Sorry to hear that Ian, I wish you all the best for what's to come
Sorry to hear that Ian, I wish you all the best for what's to come
Very sad to hear this. Wishing your studio all the best for the future
Dual Knit Band tested ... and approved 👍
Will it come in black? 👀
Hand Physics Lab is LIVE on the Apple Vision Pro!
🙌👌✌️👍✍️💪🎉
Now with dynamic tightness 🤏
How to properly strap up your Vision Pro (or not) 🙌💀
Hand Physics Lab is coming to Apple Vision Pro!
This Friday! 🙌🍎👀
lets pretend this is useful for something
godot 4.5 added stencil support
I made it so I can save chalk drawings at runtime back to the editor, meaning I can author chalk drawing assets for the game world from within the game world.
#GodotEngine #gamedev #indiedev
AO vegetation
EVERYBODY STAY CALM I just found out you can bake from high poly in one click in ucupaint 😮
update on my Slime game💚
The dungeon's popularity is plummeting! Only the Slime can make it fun again. Lots of magic sodas are needed to get the job done.
#indiegame #gamedev #techart #slime #game
Ohhh gifs work now?! Lets try this one... 🦋
#unity3d #shader
Freya's notes on 2D quaternions, showing how to rotate a vector using a 2D quaternion, which has one real aka. w-component, and one imaginary component. This is basically a complex number, which you can already use for rotations directly, but with extra steps to ensure you have double-cover (which is generally just a nuisance). So yes this is a shitpost but it's also real functional math/code lol
are you tired of using a simple angle for 2D rotation?
are you missing that sweet double cover from quaternions?
well look no further!! introducing:
🎉 2D quaternions 🎉 😎😎
VR chopsticks! Always wanted to add these to a game, and now I finally can. I might be a bit biased, but they feel great! Effortless to use.
#GodotEngine #gamedev #indiedev #screenshotsaturday
Thanks! So glad you and your family enjoyed it :)
Thanks! Yes it’s Hand Physics Lab
Crowbar vs arm bones!
Don't try this at home 😅
VR Vet Simulator? 👀
This was a fun setup to test my finger posing system on dynamic physics-based objects for Hand Physics Lab 🙌
Experimenting with that extra thumb was such an intriguing experience 🙌 👍
Can you do this? 🦴 👈
My hand walked off. It's a spider now. 👋
Amazing documentary released by Valve on the development of Half-Life 2, definitely worth watching!
www.youtube.com/watch?v=YCjN...
a color coded image by Freya, comparing the summation and capital pi notation in math, to their equivalent in code using for-loops. The summation notation sums a set of elements, while the product notation multiplies a set of elements. Note that Freya is keenly aware that neither the math notation nor for-loops are fully explained by this image, and that this is only a subset of the use cases, so luckily you don't have to explain that to her, in case you were considering doing that!
btw these large scary math symbols are just for-loops
What is real and what isn’t? 👀 🙌
👋
Half-Life 2's 20th anniversary update is out, episodes were merged into the main game, and added workshop support.
It is also free to keep if you get it until 18th.
I used the Quest Pro as my main dev headset for almost a year for it’s comfort and ease to put on and off.
Currently using Quest 3 but not really happy with it for development 😅
Desperately waiting for a best alternative for development