There's a lot of details that can be eek'd out of old meshes and textures in games. The material system in Surreal 98 tries to guess at what roughness, specular and normal map values might make sense for a given texture, with parameters for tweaking.
MJ12 Command Deus Ex GOTY
02.03.2026 03:14
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That's terror
17.02.2026 05:09
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It doesn't get more perfect than this 🎶🎵
17.02.2026 02:18
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How do people feel about this look for the NSF terrorist?
10.01.2026 04:20
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Know what I'm listening to this morning
09.01.2026 20:16
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Ok, yes, can technically place LAMs on the wall now
09.01.2026 02:36
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Shenmue Music: FREE 1 (Extended)
YouTube video by Shenmue Fans
I can't stop listening to this. There's something deeply engrossing about this game, yet at the same time, it's also kinda bad.
You can feel the love / effort put into the game, the developers really cared about atmosphere, interactivity, depth of simulation.
08.01.2026 00:10
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Any y'all going to GDC 2025? Let's hang out, hit me up!
12.03.2025 06:45
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'Homeworld' - 1999
10.12.2024 08:59
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I also have resting sleep face.
05.12.2024 01:27
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Canterbury Game Dev and Creative Tech Day
Come join the first day-long event celebrating game dev and creative tech in Canterbury!
Hey fans,
If you live in Christchurch New Zealand, we're doing a live demo of Surreal 98 this weekend to the public, bugs and all.
events.humanitix.com/canterbury-g...
It's free, so if you're local (unlikely), come on down and have a look!
05.12.2024 01:26
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