We’re at Devcom 2025 in Cologne, Germany, this weekend!
🎤 Aug 18: Special presentation “How to Create Killer Game UI”
⚡️ Aug 17–19: Rive demos at our booth
Until then, check out our game dev reel
We’re at Devcom 2025 in Cologne, Germany, this weekend!
🎤 Aug 18: Special presentation “How to Create Killer Game UI”
⚡️ Aug 17–19: Rive demos at our booth
Until then, check out our game dev reel
Skinnable music player UI built in Rive by @drawsgood.bsky.social
🧬 Customizable themes using separate Data Binding view model instances — to drive layout, colors, album art, and animation
🔄 Localized text, tracklists, and progress bar are data bound and update at runtime
Data Binding in Rive is now live for all users. It gives you powerful new ways to design, build, and animate with data — making it easy to ship complex user interfaces without a complicated handoff process.
Disney designer Jesse Gilbert says, "Just in time for MLB Opening Day, we’ve overhauled our workflow to bring Rive into our Braze overlays which has allowed us to switch from GIFs and replace them with high-quality, fully interactive designs."
Will it hit the corner?? 😯
Some nostalgic fun in Rive using Data Binding (in Early Access) to detect collision - by @pedroalpera.bsky.social
🚨 New feature alert! Text Follow Path is officially available to everyone. Align text along a shape, dynamically adjust placement, and even bind it to data.
That's cool Devin. Try setting up Rive to also trigger the related audio! ⚡🎶⚡
Did you know that Nested Artboards can behave as layouts? Create cool animated grids using this powerful feature in Rive.
By @laurive.bsky.social