MachineScreen's Avatar

MachineScreen

@machinescreen

Indie Game Dev Been making free, micro games on & off for ~10 years. The current plan is to try and make something bigger. I was @machine_screen on Twitter machinescreen.itch.io Suffolk, UK

909
Followers
707
Following
473
Posts
24.07.2023
Joined
Posts Following

Latest posts by MachineScreen @machinescreen

I still don't understand how an LLM even 'suggests targets'. It's just jacked-up autocorrect - there's no actual algorithmic intelligence involved. How can something that's just guessing what the next word should be sensibly pick military targets?!

05.03.2026 17:10 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Ha, nice!

05.03.2026 17:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I always thought the concept would make an excellent game.

05.03.2026 17:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
An expat in Dubai has a startling revelation: the Stephen Collins cartoon Reality check …

www.theguardian.com/lifeandstyle...

03.03.2026 17:26 πŸ‘ 1118 πŸ” 416 πŸ’¬ 30 πŸ“Œ 47
Preview
CALX on Steam Flow across the WARP-corrupted planet Syro. Master movement as the Seeker. Double jump, dash, levitate and grapple through atmospheric ruins. Scan, solve puzzles, and engage in measured combat in wave...

CALX is the good stuff, thoroughly recommend the Next Fest demo store.steampowered.com/app/2022640/...

24.02.2026 11:24 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The now familiar feeling of browsing through Next Fest demos and being incredibly disappointed at how much slop abounds...

23.02.2026 20:22 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
LightmapGI producing incorrect, non-symmetrical lightmaps Β· Issue #112768 Β· godotengine/godot Tested versions Reproducible in: 4.1.2.stable onwards (though not identically) Not reproducible in 4.1.1.stable and earlier System information Godot v4.5.1.stable - Windows 10 (build 19045) Issue d...

Yeah. Regarding misalignment, I've had some success with reverting a couple of commits that I reckon are problematic: github.com/godotengine/... You may also get better results by not using the automatic UV2 generation and instead manually creating the UV2 map.

23.02.2026 19:32 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

In my experience they are kind of broken, especially if you’re going for a fairly low resolution. What issue are you having?

22.02.2026 23:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Just wanted to say I’m really enjoying these videos and genuinely look forward to every new upload.

22.02.2026 15:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Twitter broke people

18.02.2026 22:03 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Love all the bold edge highlighting

13.02.2026 13:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

😬

13.02.2026 13:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail
10.02.2026 04:56 πŸ‘ 208 πŸ” 26 πŸ’¬ 2 πŸ“Œ 0

I’d also check you don’t have a gas leak.

08.02.2026 02:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I mean, it does look sick af

05.02.2026 11:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image Post image

kinda knocked it out the park with this (dated) design document for game 2

05.02.2026 10:56 πŸ‘ 65 πŸ” 7 πŸ’¬ 7 πŸ“Œ 1

I love this.

05.02.2026 11:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

teletext save

#metaxiagame #gamedev #gamemaker

04.02.2026 23:34 πŸ‘ 180 πŸ” 34 πŸ’¬ 2 πŸ“Œ 1
Video thumbnail

Positioning will be key when fighting groups of monsters.

02.02.2026 06:34 πŸ‘ 18 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Ooo, looking forward to watching this later.

31.01.2026 18:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I love these, incredible work!

21.01.2026 15:45 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

weaponry for nextgameTM

20.01.2026 19:11 πŸ‘ 110 πŸ” 20 πŸ’¬ 5 πŸ“Œ 0

That's comfort right there.

08.01.2026 18:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ship it

07.01.2026 12:38 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
What have people got against heat pumps? | Positive Energy with Bean Beanland
What have people got against heat pumps? | Positive Energy with Bean Beanland YouTube video by The Eco Experts

Seems like a solid guy with possibly the best name ever www.youtube.com/watch?v=0WSQ...

07.01.2026 12:31 πŸ‘ 41 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0

Haha, what?!

07.01.2026 12:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

roaming Upper Howling are amalgamations of flesh and bone, strung together by the hopes and dreams of their previous souls

07.01.2026 02:02 πŸ‘ 121 πŸ” 29 πŸ’¬ 3 πŸ“Œ 0

Cool. What texel size are you using for your lightmaps? I've had issues trying to get LightmapGI to bake decent lower res maps (e.g. Quake style 0.4m texels) and have been trying to investigate what's wrong.

06.01.2026 12:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

This looks great. I see you're using Godot, out of interest how are you doing lighting?

06.01.2026 11:29 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

That's super strange as Godot is just calling Blender's GLTF export functionality so there shouldn't be a difference between those two workflows, assuming the settings in the Godot Import tab for the .blend file are equivalent to the export settings in Blender.

05.01.2026 22:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0