The Divine Craft example made with my TypeScript voxel engine is coming along well. Spent a bit more time on the skybox and fog shaders. Also added voxel particles as part of the engine.
#gamedev #indiegame #web #voxel #javascript
@divinestarsoftware
Indie Developer. Voxels. Music. Shaders. Crystalline Bliss: https://store.steampowered.com/app/2547740/Crystalline_Bliss/ Github: https://github.com/Divine-Star-Software Youtube: https://www.youtube.com/c/DivineStarSoftware
The Divine Craft example made with my TypeScript voxel engine is coming along well. Spent a bit more time on the skybox and fog shaders. Also added voxel particles as part of the engine.
#gamedev #indiegame #web #voxel #javascript
Using the same technique was able to smooth out the lighting without flipping quads. Looks good for sun light and voxel light.
#gamedev #indiegame #web #voxel #javascript
The new logic system is still in the early works but hope is to define most logic with basic JSON data much like the voxel model system. Will be interesting to see what comes of this in the next few months. Code is open source: github.com/Divine-Star-... #gamedev #indiegame #web #voxel
Showing off a lot of progress on the example game made with the JavaScript based voxel engine DVE. Perfected smooth lighting and made world updates much smoother and faster. Also published to a playable link: divine-craft-theta.vercel.app #gamedev #indiegame #web #voxel Using @babylonjs.bsky.social
The MC clone developed with the Divine Voxel Engine
The project along with the engine is open source: github.com/Divine-Star-...
Hope is it will serve as a good example to get people into the engine.
#gamedev #indiegame #web #voxel
Looking back at what I wrote meant to write "decreased overall build and gen times" as increasing them would not be good. Oh well it is insanely fast that is al that matters.
Before heading back into ray tracing for my TypeScript voxel engine Divine Voxel Engine wanted to make sure I made it as performant as possible. Created cache system to make initial load times faster and increased overall build and gen time with a new world data api. #gamedev #indiegame #web #voxel
Making good progress on my custom WebGPU rendering pipeline with ray traced effects for Divine Voxel Engine. Textures working like they do in the webGL version and got some ray traced AO started. Will need to work on denoising. Next will be adding volumetric effects.
#gamedev #indiegame #web #voxel
Thank you! And yes about 3 years.
The engine is open source too:
github.com/Divine-Star-...
I have a game on Steam and another game in the works. I guess the goal now is just to keep improving it. I am hoping know just to make some beautiful looking effects. This is a level I've been working on for my game on Steam and I think ray tracing could really enhance it.
First successful test for my WebGPU ray tracing pipeline for my TypeScript voxel engine Divine Voxel Engine. This is using actual geometry like Minecraft chunks.
#gamedev #indiegame #web #voxel
Working on a ray tracing rendering pipeline with WebGPU for my TypeScript voxel engine. Finally got tree traversal working in a compute shader using my custom tree structure. Here just showing the different levels and results of the ray picking through the nodes. #gamedev #indiegame #web #voxel
Probably the most epic thing made with my voxel engine DVE to date. My friend I am making new PicasoNo game with has been doing builds and surprised me with this awesome dinosaur!
#gamedev #indiegame #web #voxel
Making a lot of headway with my TypeScript voxel engine built with BabylonJS. I just got particle and property effects working as part of the new voxel model system. As a result I added candles to my newest project.
github.com/Divine-Star-...
#gamedev #indiegame #web