Minecart Rail Boosting
#indiegame
Minecart Rail Boosting
#indiegame
We got Minecarts. You can grind on the tracks for a speed boost
#gamdev
Bee & Gator Test
#gamedev
Terrain particles and ambience
Added missions, profiles, and starting hacking on the garage/upgrade UI for my procedural rocket drifting game, Rift Drift ๐
You can wishlist it on steam now!
#gamedev #indiegame
I've mapped out an upgrade tree with 46 different modules of 3 tiers that customize how your craft behaves
#gamedesign #gamedev
Just a little over a month until @thegdex.bsky.social
Wishlist Rift Drift on Steam now!
#indiegame #drift
Touched up some of the UI
#gamedev #indiegame
There are a variety of level modifiers now for the tracks in my procedural racing game
โ - Increases the difficulty
๐ - Adds multiple laps
โ๏ธ - Doubles the distance
๐ - Boss node that significantly increases difficulty and unlocks the next section
#gamedev #indiegame
Level Select updates
#gamedev #indiegame
Just a little over a month until #gdex
#gamedev #indiegame
Here's Infinite mode gameplay. I'm finishing up the UI and unlock system for levels
#gamedev #indiegame
Level select updates
#gamedev #indiegame
We've got wet caves and marshes in the track generator
#gamedev #indiegame #vectorart #proceduralgeneration
Went down a rabbit hole of performance improvements and rewriting generator code. Your craft shows when it takes damage now ๐ฅ
#gamedev #indiegame #drift
At long last, I've finally finished Rift Drift Dev Log 2 ๐
#gamedev #indiegame
I've got 3 biomes with 3 variants hooked up into the map generator for y'all to boost and drift through
๐ณ๐ชจ๐๏ธ
#gamedev #indiegame #proceduralgeneration
I just found out you can use emojis in your folder names
am I procrastinating? maybe
my brain goes yes whenever I open the project now though
Carnivorous plants are now animate ๐ฑ
Just about all props are functional
We got portals ๐
#gamedev #indiegame #drift #racing
Thanks for 50 follows!
There are 9 distinct biome variants now. These are sort of like brushes for the map generator and I'm very excited to see them in action
#gamedev #indiegame #procedural
We've got more biome variation! I'm excited to plug these into the map generator
#gamedev #indiegame #vectorart #exploration
Continuing to make the biome variants more distinct, which is your favorite?
1. Woodlands
2. Bog
3. Jungle
4. Crystal Cave
5. Fungal Cavern
6. Mine
#gamedev #indiegame #2.5D
Working on making biomes/variants more visually distinct and finishing up level gameplay
#indiegame #gamedev #vectorart
Dev Log 2 is coming soon, I've got a launcher up on my itch if you wanna play the latest dev build of Rift Drift
#indiegame #gamedev
Before and after main menu
#gamedev #indiegame
I've made some updates to the level select UI and you can CATCH YOUR SPEDOMETER ON FIRE with enough SPEED
#gamedev #indiegame #drift #racing
We've got sprites to race against
#gamedev #indiegame #vectorart
I've done a huge refactor to the universe sampling system so levels spawn with more variety and balance. Now it's just a matter of polishing up the level gameplay and adding more obstacles/biomes
#gamedev #indiedev #vectorart #proceduralgeneration