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Arrekin

@arrekin

I make games and write a fantasy novel - Creator, Immersive Daydreamer, Senior Engineering Manager, Rust Developer - arrekin.com?source=bsky ๐Ÿ‡ต๐Ÿ‡ฑ

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06.02.2024
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Latest posts by Arrekin @arrekin

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I waited 2 years, checking every few months for AI to get me working custom render pipeline for a ripple effect.
They always failed until today Claude Opus 4.6 did it! And it's beautiful : d

#Bevy #shaders #ai #claude #rustlang

03.03.2026 23:36 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

<Gemini Fast furiously explaining stuff>
Me: <Switches model> Do you agree with the fast model?
Gemini 3.1 pro: I cannot agree with the fast model <incoming essay on why the fast model is a lower life form>

ยฏ\_(ใƒ„)_/ยฏ

#ai #gemini

02.03.2026 23:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

+ Fixed issue with clipping on small screen, now they should properly fit
+ Disabled on mobile since it can display properly there.

24.02.2026 14:55 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

There was a small issue with pasting text - that should be resolved now :)

22.02.2026 23:01 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Arre Mind Reader - A new Speed Reading App is here!

Check out the web version here: arrekin.com/arre-mind-re...

#bevy #rust #reading #speedreading

22.02.2026 20:01 ๐Ÿ‘ 11 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Any one intrested in speed-reading apps? The kind that shows you one word at the time!

I couldn't find anything nice and free, so I'm building my own. With persisted tabs and other stuff. Web & Desktop versions built on top of a game engine to ensure max smoothness

Release soon!

#bevy #reading

14.02.2026 22:36 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Bevy 0.18 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.18 is out now!

It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!

bevy.org/news/bevy-0-...

13.01.2026 21:41 ๐Ÿ‘ 182 ๐Ÿ” 72 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 3
Dark Wisps Defence - Expedition Drones
Dark Wisps Defence - Expedition Drones YouTube video by Daniel Misior

Yes, of course I love cameras everywhere in my 2D open-grid tower defence game. How could you tell?

youtu.be/uHZ-H9aCBwk

10.01.2026 19:57 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Visual updates for my open-grid tower defence game:
16px -> 32px for grid cells - the screenshot shows maximal zoom in both versions.
Walls are no longer grey squares! Now they have a texture : d
Side-menu got new icons.
Yellow outline when the game is paused.

#bevy #gamedev #towerdefence

28.12.2025 15:05 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Bevy 0.17 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17

30.09.2025 19:41 ๐Ÿ‘ 227 ๐Ÿ” 79 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 8
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No Power, No Ore & Disabled by Player indicators are now clearly displayed over the turrets :)

The game is source-available -> arrekin.com

#bevy #gamedev #towerdefence #rustlang #darkwispsdefence

23.08.2025 13:17 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Bevy's Fifth Birthday Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Today is Bevy's fifth birthday! As always, I've used this as a chance to reflect on the past year and outline my hopes and dreams for the next year of #bevy:

bevy.org/news/bevys-f...

11.08.2025 10:54 ๐Ÿ‘ 153 ๐Ÿ” 40 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 7
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A few additions to the repo:
- New visual helper to show which supplier can provide energy to the tower
- Shader using ShaderStorageBuffer to draw the supply
- Examples of Derive macros

The game is source-available -> arrekin.com

#bevy #gamedev #towerdefence #rustlang

08.08.2025 15:39 ๐Ÿ‘ 12 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I have just finished the upgrade feature for my open-grid TD game, leveraging Bevy's ECS framework. Now you can turn your rocket launcher into a machine rocket launcher! : d

The game is source-available -> arrekin.com

#bevy #gamedev #towerdefence #rustlang

01.08.2025 10:19 ๐Ÿ‘ 14 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Bevy 0.16 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more!

bevyengine.org/news/bevy-0-...

24.04.2025 20:08 ๐Ÿ‘ 263 ๐Ÿ” 84 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 19
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GitHub - Arrekin/dark-wisps-defence Contribute to Arrekin/dark-wisps-defence development by creating an account on GitHub.

I just made the repo for my open grid tower defence game public!

Perhaps you will find something useful in there :)
It features advanced pathfinding and a bit of shader work. 7k lines of code.

Check it out here: github.com/Arrekin/dark...

#GameDev #Bevy

20.04.2025 13:30 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm trying to make online chess in Bevy. Server and Client; with ezsockets(websockets). It is not the easiest setup but I have it working now. WebSockets pass the requests to ECS which in turn processes them and returns responses. The whole fun is in the data flow modelling : d

#Bevy

16.02.2025 17:09 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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In my company(not gamedev-related) I did a small workshop before Christmas about Bevy Engine. The result is a simple game where you help Santa collect presents while trying to avoid snowflakes(Santa somehow lost his clothes). Check it out if you are interested in Bevy! :)
github.com/Arrekin/bevy...

05.01.2025 11:50 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Somebody kill that fish!!

๐ŸŸ๐ŸŒŠ๐Ÿชฃ๐Ÿงจ๐Ÿ’ซ๐Ÿคฉ

#screenshotsaturday #indiegames #jrpg

29.12.2024 16:05 ๐Ÿ‘ 21 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I wonder what the combination is?

#ScreenshotSaturday #CozyGames #Puzzles #Gaming #IndieGames #SoloDev #IndieDev #GameDev

28.12.2024 17:10 ๐Ÿ‘ 31 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Times Of Progress is an elegant, focussed city builder set during the Industrial Revolution Times Of Progress is a special game for me, because it's the first news tip I have ever received from Sin Vega, Prime Mโ€ฆ

Holy moly!!

Times of Progress has been covered by Rock Paper Shotgun!!

This is pretty unreal. What a xmas present! ๐ŸŽ

www.rockpapershotgun.com/times-of-pro...

19.12.2024 11:04 ๐Ÿ‘ 35 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Top Game Engines

Bevy is finally registered as a game engine on itch.io!

You can now label your game as "made with bevy" by adding it to its metadata.

itch.io/game-develop...

13.12.2024 07:32 ๐Ÿ‘ 183 ๐Ÿ” 22 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 2
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My TD game grew to the nice 7k lines of code, though it is still far from a playable version

08.12.2024 23:13 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Killing wisps now earns you their element's essence!

04.12.2024 19:58 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The Advent of Code 2024 has started and I'm glad to see they backtracked on last year's attempt to make the first challenges confusing to fight off AI. Last year it made me drop out early as it felt like a waste of time to focus on decyphering what the authors meant instead of having fun coding

03.12.2024 17:06 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Minimal migration to Bevy 0.15 done โœ”๏ธ
I especially like the new Node setup as it massively reduces the nesting. I still need to look into Required Components but the game is now working on the latest version ๐ŸŽ‰

#BevyEngine

01.12.2024 19:52 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Bevy 0.15 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!

bevyengine.org/news/bevy-0-15

29.11.2024 21:33 ๐Ÿ‘ 275 ๐Ÿ” 88 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 24

@gameengines.bsky.social
I would like Bevy & Godot please!

23.11.2024 12:01 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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More wisps types for my grid-based tower defence game! Fire, Water, Light, Electric. I want them to be able to combine into higher forms but I am not sure what the mechanic will be or what the player could do about it.

18.11.2024 17:51 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Definitely! But it still needs quite a few elements before it could be considered playable :)

18.11.2024 17:47 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0