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ROOT

@crootr

19 y.o. - ๐Ÿ‡ง๐Ÿ‡ท Hi! I'm a brazillian animator, pixel artist and a game developer, using Game Maker to do cool stuff. I'm currently working on my game Screwloose. My Xwitter: https://x.com/RomuloStuff

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18.10.2024
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Latest posts by ROOT @crootr

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The first boss for my game is done! It's a big snake which dashes and shoots at you. And I am really happy with this boss!

#gamedev #pixelart #godot #indiedev

24.02.2026 11:54 ๐Ÿ‘ 29 ๐Ÿ” 7 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Just over 5 months into this project, and I have 17 weapons. It's not much, but each one is unique from each other.

#gamedev #indiedev #godot #pixelart

22.02.2026 11:14 ๐Ÿ‘ 27 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I've been working on a jam game to submit to #ctrlaltjam and #brackeys game jams, but I don't think I'll be able to finish in time
#gamemaker #indiegame #gamedev #pixelart

18.02.2026 22:37 ๐Ÿ‘ 12 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Genuinely, a Chess 2 would be like, 12x12 board, with diferent classes of pawns and new pieces, like the bandit, or the fool.

13.02.2026 14:19 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I have made some more progress on the boss, I have a dash attack and a projectile attack which both deal damage. The boss can also take damage from it's head and die.

Let me know any thoughts you have on the progress :)

#gamedev #indiedev #godot #pixelart

08.02.2026 12:56 ๐Ÿ‘ 21 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Not in-game footage, but I finished the new model for the player.
#gamedev #voxelart

08.02.2026 13:12 ๐Ÿ‘ 21 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Hey #screenshotsaturday this is my #rpg I am working on. It was a 2d game but now moved to 3d. The past little while I have been working on movement and how the player interacts with the world. #gamedev #indiedev #pixelart #lowpoly #b3d #indiegamedev

07.02.2026 16:02 ๐Ÿ‘ 13 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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This is a concept to what Raids/Rounds are supposed to be.

#gamemaker #gamedev #indiegame

08.01.2026 01:58 ๐Ÿ‘ 14 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Added the Signal Tower. It will be the beginning and end of raids/rounds.

#gamemaker #gamedev #indiegame

07.01.2026 13:03 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Yes, it is.

04.01.2026 11:06 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Implemented Bolb.
Bolb: "Invasive species, searching assimilation with any host."

#gamemaker #indiedev #devlog

04.01.2026 03:18 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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RAM DADADADADADADADADAM!
#gamemaker #indiegame

04.01.2026 03:15 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Final Looploop gamedev update

Looploop is nearly done. I've just been mushing the last few minor bugs and tweaks, there really isnt much to report on.

I now have key art thanks to Frey426, it turned out super good!

5 days until Looploop its genuinely baffling to think about actually being done :D

04.01.2026 02:19 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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Have been working a lot more on the game. I added sliding, Super Jumping, Super Sliding, Shooting, basic enemy types and yesterday I added these collectable that don't do anything, yet.

#gamemaker #indiegame

03.01.2026 13:56 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Looploop Trailer
Looploop Trailer YouTube video by certifiedbozo

Looploop releasing on itch soon ๐Ÿ‘€ #gamedev

youtu.be/mBf8dtQQoOY?...

www.tiktok.com/t/ZTrVECtqF/

14.12.2025 05:53 ๐Ÿ‘ 7 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I've been slowly coming back to Game Dev. I'm trying to achieve a Top-Down Platformer control scheme along with my Sprite Stacked models in Game Maker.

#gamedev #indiegame #screenshotsaturday

14.12.2025 03:10 ๐Ÿ‘ 12 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I've done some optimisation for my game world, to make it easier on my laptop during development ๐Ÿ˜…

I've done some object pooling on the tiles, so that I'm rarely ever loading new ones, and I made it so chunks can be loaded in segments, so they don't render when not needed

#godot #gamedev #indiedev

16.11.2025 12:41 ๐Ÿ‘ 20 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Small Sneak Peak of the main entities of the No Man's Land Zone in Danger Zone: Mark. Got a lotta work to do.
#dangerzonemark

08.09.2025 21:39 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I would like to say that all base systems for Danger Zone: Mark are complete.
And now I enter PHASE 2 of development. Which includes coding specifics (like enemies, skills, items and upgrades) And overhauling visuals, effects and game juice in general.
#gamedev #dangerzonemark

08.09.2025 19:50 ๐Ÿ‘ 14 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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My game is getting close to being done, and a big part of it is the cards. And all of them are made! So here is all of them in one image (apart from upgrade cards)

#pixelart #indiedev

04.08.2025 12:53 ๐Ÿ‘ 20 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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The small things are the ones that count the most. I've made a spawn zone, so now enemies spawn automatically. I plan to create a visual cue to show where the enemy is spawning, but for now, it works preety well!
#gamedev #indiegame #gamemaker #dangerzonemark2

18.08.2025 21:20 ๐Ÿ‘ 11 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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This week I did a ton. Fixed the Player animations, implemented the Skill Tree and THE SKILLS! There are:
- Health+: for more health
- Regen Shield: for a shield that regen overtime
- Adrenaline: for increased movement speed after being below 30% HP.

#gamemaker #dangerzonemark2

14.08.2025 14:30 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I think I already said this but, MAN does this look like Yume Nikki.

14.08.2025 14:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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TODAY... I ADDED... ANIMATIONS! and it was actually way more simple then i initially thought it would be.
Also some code organization, but it's not as insteresting as THIS!

#gamedev #indiegame #gamemaker #pixelart #voxelart #dangerzonemark2

07.08.2025 15:08 ๐Ÿ‘ 16 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Nice movement!

03.08.2025 22:27 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

What happened here? Are the shadows there inverted?

03.08.2025 22:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Animation Testing in engine will start soon!

#gamedev #voxelart #pixelart #dangerzonemark2

01.08.2025 14:56 ๐Ÿ‘ 11 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Started Modelling the Main Character for the Prototype in MagicaVoxel.

#gamedev #voxelart #pixelart #dangerzonemark2

01.08.2025 13:38 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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New PFP thanks to Tony Fox UT Celebration!
Honestly? The best piece of art I've made so far.

26.07.2025 19:55 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0