@koutetuyarou
I draw with the pen and tablets only. Freelance 2D artist. NO A/I Contact : bangohanoishi@gmail.com instagram : http://instagram.com/koutetu_yarou/ twitter : https://twitter.com/koutetu_yarou pixiv : https://www.pixiv.net/users/49896783
Suplex WIP for Aisha.
#pixelart #gamedev
WIP frame for the MISAGO mass production assault suit. The final line of defense for the corporate forces, a human piloted suit which can fly and attack with variety of projectile weapons.
#pixelart #gamedev
Size reference.
#pixelart #gamedev
Another sprite preview, this time for the second basic police enemy unit. This one focuses on kicks rather than punches, and in mixups rather than spacing.
#pixelart #gamedev
It's really great work! I respect your skill! Thank you for everything. I will keep up the good work!
For the last post of 2024, here's a preview for how the sprite of this experimental unit will look. Hopefully will have it animated soon next year!
This enemy can teleport either herself or her individual limbs to attack from diverse angles and make defense more difficult.
#pixelart #gamedev
TRX-90 far melee attack WIP. While these units prefer ranged attacks, they do have some limited melee capabilities.
#pixelart #gamedev
TRX-90 backdash WIP. This enemy is rather weak at close range, so they prefer to keep a distance and attack with projectiles from far away.
#pixelart #gamedev
Created with a character design commission from
@aliasmcdoe.bsky.social .
#gamedev
Created with a character design commission from
@aliasmcdoe.bsky.social .
#gamedev
Blood Summoner.
Blood Summoner.
This was the old design I made for Raijin. I thought she lacked something, and thanks to @koutetuyarou.bsky.social her lightning elemental powers and mobility were emphasized and her design now looks more special and worthy of main character status, I think.
#pixelart #gamedev
Great animations and pixel-art sprites!
Thanks, alias mcdoe!
WIP idle animation for Raijin. She is an all-out speed character who can fly, 8-way airdash, teleport and has an air-run rather than a regular ground run.
A technical character with paper-like defense as its major flaw.
Thanks to Koutetu Yarou for the design, go follow em!
#pixelart #gamedev
From right to left, Victoria, a redesigned Raijin, Aisha, and... a big mech?
Next week I hope to slowly show some new stuff.
Here we have all the planned playable characters so far. Victoria, Raijin with her updated design, Aisha and... ???
#pixelart
Thank you so much for everything! Please keep up the good work!
Created with a character design commission from @aliasmcdoe.bsky.social .
I'm so grateful and impressed with the great pixel art. Thank you.
#gamedev
Idle for the first boss in the game. Thanks to @koutetuyarou.bsky.social for the design!
Let the animation loop if you want to see it decent quality!
#pixelart #gamedev
Character design commission from @/aliasmcdoe.bsky.social
Aisha dropkick, still WIP. Thinking of making it wall bounce. She needs it.
As usual let the video loop if you want to see better quality.
#pixelart #gamedev
Thank you very much! I'm very happy.๐
Thank you very much! I enjoy drawing mecha arms and mecha legs more than anything else!
Cyborg, perhaps.
I am very happy about that.
I love pixel art too.๐๐
Thank you very much! I will keep up the good work!
Character design commission from @/aliasmcdoe.bsky.social
Basic shooting attack for unit TRX-90. Can be rapid fired, but also can be crouched.
#pixelart #gamedev
Idle for unit TRX-90, an agile enemy with great mobility that prefers to attack with projectiles from far away, using their gun-tonfas. Can be hard to catch, but their fragile constitution means they can die with a solid combo.
#pixelart #gamedev