 ๐Ÿ” 67 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 0
Video thumbnail

Idle for unit TRX-90, an agile enemy with great mobility that prefers to attack with projectiles from far away, using their gun-tonfas. Can be hard to catch, but their fragile constitution means they can die with a solid combo.

#pixelart #gamedev

06.11.2024 19:02 ๐Ÿ‘ 517 ๐Ÿ” 84 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 0