Re-rendering old hairs in unreal while I'm cooking some other stuff
www.artstation.com/artwork/gReNOQ
Re-rendering old hairs in unreal while I'm cooking some other stuff
www.artstation.com/artwork/gReNOQ
True! I'd want to make one full process hair tutorial per year at this rate ๐
Yet another reminder for all the non-black comic book artists out there. The same around of research and reference pulling yโall do for everything else in your work, do the same amount of research for black people. Especially our hair. Thereโs literally no excuse.
I love the fact I'm constantly learning but its so frustrating that I constantly feel like my hair tutorials are getting outdated all the time๐ญ
A look at the highpoly as well- its been really fun to dabble back in character art again, especially on a project that's been on my inspo board for years
Being absolutely done in by feathers that have feathers on their feathers ๐ฎโ๐จ Next up is the fox tail groom before I go on to retopology and the costume again
First pass of the hair after getting all the guides in.. must admit I think I'm cooking with this one
Time to refine the shapes and work on modifiers
First pass of the hair after getting all the guides in.. must admit I think I'm cooking with this one
Got far enough to justify getting some hair going as a treat
Reposting a message I put out to my discord group, figured I'd post here just in case:
linktr.ee/hazel.brown
Getting some clothes blocked in! She's looking a bit yassified and glam at the moment but will circle back to the face once i get some more stuff in
Been a good year! Here's to more in 2026 ๐
No, I donโt use ai tools in my workflow and I wonโt in the future
Thankyou! Its difficult to say- I've spent a few evenings on this so far though
I've been following Sefki Ibrahim's course on hyperreal character creation, working through it in chunks but loving it so far, highly recommend
www.sefkiibrahim.com/hyperreal-ch...
Attempting a gentle Keira Knightley likeness (not putting too much pressure on myself with that because I don't enjoy it) and then going sicko mode on the hair and outfit (doing a strand groom with this one)
Trying to lock in and remind myself how to make characters (hair will be insane on this one though) #WIP
Why did they betray me :(
Thankyou for everyone's help on this! Turned out it was having nanite support checked on in the mesh- I think I'm going to turn it off entirely for any hair lookdev projects going forwards ๐
It was! I turned it off in the mesh first which didn't change but then I turned it off in the project, restarted and it worked, then turned it back on in the project but off in the mesh and I'm all good now :D Thankyou so much!
The mesh viewer was a good sanity check thankyou! It was still a problem in there, turns out it was having 'nanite support' turned on on the mesh that was causing it
Tried that, also unlocked the normals in maya and imported it as a new mesh with the settings unchecked but still the same ๐ญ
None that I can see- it looks fine in marmoset so I'm thinking its a weird unreal quirk
No difference unfortunately :(
I think it could be something in the shader it doesn't like- when I put a basic flat material on it the normals look alright ๐ค
This is rendered in unreal engine 6 I believe its just the standard metahuman level set up
Textures created in xGen and placed in maya
Can any unreal wizards help me understand why I'm getting these hard edges on my haircards in ue6? The mesh itself is smooth etc. I've seen others with the same issue but haven't found a solution
I wish my parents thought about my potential personal branding when choosing my name