I waited 2 years, checking every few months for AI to get me working custom render pipeline for a ripple effect.
They always failed until today Claude Opus 4.6 did it! And it's beautiful : d
#Bevy #shaders #ai #claude #rustlang
I waited 2 years, checking every few months for AI to get me working custom render pipeline for a ripple effect.
They always failed until today Claude Opus 4.6 did it! And it's beautiful : d
#Bevy #shaders #ai #claude #rustlang
<Gemini Fast furiously explaining stuff>
Me: <Switches model> Do you agree with the fast model?
Gemini 3.1 pro: I cannot agree with the fast model <incoming essay on why the fast model is a lower life form>
ยฏ\_(ใ)_/ยฏ
#ai #gemini
+ Fixed issue with clipping on small screen, now they should properly fit
+ Disabled on mobile since it can display properly there.
There was a small issue with pasting text - that should be resolved now :)
Arre Mind Reader - A new Speed Reading App is here!
Check out the web version here: arrekin.com/arre-mind-re...
#bevy #rust #reading #speedreading
Any one intrested in speed-reading apps? The kind that shows you one word at the time!
I couldn't find anything nice and free, so I'm building my own. With persisted tabs and other stuff. Web & Desktop versions built on top of a game engine to ensure max smoothness
Release soon!
#bevy #reading
Bevy 0.18 is out now!
It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!
bevy.org/news/bevy-0-...
Yes, of course I love cameras everywhere in my 2D open-grid tower defence game. How could you tell?
youtu.be/uHZ-H9aCBwk
Visual updates for my open-grid tower defence game:
16px -> 32px for grid cells - the screenshot shows maximal zoom in both versions.
Walls are no longer grey squares! Now they have a texture : d
Side-menu got new icons.
Yellow outline when the game is paused.
#bevy #gamedev #towerdefence
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!
bevy.org/news/bevy-0-17
No Power, No Ore & Disabled by Player indicators are now clearly displayed over the turrets :)
The game is source-available -> arrekin.com
#bevy #gamedev #towerdefence #rustlang #darkwispsdefence
Today is Bevy's fifth birthday! As always, I've used this as a chance to reflect on the past year and outline my hopes and dreams for the next year of #bevy:
bevy.org/news/bevys-f...
A few additions to the repo:
- New visual helper to show which supplier can provide energy to the tower
- Shader using ShaderStorageBuffer to draw the supply
- Examples of Derive macros
The game is source-available -> arrekin.com
#bevy #gamedev #towerdefence #rustlang
I have just finished the upgrade feature for my open-grid TD game, leveraging Bevy's ECS framework. Now you can turn your rocket launcher into a machine rocket launcher! : d
The game is source-available -> arrekin.com
#bevy #gamedev #towerdefence #rustlang
Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more!
bevyengine.org/news/bevy-0-...
I just made the repo for my open grid tower defence game public!
Perhaps you will find something useful in there :)
It features advanced pathfinding and a bit of shader work. 7k lines of code.
Check it out here: github.com/Arrekin/dark...
#GameDev #Bevy
I'm trying to make online chess in Bevy. Server and Client; with ezsockets(websockets). It is not the easiest setup but I have it working now. WebSockets pass the requests to ECS which in turn processes them and returns responses. The whole fun is in the data flow modelling : d
#Bevy
In my company(not gamedev-related) I did a small workshop before Christmas about Bevy Engine. The result is a simple game where you help Santa collect presents while trying to avoid snowflakes(Santa somehow lost his clothes). Check it out if you are interested in Bevy! :)
github.com/Arrekin/bevy...
Somebody kill that fish!!
๐๐๐ชฃ๐งจ๐ซ๐คฉ
#screenshotsaturday #indiegames #jrpg
I wonder what the combination is?
#ScreenshotSaturday #CozyGames #Puzzles #Gaming #IndieGames #SoloDev #IndieDev #GameDev
Holy moly!!
Times of Progress has been covered by Rock Paper Shotgun!!
This is pretty unreal. What a xmas present! ๐
www.rockpapershotgun.com/times-of-pro...
Bevy is finally registered as a game engine on itch.io!
You can now label your game as "made with bevy" by adding it to its metadata.
itch.io/game-develop...
My TD game grew to the nice 7k lines of code, though it is still far from a playable version
Killing wisps now earns you their element's essence!
The Advent of Code 2024 has started and I'm glad to see they backtracked on last year's attempt to make the first challenges confusing to fight off AI. Last year it made me drop out early as it felt like a waste of time to focus on decyphering what the authors meant instead of having fun coding
Minimal migration to Bevy 0.15 done โ๏ธ
I especially like the new Node setup as it massively reduces the nesting. I still need to look into Required Components but the game is now working on the latest version ๐
#BevyEngine
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!
bevyengine.org/news/bevy-0-15
@gameengines.bsky.social
I would like Bevy & Godot please!
More wisps types for my grid-based tower defence game! Fire, Water, Light, Electric. I want them to be able to combine into higher forms but I am not sure what the mechanic will be or what the player could do about it.
Definitely! But it still needs quite a few elements before it could be considered playable :)