Kana Miyoshi's Avatar

Kana Miyoshi

@kanamiyoshi

She/Her. Mute Vtuber and game dev trying to have a nice time streaming and make enjoyable games Twitch: https://www.twitch.tv/kana_miyoshi Pfp by: https://twitter.com/Mewwps

58
Followers
83
Following
27
Posts
18.12.2023
Joined
Posts Following

Latest posts by Kana Miyoshi @kanamiyoshi

Video thumbnail

around 3 days of (somewhat) constant work later, i've finally finished a sketch for this ampharos animation!

i'm exhausted lol

#pokemon #animation #art #pokemonart #ampharos

03.02.2026 21:27 πŸ‘ 895 πŸ” 280 πŸ’¬ 11 πŸ“Œ 2
Video thumbnail

Been working on a level editor integrated into my engine, so I can easily switch between the editor and gameplay. So far I've gotten most of the core features done, including a full undo/redo system, which works with all the fields in the editor
#gamedev #customengine #screenshotsaturday #indiedev

17.01.2026 10:01 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Added vertex colour tinting from the collision mesh, which is fairly cheap to do

This is something I kinda wanted to do in unreal engine but I think isn't easily possible with it, but now that I'm making my own engine I can add whatever I want XP
#gamedev #customengine #screenshotsaturday #indiedev

01.11.2025 03:20 πŸ‘ 11 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

Ignore the clipping through the skirt for now, I'll most likely in the future add in physics for the clothes bones, like I did back when I was making the game in unreal engine

24.10.2025 10:39 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Finally got the animation system mostly done for my engine. I added 1D blend spaces and transitions, and its all data driven. Creating my own file format and getting it all working was by far the toughest to implement, took about 3-4 days of painfully troubleshooting it
#gamedev #customengine

24.10.2025 10:35 πŸ‘ 14 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
Klonoa plushie concept by ICEY on the Youtooz Community webpage, where he dons his Lunatea’s Veil design in chibi form.

Klonoa plushie concept by ICEY on the Youtooz Community webpage, where he dons his Lunatea’s Veil design in chibi form.

Youtooz Community currently has a Klonoa plushie concept on its page!

If you’d like this to become a reality, head to the link below and make your vote now!

πŸ”—β¬‡οΈ

08.09.2025 19:43 πŸ‘ 90 πŸ” 37 πŸ’¬ 3 πŸ“Œ 5
Video thumbnail

Some progress on my engine/game, I've gotten a third person camera and basic movement working. (Just a basic model for now, and a test fox texture for models)
Was alot to setup for it, I've set up a texture and model manager, a level manager, actors, a input system, and more!
#gamedev #customengine

14.07.2025 06:18 πŸ‘ 7 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Also farewell video of the last thing I did in UE (if nothing stops me from making my engine), making the eyes and mouth textures, and adding blinking

02.05.2025 11:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Bonus technical note for anyone interested. I've decided to go with directx11 for the renderer and C++ for the code. C++ was the easier choice, as I've been enjoying using recently for modding. The renderer took some time to consider the options. I could've used OpenGL but I like some things with DX

02.05.2025 11:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I don't plan on doing anything too graphically challenging atleast.
Some of the player character mechanics may change to what I originally was planning to have it like, as I may prefer that more, considering that I'm now restarting my game from scratch, but still considering if I'll do that (3/3)

02.05.2025 11:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I'm still very early into it, but I'll try my best with it. Definitely gonna take longer, and be harder. So unfortunately my game will take even longer to release. But I should hopefully be more happy using the structure of my own engine, and learning something I'm quite interested in. (2/3)

02.05.2025 11:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

So I've decided to maybe do something a little silly with my game. At the start of this week I've started making my own engine for it. I'm making my own engine for a few reasons, but mainly because I've been interested in learning to make one, and a little some dislikes of UE. (1/3)

02.05.2025 11:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Don't let Hope near any pottery stores πŸ˜…

29.01.2025 11:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Also guess I didn't really directly answer your question, I think that the end product does kinda matter a bit more than what goes on behind the scenes since that is the thing that people see and how they interact with the game and how engaging it is. Just use whatever code/assets makes the game fun

08.01.2025 10:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It kinda doesn't really matter too much how the code is written, as long as its performant enough, since most people won't reverse it to look through it. There is some things though that can make a game more modding friendly/easier if that is something you want to allow people to do easier.

08.01.2025 10:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I kinda feel the main thing is just making the code readable and clear enough to you or anyone you're working with, even if the code is kinda janky or not the best it could possibly be, as long as it works efficiently enough (to not cause performance issues) and is readable then its probably fine.

08.01.2025 10:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Oh no, I think usually paypal is decent about chargebacks, if it was recently requested hopefully they will soon and just needs more time

05.01.2025 05:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You can try to do a chargeback on paypal (if you payed through that), or through your bank to get your money back. You'll probably get your money back because they didn't deliver something you paid for

05.01.2025 05:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Happy new year, hope you have a good 2025 πŸŽ‰

01.01.2025 11:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Merry Christmas

26.12.2024 03:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Happy Birthday Amelie πŸŽ‰

08.12.2024 05:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I love the chickens, so cute, wouldn't mind seeing more cute drawings of them

07.12.2024 08:03 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thank you ❀️

25.11.2024 08:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Current progress on the moveset for my 3D platformer going through part of the level I'm currently working on. The movement is still a WIP with some basic placeholder animations.
#3DPlatformer #ScreenshotSaturday #GameDev #IndieDev

25.11.2024 04:32 πŸ‘ 45 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0

Hope is gonna have donuts with physics now πŸ€”. Hopefully they don't roll away down a hill or something πŸ˜…

08.11.2024 11:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Aww, so cute.

Glad you're feeling better now

08.11.2024 11:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Oh no, hope you feel better soon

06.11.2024 11:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Spreading the word about this community-run label system that lets you filter AI images like any other moderation toggle, so you can either minimize or totally hide it from your timeline

bsky.app/profile/aimo...

18.10.2024 01:48 πŸ‘ 10966 πŸ” 7863 πŸ’¬ 200 πŸ“Œ 167

not people comparing this to twitter blue lmao

this is more like discord nitro?

i think that's fair if its just cosmetic stuff that doesn't impact the average user. sites this large that need to scale are expensive and this feels like the less intrusive way for them to maintain expense

24.10.2024 17:20 πŸ‘ 1020 πŸ” 301 πŸ’¬ 25 πŸ“Œ 2

Didn't say how hard I would need to, so I'll punch her very very softly. Does that still count? πŸ€” (Also she's so cute)

23.10.2024 10:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0