Garret Randell's Avatar

Garret Randell

@garretr

๐Ÿ‡จ๐Ÿ‡ฆ Game developer, artist @texelraptor.com - Made Parkitect with pals, working on Croakwood! Profile art by @kiliart.bsky.social texelraptor.com

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02.11.2023
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Latest posts by Garret Randell @garretr

oh hell yeah

24.02.2026 19:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Yeah it feels like that for sure, and also no interconnection between zones. It's a hub and spoke thing, which makes it feel very linear. It's still fun, and the art is great, but I think it would have benefited from old metroid/dark souls interconnection

08.12.2025 21:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I find the desert truly baffling, it's just... a space. An empty space.

08.12.2025 20:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Croakwood Devlog #9 - Object Placement Tools | Texel Raptor

Here's Devlog #9 for Croakwood, about object placement tools!

#gamedev #indie

08.12.2025 20:21 ๐Ÿ‘ 13 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Parkitect - Happy Anniversary - 7 years of Parkitect - Steam News Today marks a very special day for usโ€”itโ€™s been seven years since Parkitect was released! So much has happened since we first started developing the game. Join us on a trip down memory lane as we cele...

Today is the 7th anniversary of Parkitects release ๐Ÿฅณ

We've put together a retrospective blog post about the games development:
store.steampowered.com/news/app/453...

(Also Parkitect is on sale currently at -66%)

29.11.2025 10:38 ๐Ÿ‘ 19 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

Now make it work in VR :)

15.11.2025 04:36 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That and maybe maya, not sure :(

13.11.2025 19:01 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I've been thinking about this but am kinda terrified of all the various art software I use for work not working and needing to learn alternatives or something

13.11.2025 18:54 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Vancouver Game Garden Recap | Texel Raptor

We just posted a recap of our time at @vangamegarden.bsky.social on our blog!

www.texelraptor.com/blog/vancouv...

24.10.2025 21:43 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

good god my heart

12.10.2025 20:23 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I worked on some new rain effects.
Everything covered by a roof stays looking dry ๐Ÿ˜Š

#techart #gamedev

08.10.2025 14:17 ๐Ÿ‘ 23 ๐Ÿ” 4 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

I kind of always viewed SH games from the pov that they sort of should have exhausting combat that you get sick of eventually, which could help the horror of it. Like by the end you feel as done as the main character

Fine line to walk though with it being a video game people gotta play and enjoy

08.10.2025 19:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Hey hey I can finally share what I've been up to which was creating concepts and models for the Dinos & Dynasties Parkitect DLC! ๐Ÿ’– Had a blast working on these, we hope you all enjoy! :D

(tried making a quick shrine to display my Minotaur son ๐Ÿ˜†)
(ps: Parkitect is on sale, 60% off!! ๐Ÿ‘€)

18.09.2025 17:12 ๐Ÿ‘ 32 ๐Ÿ” 8 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0
Post image Post image

Surprise, we just released a new deco-focused DLC for Parkitect!
Dinos & Dynasties adds two new themes (Dinos and Ancient World) and three new attractions.
There's also a free update that adds a cheat menu for sandbox mode.

Get Dinos & Dynasties here: store.steampowered.com/app/3919200/...

17.09.2025 17:17 ๐Ÿ‘ 21 ๐Ÿ” 6 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

Oh wow I did not even realize Full Indie was on Saturday, been so crazy busy

17.09.2025 23:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

wedge is a great dog, maybe one of the greatest

16.07.2025 21:59 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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New devlog!
I wrote about the challenges we encountered with pathfinding and character movement in Croakwood and how we solved them: www.texelraptor.com/blog/croakwo...

#gamedev

08.07.2025 09:03 ๐Ÿ‘ 38 ๐Ÿ” 8 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

Both games have enamored me in such a way. Going from something super serious to something super absurd moment to moment and just shaking my head going "my god he's done it again"

03.07.2025 00:58 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A graphic with minimalist illustrations of gaming-related objects and plants, with the text "VANCOUVER GAME GARDEN EXHIBITOR SUBMISSIONS OPEN" "Application Deadline July 23, 2025"

A graphic with minimalist illustrations of gaming-related objects and plants, with the text "VANCOUVER GAME GARDEN EXHIBITOR SUBMISSIONS OPEN" "Application Deadline July 23, 2025"

Vancouver Game Garden is BACK for 2025! ๐ŸŽฎ๐ŸŒฑ

This year's showcase of local indie games & art will take place on September 27-28 at the Roundhouse Community Center!

If you'd like to exhibit your game or join this year's LOW SPEC-themed Artist Alley, check out this page โžก๏ธ vangamegarden.com/submit

23.06.2025 22:19 ๐Ÿ‘ 106 ๐Ÿ” 53 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 14

do you eat it with the gom jabbar at your neck

11.06.2025 17:40 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I feel this so bad. Getting side eye from all the old people as they walk by me doing the battery/chain/whatever

09.05.2025 00:16 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm so tired man

23.04.2025 20:18 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Nice helmet! I just did the chain on my bike and went for a spin

18.04.2025 19:29 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That or write devlogs pls :)

11.04.2025 22:53 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

wdym who WOULDNT wear a shadow the hedgehog helmet every ride

11.04.2025 20:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I mean a helmet lasts 6 years so hey. If the 1k is just for the shadow art tho and not safety tech oooof

11.04.2025 18:58 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I wrote a devlog post about rendering in Croakwood: www.texelraptor.com/blog/croakwo...

#gamedev

10.04.2025 13:32 ๐Ÿ‘ 33 ๐Ÿ” 9 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The series for Tales From the Loop was quite good, and hit the introspective and surreal tone of the book well I found. But Electric State was a super odd series of choices and... man

14.03.2025 18:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I turn it on for some games and then promptly turn it off when I'm done cus yeah it ain't great

22.02.2025 18:24 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Just released a new post on the Croakwood devlog about how the houses work from a gameplay and technical perspective:

www.texelraptor.com/blog/croakwo...

07.02.2025 13:30 ๐Ÿ‘ 14 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0