So glad you are enjoying it! ❤️
So glad you are enjoying it! ❤️
Eric makes the best idiots. If you need idiots for your games - this guy can make them real good.
You did so many more than 4 of those! I have proof.
Thank you for the shoutout, Jeff!
Artblast piggyback.
Towerborne came out last week so I'm gonna post a couple jpegs about it
I did over 4 of these
I am incredibly honored to participate in the Towerborne Art blast today alongside a team of amazingly skilled artists who I am lucky to have worked with. Come check it out on Artstation!
www.artstation.com/praxispixels
I'll be reposting the teams work today, so keep an eye out for more!
The unique style comes from having a mix of 2D and 3D assets in each scene in Unreal. I'm really proud of the look we achieved, and I wish we got to explore this style further.
For an in-depth breakdown on how the Towerborne environments were built, check out my website: LisaFleckCG.com
A cel shaded stone structure with a winged creature perched on top.
A fishermen's resting spot underneath a tree on the bluff overlooks a bay with turquoise water.
A modular set of aqueduct pieces made of stone and brick.
A dense blue toned forest made of strange fungal growth.
A beach scene overlooking a bay with a lighthouse in the distance.
A wintery mountainside with a stone path leading to the left
A large arena set in a dense blue toned forest made of strange fungal growth.
The Airborn artists:
Dominik Gröstlinger
Ilka Hesche
Jeremy Boulivet
Jonas Kunert
Valeria Traverso
Kaat Van Thillo
Valentina Mikhailava
Yevhen Davydiuk
Additional art support:
Pedro Damasceno: @pedro-damasceno.bsky.social
The Stoic artists:
Dagley: @guyfugly.bsky.social
Pavel Elagin: @paberu.bsky.social
Tai Walker: @praxispixels.bsky.social
Sadie Johnson: @sadiej-3d.bsky.social
Jimmy Malachier: @jmalachier.bsky.social
Kjeld Pedersen: @kjeld-nightlight.bsky.social
Twisted fungal roots and plants frame a distant windmill tower.
A beach cave opens up to an idyllic cove with shipwreck debris. Islands and a windmill tower are framed in the distance.
An icy rock cave opening frames a windmill tower in the distance just past a glacier fed lake.
A destroyed canal city scene with a windmill tower in the distance surrounded by storm clouds.
Towerborne Art Blast!
I was the Environment Lead at Stoic for almost 5 years. Working on this game with the environment crew has truly been a career highlight for me.
Images are from the rare opportunities I got to contribute, alongside leading all of the incredible artists listed below!
Pavel picked up and learned in-engine lighting in Unreal like it was no big deal. His relighting effort at the end of the project really made the environments in Towerborne sing!
😭 I will never forget our 1:1s! I still treasure our notepad of shenanigans and look forward to trying to decode that in a few years.
I'll be posting more Towerborne work here in the near future - so keep an eye out!
And please comment or DM if you know of a role I would be a good fit for.
These times are tough!
✨ I’ve previously worked at Stoic, Outerloop, Motiga, ArenaNet, and 38 Studios, as well as had freelance clients such as Activision/Toys for Bob, Monomi Park, The Molasses Flood, and more.
I'm really looking forward to finding my next studio to call home.
🎯 I have a wide breadth of experience across indie, AAA, PC/console, 9-300 person teams, internal and freelance.
I've helped ship 9 titles over 15 years in many different genres and game engines.
💼 I’m looking for Lead, Principal, or Senior Environment Artist positions.
My most recent experience is leading a multinational and multidiscipline environment team for Towerborne, a looter brawler officially launching on February 26th!
(Unofficial key art by Eric Dagley)
Hi everyone! Unfortunately my last day at Stoic is today, Friday the 13th (👻) I’m seeking a new role and would appreciate your support. Please share with your network if you've enjoyed my work!
Check out my portfolio here for my latest updates:
lisafleckcg.com
HOWDY Y'ALL!! You may know me from my art on Monument Valley 2, Assemble with Care and Alba - and soon to be Monument Valley 3!!! Lovely to make your acquaintance here in the skylands 👋
Three small drawings: One of a shrine under a pine tree with a stone inside, one of a salamander on the forest floor, one of a coastal path with stone steps, two tall trees, stone columns and two hikers in the distance. The overall feel is very late summer to early autumn.
ok I will stop fiddling with this now
Rough digital painting of a girl jumping from rock to rock across a river. In the background a forest is slowly changing to its autumn colors.
Jump (2025)
image on a website
image on a website
image on a website
image on a website
Hi #PortfolioDay!
I'm Pavel, an environment art generalist. I've been working on Towerborne (Feb 26!) for the past 4 years. I love painting vivid locations, but also helping out with modelling, set dressing and lighting.
🏡 : pelagin.art
📫 : pelagin.art@gmail.com
Shadow of the Colossus
Goodbye December ❄️
Wishing everyone a beautiful ending to the last day of the year tomorrow and a beautiful start to a new one!!
I sketch almost exclusively in ballpoint pen nowadays, and it's still my medium of choice for plein air studies:
#art #blender #b3d #3d
Painted some ruins
Unfinished rough digital landscape painting.
unfinished.jpeg
Eyvind Earle