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@pancelor

πŸ”Ÿ pancelor.itch.io/make-ten-deluxe - out now! making short games, learning how to make longer ones too - games: pancelor.itch.io/ - website/blog/etc: pancelor.com/

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20.10.2023
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Latest posts by @pancelor

Screenshot GAARL - a pixel art dungeon with giant skulls floating around

Screenshot GAARL - a pixel art dungeon with giant skulls floating around

Also here is a cool screenshot

01.03.2026 19:02 πŸ‘ 7 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Preview
GAARL! by MatthewLacker, pancelor Gabe's Action Arcade RogueLike! (Demo)

I have a demo! GAARL is a single screen arcade-y platformer roguelike about climbing chains. My name ended up in the acronym (Gabe's Action Arcade RogueLike) but Pancelor also put a lot of work into this. It is playable in the browser, check it out!

matthewlacker.itch.io/gaarl-demo

01.03.2026 18:59 πŸ‘ 12 πŸ” 7 πŸ’¬ 2 πŸ“Œ 0

my favorite thing about duckduckgo is jumping directly to a specific site's search page by typing directly into the browser search bar "!w pid controller" or "!yt mario 64 kola superdeep borehole" (no results, unfortunately)

24.02.2026 00:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Save 25% on Horsey Game on Steam Collect Horses. Breed Horses. Race Horses. Genetically Modify Horses. Create a Horse paradise or just get rich!

Horsey Game is released at long last! Behold my magnum flopus!
store.steampowered.com/app/3602570/...

18.02.2026 22:50 πŸ‘ 94 πŸ” 37 πŸ’¬ 8 πŸ“Œ 15
Video thumbnail

236800 β—†οΈŽ
learned a couple bizarre new techniques for this one, it's wild how much depth this game has :)

09.02.2026 18:01 πŸ‘ 6 πŸ” 1 πŸ’¬ 2 πŸ“Œ 1

>:) @adamatomic.bsky.social @jseakle.bsky.social @hollygramazio.bsky.social

02.02.2026 08:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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new high score! 191100
realllly playing with fire at the end here, spooky

(game is adamatomic.itch.io/kolydr)

02.02.2026 08:44 πŸ‘ 21 πŸ” 2 πŸ’¬ 3 πŸ“Œ 0

nice score!! I love how it always feels terrible to cash in. just one more Coin...

02.02.2026 08:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I was so surprised on my ~tenth run ever when I pressed X and the cube went fast. but now I know that dashing is Very Good, for some deliciously weird reasons. Did you know the dash speed is 3 pixels per frame? fun fact.

02.02.2026 08:30 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
glitch art

glitch art

01.02.2026 14:38 πŸ‘ 11 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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RELEASE DATE ANNOUNCEMENT

Wander a castle built of bitter memories in LOVE ETERNAL, a psychological horror platformer with devious trials & an unsettling, experimental narrative.

Find a way out on PC, Nintendo Switch, PlayStation & Xbox, February 19th 2026.

store.steampowered.com/app/3010610/...

20.01.2026 16:51 πŸ‘ 141 πŸ” 53 πŸ’¬ 8 πŸ“Œ 16

oh, is it KOLYDR-posting time?

29.01.2026 05:12 πŸ‘ 29 πŸ” 6 πŸ’¬ 6 πŸ“Œ 1

heads up that bluesky doesnt show posts from other languages by default on your timeline, and its cutting you off from a lot of the community

go to bsky.app/settings/lan... and deselect any language from this setting, or else you might not see any of the new japanese users at all!

24.12.2025 22:01 πŸ‘ 7672 πŸ” 5662 πŸ’¬ 83 πŸ“Œ 123
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sometimes we just wanna climb up things to see if we can do it, maybe to get a nice view, or to learn a new hiding spot. it's frustrating if every nook has "rewards"

in discone, most paths are uncharted, and you will climb and parkour them with your friends

#gamedev #indiegame #screenshotsaturday

20.12.2025 14:44 πŸ‘ 22 πŸ” 9 πŸ’¬ 2 πŸ“Œ 1

the result is less coupling, in a way that feels sort of obvious in retrospect. but coming at it from the concrete goalpost of "can I delete this line of code without changing ANYTHING else" seems to help me sometimes

15.11.2025 20:11 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I like making individual lines of code deletable. like, no:
```
hit_obj = try_move(dx,dy)
if hit_obj then
try_push(hit_obj,dx,dy)
end
```
but instead:
```
try_move(dx,dy)
try_push(dx,dy)
```
I feel a bit bad checking for obstacles twice, but its _so_ good for keeping the complexity demons out

15.11.2025 20:10 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

thanks!

interesting point about tostr()->"". here's lua 5.4:
> function f(x) if x>0 then return x end end
> tostring(f(10))
10
> tostring(f(-4))
<error>

I can't decide whether to be horrified or not haha. I think I like your way better!

15.11.2025 19:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

and now the bug I was originally trying to track down:
```
function strwidth(str)
local x,y=?str, 0, 10000
printh(tostr(x).." "..tostr(y))
return x,y
end
strwidth("²7⁢y5sTART")
```
this prints (to host console) `7y5sTART nil` (??)

