The first boss for my game is done! It's a big snake which dashes and shoots at you. And I am really happy with this boss!
#gamedev #pixelart #godot #indiedev
The first boss for my game is done! It's a big snake which dashes and shoots at you. And I am really happy with this boss!
#gamedev #pixelart #godot #indiedev
Just over 5 months into this project, and I have 17 weapons. It's not much, but each one is unique from each other.
#gamedev #indiedev #godot #pixelart
I've been working on a jam game to submit to #ctrlaltjam and #brackeys game jams, but I don't think I'll be able to finish in time
#gamemaker #indiegame #gamedev #pixelart
Genuinely, a Chess 2 would be like, 12x12 board, with diferent classes of pawns and new pieces, like the bandit, or the fool.
I have made some more progress on the boss, I have a dash attack and a projectile attack which both deal damage. The boss can also take damage from it's head and die.
Let me know any thoughts you have on the progress :)
#gamedev #indiedev #godot #pixelart
Not in-game footage, but I finished the new model for the player.
#gamedev #voxelart
Hey #screenshotsaturday this is my #rpg I am working on. It was a 2d game but now moved to 3d. The past little while I have been working on movement and how the player interacts with the world. #gamedev #indiedev #pixelart #lowpoly #b3d #indiegamedev
This is a concept to what Raids/Rounds are supposed to be.
#gamemaker #gamedev #indiegame
Added the Signal Tower. It will be the beginning and end of raids/rounds.
#gamemaker #gamedev #indiegame
Yes, it is.
Implemented Bolb.
Bolb: "Invasive species, searching assimilation with any host."
#gamemaker #indiedev #devlog
RAM DADADADADADADADADAM!
#gamemaker #indiegame
Final Looploop gamedev update
Looploop is nearly done. I've just been mushing the last few minor bugs and tweaks, there really isnt much to report on.
I now have key art thanks to Frey426, it turned out super good!
5 days until Looploop its genuinely baffling to think about actually being done :D
Have been working a lot more on the game. I added sliding, Super Jumping, Super Sliding, Shooting, basic enemy types and yesterday I added these collectable that don't do anything, yet.
#gamemaker #indiegame
Looploop releasing on itch soon ๐ #gamedev
youtu.be/mBf8dtQQoOY?...
www.tiktok.com/t/ZTrVECtqF/
I've been slowly coming back to Game Dev. I'm trying to achieve a Top-Down Platformer control scheme along with my Sprite Stacked models in Game Maker.
#gamedev #indiegame #screenshotsaturday
I've done some optimisation for my game world, to make it easier on my laptop during development ๐
I've done some object pooling on the tiles, so that I'm rarely ever loading new ones, and I made it so chunks can be loaded in segments, so they don't render when not needed
#godot #gamedev #indiedev
Small Sneak Peak of the main entities of the No Man's Land Zone in Danger Zone: Mark. Got a lotta work to do.
#dangerzonemark
I would like to say that all base systems for Danger Zone: Mark are complete.
And now I enter PHASE 2 of development. Which includes coding specifics (like enemies, skills, items and upgrades) And overhauling visuals, effects and game juice in general.
#gamedev #dangerzonemark
My game is getting close to being done, and a big part of it is the cards. And all of them are made! So here is all of them in one image (apart from upgrade cards)
#pixelart #indiedev
The small things are the ones that count the most. I've made a spawn zone, so now enemies spawn automatically. I plan to create a visual cue to show where the enemy is spawning, but for now, it works preety well!
#gamedev #indiegame #gamemaker #dangerzonemark2
This week I did a ton. Fixed the Player animations, implemented the Skill Tree and THE SKILLS! There are:
- Health+: for more health
- Regen Shield: for a shield that regen overtime
- Adrenaline: for increased movement speed after being below 30% HP.
#gamemaker #dangerzonemark2
I think I already said this but, MAN does this look like Yume Nikki.
TODAY... I ADDED... ANIMATIONS! and it was actually way more simple then i initially thought it would be.
Also some code organization, but it's not as insteresting as THIS!
#gamedev #indiegame #gamemaker #pixelart #voxelart #dangerzonemark2
Nice movement!
What happened here? Are the shadows there inverted?
Animation Testing in engine will start soon!
#gamedev #voxelart #pixelart #dangerzonemark2
Started Modelling the Main Character for the Prototype in MagicaVoxel.
#gamedev #voxelart #pixelart #dangerzonemark2
New PFP thanks to Tony Fox UT Celebration!
Honestly? The best piece of art I've made so far.