Hazel Brown's Avatar

Hazel Brown

@hazelbrown

Lead Hair Artist at Roarty Digital | DMU Alumni | She/Her | Opinions are my own! https://linktr.ee/hazel.brown www.artstation.com/hazelbrown

1,012
Followers
232
Following
136
Posts
19.10.2023
Joined
Posts Following

Latest posts by Hazel Brown @hazelbrown

Post image

Re-rendering old hairs in unreal while I'm cooking some other stuff
www.artstation.com/artwork/gReNOQ

21.01.2026 21:28 ๐Ÿ‘ 50 ๐Ÿ” 8 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

True! I'd want to make one full process hair tutorial per year at this rate ๐Ÿ˜†

12.01.2026 19:44 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Yet another reminder for all the non-black comic book artists out there. The same around of research and reference pulling yโ€™all do for everything else in your work, do the same amount of research for black people. Especially our hair. Thereโ€™s literally no excuse.

07.01.2026 21:33 ๐Ÿ‘ 500 ๐Ÿ” 117 ๐Ÿ’ฌ 8 ๐Ÿ“Œ 1

I love the fact I'm constantly learning but its so frustrating that I constantly feel like my hair tutorials are getting outdated all the time๐Ÿ˜ญ

07.01.2026 21:33 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

A look at the highpoly as well- its been really fun to dabble back in character art again, especially on a project that's been on my inspo board for years

06.01.2026 21:52 ๐Ÿ‘ 14 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

Being absolutely done in by feathers that have feathers on their feathers ๐Ÿ˜ฎโ€๐Ÿ’จ Next up is the fox tail groom before I go on to retopology and the costume again

06.01.2026 21:48 ๐Ÿ‘ 30 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

First pass of the hair after getting all the guides in.. must admit I think I'm cooking with this one

02.01.2026 21:18 ๐Ÿ‘ 76 ๐Ÿ” 13 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 1
Post image

Time to refine the shapes and work on modifiers

02.01.2026 21:35 ๐Ÿ‘ 10 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

First pass of the hair after getting all the guides in.. must admit I think I'm cooking with this one

02.01.2026 21:18 ๐Ÿ‘ 76 ๐Ÿ” 13 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 1
Post image Post image

Got far enough to justify getting some hair going as a treat

30.12.2025 00:11 ๐Ÿ‘ 17 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Reposting a message I put out to my discord group, figured I'd post here just in case:
linktr.ee/hazel.brown

27.12.2025 12:31 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Getting some clothes blocked in! She's looking a bit yassified and glam at the moment but will circle back to the face once i get some more stuff in

18.12.2025 22:27 ๐Ÿ‘ 19 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Been a good year! Here's to more in 2026 ๐ŸŽ‰

17.12.2025 15:42 ๐Ÿ‘ 15 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

No, I donโ€™t use ai tools in my workflow and I wonโ€™t in the future

14.12.2025 19:44 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thankyou! Its difficult to say- I've spent a few evenings on this so far though

14.12.2025 16:41 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
Hyperreal Character Creation in UE5 Learn the full real-time character pipeline from sculpting and texturing to lookdev, lighting, and cinematic rendering. Follow industry-proven workflows used in production to create lifelike digital h...

I've been following Sefki Ibrahim's course on hyperreal character creation, working through it in chunks but loving it so far, highly recommend
www.sefkiibrahim.com/hyperreal-ch...

12.12.2025 23:25 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Attempting a gentle Keira Knightley likeness (not putting too much pressure on myself with that because I don't enjoy it) and then going sicko mode on the hair and outfit (doing a strand groom with this one)

12.12.2025 23:21 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

Trying to lock in and remind myself how to make characters (hair will be insane on this one though) #WIP

12.12.2025 23:11 ๐Ÿ‘ 39 ๐Ÿ” 2 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Why did they betray me :(

13.11.2025 09:51 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thankyou for everyone's help on this! Turned out it was having nanite support checked on in the mesh- I think I'm going to turn it off entirely for any hair lookdev projects going forwards ๐Ÿ˜‚

13.11.2025 09:11 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

It was! I turned it off in the mesh first which didn't change but then I turned it off in the project, restarted and it worked, then turned it back on in the project but off in the mesh and I'm all good now :D Thankyou so much!

13.11.2025 09:09 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The mesh viewer was a good sanity check thankyou! It was still a problem in there, turns out it was having 'nanite support' turned on on the mesh that was causing it

13.11.2025 09:08 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Tried that, also unlocked the normals in maya and imported it as a new mesh with the settings unchecked but still the same ๐Ÿ˜ญ

12.11.2025 21:39 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image Post image

None that I can see- it looks fine in marmoset so I'm thinking its a weird unreal quirk

12.11.2025 21:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

No difference unfortunately :(

12.11.2025 21:34 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

I think it could be something in the shader it doesn't like- when I put a basic flat material on it the normals look alright ๐Ÿค”

12.11.2025 21:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

This is rendered in unreal engine 6 I believe its just the standard metahuman level set up

12.11.2025 21:23 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Textures created in xGen and placed in maya

12.11.2025 21:22 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image Post image

Can any unreal wizards help me understand why I'm getting these hard edges on my haircards in ue6? The mesh itself is smooth etc. I've seen others with the same issue but haven't found a solution

12.11.2025 21:13 ๐Ÿ‘ 19 ๐Ÿ” 3 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 1
Post image

I wish my parents thought about my potential personal branding when choosing my name

02.11.2025 15:34 ๐Ÿ‘ 24 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0