“Close the curtains Geoffrey, I’m feeling amphibious”?
“Close the curtains Geoffrey, I’m feeling amphibious”?
I feel seen
It was a truly fantastic game, just had to admit defeat… not even sure how far into the last world I got. Tom Watson or Graeme Boxall gave me a copy when we started RnT as a primer for Renegade’s style of product. Delayed RnT for a week at least :-)
Really liked Renegade as a publisher.
Yeah I get the rationale around the thaw mechanic. No problem with that.
But trainers for the easiest part of the game was just backwards to me. Which is why for Ruff n Tumble we allowed players to practice any world they got to, just cannot progress. Make it hard but give em the tools to get better
Fire and Ice got bastard difficult in the last level; enemies thawed so quickly. Could not beat it, would have if we were allowed to practice a level you unlocked. I remember the restart/continue mechanic being well done and novel- borrowed something like it for RnT- same with the enhanced jump drop
(Not my pic originally. Ironically from Twitter re:Facebook stock value)
A tardigrade plays a tiny tiny tiny tiny tiny tiny violin that’s really really tiny
It was all about the backup strips for me,
A lot of it looks SO good in BW too.
24 karat camo
Yes. Docs. Anything that has a stack like object lists, layers, mixer tracks. Less wear on the neck (it’s next to a massive main monitor)
One of my absolute favourite bits of SID Muzak
Started earlier. Dark Horse’s comic series was published in ‘89 IIRC
That sounds like Clive Barker’s “In the Hills, the Cities” with art by John Bolton (from the Books of Blood)
Ah, that takes me back to browsing the Lucasfilm “Paris” asset repository for models and textures to be used in the Republic Squadron TV game I was working on.
Actually blissful…. So much cool stuff!
I missed this was happening. Good god that’s a worse rebrand than Zavvi. There was a time when Smiths supplied my art gear, games, mags, books, music, et-fucking-cetera. End of an era.
For a commission representing computer mags, I dug into the experience of browsing the shelves at Smiths for this
Watched that, whole family was looking forwards to it as my elder sister saw on the big screen and was a big fan. Her husband, who hated Star Wars, seriously rated it. Both went on about it at length.
It didn’t disappoint and from an art POV was mind blowing, not just Giger, the whole aesthetic.
Wow
Agreed, and the Human Centipede analogy… wow
Double Diamond Beer reference surely
Chased by Vulture droids in the 4th image?
*seeeeems* ok. Dan has optimised pretty much the entire game but a lot of additional features and gameplay layers have been added. Performance-wise I reckon we are still ahead of vanilla Armalyte. Play-wise it’s light years beyond. Big push on content now.
Heh, I went through a phase of testing Armalyte:Ultra @60… quite the buzz.
(Ultra will hopefully be finished next year)
Also, have you enquired at local printing places?
It’s a science that’s for sure- had to read up on established practices. Lighting should be gentle to avoid glare/reflection. Two white lights off to each side, careful with shadows/illumination from windows. I’m having a studio converted so will have a dedicated station for just this.
BW art: A4 in 2 halves. Carefully keep edges straight. Small overlap helps joining in Photoshop or equivalent.
Painting: photo with good camera with decent sensor. Macro or zoom lens helps with distortion. Mount art vertically, camera on tripod. Carefully light. Long exp. if necessary. Narrow app.
Strong design. Like it!
Might I make a suggestion from experience? Reduce the pause on movement depending on height fallen. Zero pause when running down stairs. Though obv. it depends on the feel you want, this would utterly break something like Prince of Persia.
I loved Halt and Catch Fire!
That’s fine, enough people liked it to make the months of crunch and the feeling we were screwed by Newsfield worthwhile.
Be interesting to see what you think of Armalyte:Ultra whenever it gets finished. Rebuilt practically from the ground up & leans away from punishing 80s coin-op gameplay.
Oh, THAT’S cool. Loved the first but only the first.