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Jack

@jackignite

An indie game developer who loves games, software engineering, photography, cats, and Oxford commas. Wishlist Bound Beyond on Steam https://store.steampowered.com/app/3665010/Bound_Beyond?utm_source=jbsky

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23.11.2025
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Latest posts by Jack @jackignite

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We have revamped Bound Beyond Steam page. We now share much more gameplay in the animated media.

store.steampowered.com/app/3665010/...

#gamedev #indiedev #gaming

16.02.2026 23:04 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Choose your tactic in Bound Beyond. Be stealthy or look for way around; or face the enemy head-on if you dare 😈

#boundbeyond #gamedev #indiedev #gaming

09.02.2026 01:32 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Kiera exploring the mansion looking for clues of a famous archeologist disappearance. Curiosity takes over. Too late to turn back.

πŸ•΅οΈβ€β™€οΈ In Bound Beyond you will get to investigate the havoc source, and see where the story brings you after. The mansion is just the begging πŸ‘€

#gamedev #gaming #indiedev

06.02.2026 02:13 πŸ‘ 9 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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If you enjoy tactical gameplay, take a look πŸ‘‡

We want every action to feel like a tactical choice, so we added a noise indicator 😈
Go loud and aggressive and enemies will find you, or move carefully and stay safe
#gamedev #indiedev #indiegame #gaming #steam

26.01.2026 18:17 πŸ‘ 13 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Hey! Screenshots from Bound Beyond!
You play as a private investigator who end up entangled in a weird case.

πŸƒβ€β™€οΈπŸ•΅οΈβ€β™€οΈπŸ”You get to climb, swim, hide, shoot, hit, throw, solve puzzles, and figure the disappearance of the renown archeologist.

πŸŒƒ Did you notice Berlin on one screenshot?
#gamedev #indiegame

27.12.2025 21:10 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Some new things added to the game.
I love how these mechanics turned out so far.

#gamedev #gaming #indiegame

21.12.2025 15:33 πŸ‘ 13 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Our character in on of her outfits. A screenshot from a photo mode.

Do you like to have a photo mode in games?

#gamedev #gaming #boundbeyond

18.12.2025 10:51 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Another iteration of the intro cinematic. It’s still WIP. Just another day shaping things.

#gamedev #indiedev #gaming

13.12.2025 00:43 πŸ‘ 12 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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Another immersive bit: gunshots now affect your vision and hearing. Should make everything feel more real

You can spot an enemy here, but he’s super WIP, so don’t get too attached to this poor guy πŸ˜…

#gamedev #indiedev #indiegame #gaming #steam

09.12.2025 11:22 πŸ‘ 15 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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We have updated our Steam page a little! We are working on a new trailer. But for now it features WEBM videos with transparency mask to make ripped edges effect.

You can check it and wishlist here, it would mean a lot: store.steampowered.com/app/3665010/...

#gamedev #indiegame #gaming

11.12.2025 00:37 πŸ‘ 12 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Working on character customization.
Do you like having options to customize the looks?
#gamedev #gaming #devblog

06.12.2025 23:10 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

P.S.: basically, a new ADS revolves around the idea that the pistol always sways, and stamina regulates the intensity of the sway. And the iron sights don't align perfectly all the time

26.11.2025 10:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It's just another iteration to make it. Hopefully, now it's more believable that's she is not a sharpshooter. I think of the recoil animations rework too, because as you said it looks too controlled. We are always open to ideas and feedback, so, I greatly appreciate your input :)

26.11.2025 10:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

And for the "hip" fire, hitting is generally hard because the spray pretty big. It uses a gaussian distribution, while it tends to shoot closer to the center of the reticle (unlike uniform distribution), it actually lands quite a lot of shots far away, making the ADS much more rewarding

26.11.2025 10:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

for the ADS: when you shoot a lot non-stop, it will increase how much you move the gun and makes it harder to aim, compared to when you are shooting slowly and keep you stamina high. It's harder to feel on the video, but so far makes a good difference when you play it

26.11.2025 10:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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thanks for a lot of ideas and coming back to this, I appreciate it.
We have a spray system, when you shoot from the "hip", the bullets have a chance to deviate from the center of reticle by a lot, you can see on this new video. And I also reworked the ADS a bit (more next message)

26.11.2025 10:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Continuing TIL Unreal Engine edition topic.
TIL: for modular characters, setting bounds range isn’t enough to prevent them from culling. But setting them β€œUse Attach Parent Bound” - it will switch to be using the parents body bounds hence prevent culling.
#gamedev #gaming #ue5 #TIL

26.11.2025 01:19 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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A current state of the handgun in Bound Beyond. The idea is that the more you shoot, the more confusion the character gets as they aren’t very good at the guns. Hence, the visual changes and high pitch sound after a lot of consecutive shots. Wdyt?

#gamedev #gaming #ue5 #devblog

25.11.2025 02:12 πŸ‘ 6 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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TIL that the water body in UE needs an overlap object response to the world static in order to show the post processing volume underwater. I was sure it relied on camera channel.

#gamedev #ue5 #devblog #til

24.11.2025 18:12 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Today had a lot of fun with LiveLink - capturing the face motion.

Here is a start location with some draft character’s animations (including face animations that are impossible to see from that angle lol) in the cinematic. All is a subject to change here 😊
#gamedev #gaming

23.11.2025 22:51 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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That may add more resemblance 😊

23.11.2025 15:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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A few locations that I’ve built.
I love building interiors and details. Though, I struggle a lot with creating buildings exteriors.
My favorite so far is burning the Egyptian locations with sand and a lot of ruins and exploration within the walls.
#gamedev #gaming

23.11.2025 13:31 πŸ‘ 12 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Hello there!
First time here, I’m a game dev, and also working in software engineering. I love making games, and most importantly, I thrive to create games I love and would play. I share some sneak peeks and game dev stuff I do.
Would love to connect to like minded people 😊

#gamedev #gaming

23.11.2025 13:24 πŸ‘ 51 πŸ” 6 πŸ’¬ 2 πŸ“Œ 0