Screenshot GAARL - a pixel art dungeon with giant skulls floating around
Also here is a cool screenshot
Screenshot GAARL - a pixel art dungeon with giant skulls floating around
Also here is a cool screenshot
I have a demo! GAARL is a single screen arcade-y platformer roguelike about climbing chains. My name ended up in the acronym (Gabe's Action Arcade RogueLike) but Pancelor also put a lot of work into this. It is playable in the browser, check it out!
matthewlacker.itch.io/gaarl-demo
my favorite thing about duckduckgo is jumping directly to a specific site's search page by typing directly into the browser search bar "!w pid controller" or "!yt mario 64 kola superdeep borehole" (no results, unfortunately)
Horsey Game is released at long last! Behold my magnum flopus!
store.steampowered.com/app/3602570/...
236800 βοΈ
learned a couple bizarre new techniques for this one, it's wild how much depth this game has :)
>:) @adamatomic.bsky.social @jseakle.bsky.social @hollygramazio.bsky.social
new high score! 191100
realllly playing with fire at the end here, spooky
(game is adamatomic.itch.io/kolydr)
nice score!! I love how it always feels terrible to cash in. just one more Coin...
I was so surprised on my ~tenth run ever when I pressed X and the cube went fast. but now I know that dashing is Very Good, for some deliciously weird reasons. Did you know the dash speed is 3 pixels per frame? fun fact.
glitch art
RELEASE DATE ANNOUNCEMENT
Wander a castle built of bitter memories in LOVE ETERNAL, a psychological horror platformer with devious trials & an unsettling, experimental narrative.
Find a way out on PC, Nintendo Switch, PlayStation & Xbox, February 19th 2026.
store.steampowered.com/app/3010610/...
oh, is it KOLYDR-posting time?
heads up that bluesky doesnt show posts from other languages by default on your timeline, and its cutting you off from a lot of the community
go to bsky.app/settings/lan... and deselect any language from this setting, or else you might not see any of the new japanese users at all!
sometimes we just wanna climb up things to see if we can do it, maybe to get a nice view, or to learn a new hiding spot. it's frustrating if every nook has "rewards"
in discone, most paths are uncharted, and you will climb and parkour them with your friends
#gamedev #indiegame #screenshotsaturday
the result is less coupling, in a way that feels sort of obvious in retrospect. but coming at it from the concrete goalpost of "can I delete this line of code without changing ANYTHING else" seems to help me sometimes
I like making individual lines of code deletable. like, no:
```
hit_obj = try_move(dx,dy)
if hit_obj then
try_push(hit_obj,dx,dy)
end
```
but instead:
```
try_move(dx,dy)
try_push(dx,dy)
```
I feel a bit bad checking for obstacles twice, but its _so_ good for keeping the complexity demons out
thanks!
interesting point about tostr()->"". here's lua 5.4:
> function f(x) if x>0 then return x end end
> tostring(f(10))
10
> tostring(f(-4))
<error>
I can't decide whether to be horrified or not haha. I think I like your way better!
and now the bug I was originally trying to track down:
```
function strwidth(str)
local x,y=?str, 0, 10000
printh(tostr(x).." "..tostr(y))
return x,y
end
strwidth("Β²7βΆy5sTART")
```
this prints (to host console) `7y5sTART nil` (??)
another separate bug:
```
function strwidth(str)
x,y=print(str, 0, 10000)
printh(tostr(x).." "..tostr(y))
return x,y
end
strwidth("hi")
```
this prints `nil nil` when run inside a cart, should be `23 10011` instead
("what other effects that might have" hm now when I open a new code tab, newlines show an inverted n when highlighted. go figure)
, tho idk what other effects that might have. p8scii seems to still work in carts after a tiny bit of testing.
also, `print(nil)` doesn't work unless I change the early-out condition to `if (select("#",...) == 0)`
heyyo, bug report for ya: printing from carts acts weird -- print(true) doesn't print anything. someone pointed me to /system/lib/print.lua, where they noticed printing to windows acts differently from the console. changing `_print_p8scii(str` to `_print_p8scii(_tostring(str)` seems to fix it,
did some sort of engine change speed up the credits? I laughed so hard the first time I beat it but then I saw that one early video and I swear they looked slower. I've been wondering about it ever since. great game
Judge rules George R.R. Martin and other authors can sue OpenAI for copyright infringement
β’ Said ChatGPT generated 'Game of Thrones' content similar enough to infringe copyright
β’ OpenAIβs motion to dismiss was denied
nicee :D did it work first try? both times I've tested it I had a typo or two
Reminder: applications for the Draknek New Voices Puzzle Grant close tomorrow evening! (23:59 Pacific Daylight Time)
grants.draknek.org
Good luck to everyone applying :)
I wish! But I don't think it will be. not sure tbh.
I'll be at Vancouver Game Garden tomorrow with @tallywinkle.itch.io, showcasing Make Ten Deluxe and giving a #pico8 talk. come by and grab a sticker!
Garden Shed Schedule: Game Engine Showcase (Heart Projector logo) Time: 12:00 - 12:30, Game Engine: PICO-8, Speaker: pancelor Time 1:00-1:30, Game Engine: Downpour, Speaker: tally Time: 2:00-2:30, Game Engine: RPG Maker, Speaker: Sraeka + Lillian Time 3:00-3:30, Game Engine: Game Maker, Speaker: Natali + Katz Saturday September 27
Garden Shed Schedule Speaker Showcase (Alt G logo) Time: 12:00-12:30, Talk: Harvesting Indie Success Stories, Speakers: Daniel Mullins, Davey Wreden, Maddy Thorson Time: 1:00-1:30, Talk: Seeds of Emotion in Sound, Speakers: Shannon Mason, Em Halberstadt, Starling Tan Time: 2:00-2:30, Talk: Different Roots: Programming and Process, Speakers: Greg Lobanov, Justin Smith, Natalia Beltran Time: 3:00-3:30, Talk: Pixels in Bloom: Game Artist Perspectives, Speakers: Sean Karemaker, daffodil, Alexis Dean-Jones Sunday September 28
Awesome game demos and art aren't the only things at this weekend's Vancouver Game Garden! πΌ
We also have a great lineup of free, drop-in talks on both days of the event! Saturday will see showcases of specific game engines and Sunday will highlight a variety of indie game dev topics β¨
and if you are not nearby vancouver (aka most people in the world) the game's on sale for the weekend: itch.io/s/160818/van... . not quite as exciting as going to an event! but I do what I can