Agent following the player if it has LOS to it, and hiding if the player can see it. Just gotta fix the movement behaviour and then it's actually somewhat useful :)
#indiegame #solodev #gamedev #indiedev
@thorwhitemountain
Hey, I'm Thor. Aspiring game developer currently working on Scorching Engines, as a side hobby to work as a Software Engineer https://store.steampowered.com/app/2640660/Scorching_Engines?utm_source=bskyProfile https://discord.com/invite/H7vHbbRGwh
Agent following the player if it has LOS to it, and hiding if the player can see it. Just gotta fix the movement behaviour and then it's actually somewhat useful :)
#indiegame #solodev #gamedev #indiedev
Working on proper vision for my ai agents
#indiegame #indiedev #gamedev #ai
Looks like a good bit of progress, good job :)
Hi, I'm in europe and i dont wake up at 1AM :)
/s i know its a ref to timezones haha
I likle Debug.Draw in Unity, but I do actually need to be able to draw more things for once :((((
I present to you, LOD testing with ALINE drawing instead of Unitys
#unity3d #fps #gamedev #solodev #indiedev #indiegame #ai
Working on a cover/Hiding system for my test ai.
Green dots are positions that the player CANNOT see, and which the ai can therefore hide at
#indiegame #ai #gamedev #solodev
Open world FPS game aboard a giant experimental vehicle in a frozen post-apocalyptic world whilst attacking bandit camps and looting ruined cities. Sound fun?
Wishlist at : store.steampowered.com/app/2640660/...
#wishlist #gamedev #indiegame #indiedev #snowpiercer #madmax #fpsgame #fps #solodev
Work on the ai rewrite continues, have made it so that the resource gatherer only moves if the player cannot see it.
(Line of sight, and agent within players field of view)
Next step is to make it quickly run hide if player is looking at it :)
#indiegame #gamedev #ai #utilityai #indiedev
In the process of replacing my enemy ai with a utility ai implementation, and as part of that process I'm starting small with a test.
Got a simple resource harvesting ai set up, that just goes around and harvests anything it can find :)
#indiegame #gamedev #solodev #indiedev
The bandit camp is about to be engulfed in a bit storm, uh oh, poor bandits
#indiegame #indiedev #gamedev
Daytime
Early Morning
Early morning with the shadow of a city ruin projected onto the storm
Before (The grey cube/blob is the storm)
Have improved the look of the storms in Scorcing Engines, think it's a massive improvement :))
(Last image is what it looked like before)
#indiegame #indiedev #gamedev #art
can i pet that dawg?
Best case is that it earns enough money for me to be able to make games as a fulltime job, so wouldn't call it toooooo extreme of a wish.
But would be so nice to be able to make my own games for a living, instead of a normal software eng. job in a big company :))
Damn, youtube really is trying to replace everyone with ai...
I can use ai generated replies to comments on my devlog?? Why would I want to do all that work with gamedev, devlogging and then NOT respond with my own words???
Goddamit YT
#fuckai #gamedev #solodev #ai #indiedev #devlog
psst, you can wishlist it here :)
store.steampowered.com/app/2640660/...
Finally finished with the next devlog for Scorching Engines!
Just took way longer than expected haha
www.youtube.com/watch?v=DOfk...
#gamedev #devlog #indiedev #solodev #indiegame #devblog #gamedevelopment #fpsgame
When you want to run, but it's cold and snowy outside, and then you see your watch has 1% battery.
Got an excuse not to run now, atleast for the next 15 minutes ((((:
#run
Tweaked the sky and clouds to look better, and less grey as it was making the game kinda ugly looking haha
#indiegame #indiedev #graphics #unity3d
Still working on the devlog, so much work haha.
especially the task of finding relevant clips, without having too much simillar / duplicate footage :&
#indiegame #devlog #gamedev #solodev
Rendering debugger view in development build of Scorching Engines. Cpu bottlenecked due to the cpu taking ~1 ms more than the gpu. (main thread frame vs gpu frame) So the cpu is running the game at 1000/6.5 = 153 fps, and the gpu is running the game at 1000/5.73 = 174 fps
Apparently Scorching Engines is cpu-bottlenecked, (on my system atleast, 7600x with a 6750xt gpu), but "only" by ~1 ms so nothing that major. Still, it gives me an excuse to do some optimizations haha
#indiegame #profiling #gamedev #optimization #unity3d
Devlog work is progressing, but still a good deal left. If only I had more free time to work :(((
#indiegame #indiedev #hobbydev #solodev #devlog #gamedev
Lets goooo
So it begins
Devlog 10
#indiegame #devlog #gamedev
Yeah, it's still pretty placeholder as I can't figure out how I want it to look haha,
but thanks! :)
Since physics and left over entities were slowing the game down a fair bit when exploring i've started working on despawning whole bandit camps and all their clutter
(and then it respawns if players get closer)
#indiegame #gamedev #openworld #infinite #procedural #optimization #unity3d #solodev
Game is beginning to look pretty acceptable :)
#indiegame #gamedev
Have made it so clutter in the bandit camps only becomes dynamic when you get close enough. (Exagerated activation distance in the video + too low update frequency)
So that there'll be less physics load when not in bandit camps and other places with clutter :)
#indiegame #gamedev #solodev #unity3d
Gotta love that my game is less than 500MB, and that the bundle that steam downloads is so small.
Makes my life easier when I need to compare something against whats on steam
Have made the terrain deletion in scorching engines much faster and lessened its impact on the framerate via paralleized distance checks, and terrain deletion spread over multiple frames
#indiegame #solodev #gamedev #indiedev #unity3d