15.11.2025 04:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

another separate bug:
```
function strwidth(str)
x,y=print(str, 0, 10000)
printh(tostr(x).." "..tostr(y))
return x,y
end
strwidth("hi")
```
this prints `nil nil` when run inside a cart, should be `23 10011` instead

15.11.2025 04:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

("what other effects that might have" hm now when I open a new code tab, newlines show an inverted n when highlighted. go figure)

15.11.2025 04:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

, tho idk what other effects that might have. p8scii seems to still work in carts after a tiny bit of testing.

also, `print(nil)` doesn't work unless I change the early-out condition to `if (select("#",...) == 0)`

15.11.2025 04:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

heyyo, bug report for ya: printing from carts acts weird -- print(true) doesn't print anything. someone pointed me to /system/lib/print.lua, where they noticed printing to windows acts differently from the console. changing `_print_p8scii(str` to `_print_p8scii(_tostring(str)` seems to fix it,

15.11.2025 04:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

did some sort of engine change speed up the credits? I laughed so hard the first time I beat it but then I saw that one early video and I swear they looked slower. I've been wondering about it ever since. great game

04.11.2025 15:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

Judge rules George R.R. Martin and other authors can sue OpenAI for copyright infringement

β€’ Said ChatGPT generated 'Game of Thrones' content similar enough to infringe copyright

β€’ OpenAI’s motion to dismiss was denied

30.10.2025 04:00 πŸ‘ 8793 πŸ” 2282 πŸ’¬ 138 πŸ“Œ 462

nicee :D did it work first try? both times I've tested it I had a typo or two

29.09.2025 05:29 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Draknek New Voices Puzzle Grant The Draknek New Voices Puzzle Grant is a grant opportunity for game developers from traditionally underrepresented groups and backgrounds who are interested in designing and developing puzzle games.

Reminder: applications for the Draknek New Voices Puzzle Grant close tomorrow evening! (23:59 Pacific Daylight Time)
grants.draknek.org
Good luck to everyone applying :)

27.09.2025 22:23 πŸ‘ 22 πŸ” 14 πŸ’¬ 0 πŸ“Œ 2

I wish! But I don't think it will be. not sure tbh.

27.09.2025 18:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'll be at Vancouver Game Garden tomorrow with @tallywinkle.itch.io, showcasing Make Ten Deluxe and giving a #pico8 talk. come by and grab a sticker!

27.09.2025 08:36 πŸ‘ 28 πŸ” 4 πŸ’¬ 3 πŸ“Œ 1
Garden Shed Schedule: Game Engine Showcase (Heart Projector logo)

Time: 12:00 - 12:30, Game Engine: PICO-8, Speaker: pancelor

Time 1:00-1:30, Game Engine: Downpour, Speaker: tally

Time: 2:00-2:30, Game Engine: RPG Maker, Speaker: Sraeka + Lillian

Time 3:00-3:30, Game Engine: Game Maker, Speaker: Natali + Katz

Saturday September 27

Garden Shed Schedule: Game Engine Showcase (Heart Projector logo) Time: 12:00 - 12:30, Game Engine: PICO-8, Speaker: pancelor Time 1:00-1:30, Game Engine: Downpour, Speaker: tally Time: 2:00-2:30, Game Engine: RPG Maker, Speaker: Sraeka + Lillian Time 3:00-3:30, Game Engine: Game Maker, Speaker: Natali + Katz Saturday September 27

Garden Shed Schedule Speaker Showcase (Alt G logo)

Time: 12:00-12:30, Talk: Harvesting Indie Success Stories, Speakers: Daniel Mullins, Davey Wreden, Maddy Thorson

Time: 1:00-1:30, Talk: Seeds of Emotion in Sound, Speakers: Shannon Mason, Em Halberstadt, Starling Tan

Time: 2:00-2:30, Talk: Different Roots: Programming and Process, Speakers: Greg Lobanov, Justin Smith, Natalia Beltran

Time: 3:00-3:30, Talk: Pixels in Bloom: Game Artist Perspectives, Speakers: Sean Karemaker, daffodil, Alexis Dean-Jones

Sunday September 28

Garden Shed Schedule Speaker Showcase (Alt G logo) Time: 12:00-12:30, Talk: Harvesting Indie Success Stories, Speakers: Daniel Mullins, Davey Wreden, Maddy Thorson Time: 1:00-1:30, Talk: Seeds of Emotion in Sound, Speakers: Shannon Mason, Em Halberstadt, Starling Tan Time: 2:00-2:30, Talk: Different Roots: Programming and Process, Speakers: Greg Lobanov, Justin Smith, Natalia Beltran Time: 3:00-3:30, Talk: Pixels in Bloom: Game Artist Perspectives, Speakers: Sean Karemaker, daffodil, Alexis Dean-Jones Sunday September 28

Awesome game demos and art aren't the only things at this weekend's Vancouver Game Garden! 🌼

We also have a great lineup of free, drop-in talks on both days of the event! Saturday will see showcases of specific game engines and Sunday will highlight a variety of indie game dev topics ✨

23.09.2025 23:19 πŸ‘ 54 πŸ” 12 πŸ’¬ 1 πŸ“Œ 3
Preview
vangamegarden sale by pancelor A bundle by pancelor, $12.50 for CEREALMAN, Make Ten Deluxe

and if you are not nearby vancouver (aka most people in the world) the game's on sale for the weekend: itch.io/s/160818/van... . not quite as exciting as going to an event! but I do what I can

27.09.2025 08:41 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0