This can help you get better.
zillatronics.itch.io/zpunk
#indiedev ##pocketoperator
This can help you get better.
zillatronics.itch.io/zpunk
#indiedev ##pocketoperator
Updates on the regular.
zillatronics.itch.io/zpunk
#indiedev #pocketoperator #groovebox
Can't believe I'm building this from scratch again. It's gonna take a while to get up to speed and some more. Hopefully, I can do it. #pocketoperator
Co-op stability was the hardest milestone so far.
ZombieMECHA v0.5.0 is live.
Major co-op play updates.
Peers sync correctly.
#indiegame #TurnBased #StrategyGames #gamedev
Co-op mode in ZombieMECHA.
Play together online with the Windows build, over the internet or same Wi-Fi.
If you try it, let me know how it runs!
zillatronics.itch.io/zombiemecha
#GameDev #IndieDev #ZombieGame #TacticsGame #CoOp #IndieGameDev #Gaming
Added a few new biomes to keep things fresh.
zillatronics.itch.io/zombiemecha
#GameDev #IndieDev #ZombieGame #TacticsGame #CoOp #IndieGameDev #Gaming
Working on a tactical roguelite where zombie pressure keeps building every turn.
Recent additions:
โข new zombie variants
โข battlefield contamination
โข escalating swarm pressure
Try it in browser:
zillatronics.itch.io/zombiemecha
#indiedev #gamedev #roguelite #tactical
Banger of a track!
Another A.I. Bot that happens to be a car. Automatically drives toward zombies on turns.
#indiedev #gamedev #pixelart #turnbasedtactics #roguelite
#mechs #zombies #godot #godotengine
Chipping away slowly.
#indiedev #gamedev #pixelart #turnbasedtactics #roguelite
#mechs #zombies #godot #godotengine
Working on ZombieMECHA, an isometric pixel-art, turn-based tactics game with mechas vs zombie hordes.
Currently playtesting the core game loop: combat flow, pacing, abilities, balance, and overworld.
Playtest build:
zillatronics.itch.io/zombiemecha
#gamedev #indiedev #turnbased #pixelart
Blue zombies are the boss map weak points. Kill them all and the boss sprite leaves and the bomber evac is called.
#indiedev #gamedev #pixelart #turnbasedtactics #roguelite
#mechs #zombies #godot #godotengine
Overworld radar map.
#indiedev #gamedev #pixelart #turnbasedtactics #roguelite
#mechs #zombies #godot #godotengine #screenshotsaturday
Helicopter with the minimum safe distance special.
#gamedev #indiedev #pixelart #turnbased #tacticalgame #zombies #godot #devlog
Carrier dropping in units.
#gamedev #indiedev #pixelart #turnbased #tacticalgame #zombies #godot #devlog
Select squad.
#gamedev #indiedev #pixelart #turnbased #tacticalgame #zombies #godot #devlog
Some decent game play where I die at the bitter end.
#gamedev #indiedev #pixelart #turnbased #tacticalgame #zombies #godot #devlog
Super basic title screen with current working title.
#gamedev #indiedev #pixelart #turnbased #tacticalgame #zombies #godot #devlog
Every round more zombies spawn. Player must collect drops to activate it. A unit must walk onto the beacon to trigger a satellite that clears the area of zombies. Gonna work with it to get a decent game loop going.
#gamedev #indiedev #pixelart #turnbased #tacticalgame #zombies #godot #devlog
Player can now recruit a unit by moving next to structures. Recruit bots that also fire missiles on set turns. #gamedev #indiedev #pixelart #turnbased #tacticalgame #zombies #godot #devlog
Turn manager limits player actions until forced to end turn. Units move โ attack โ zombies respond. Turn indicators + special abilities functional.
#gamedev #indiedev #pixelart #turnbased #tacticalgame #zombies #godot #devlog
Added a few visual cues during setup and battle phases, but I'll likely need many more.
#gamedev #indiedev #godot #autobattler #zombies #pixelart #isometric
Zombie auto-battler maybe coming together. Structures can now be selected during setup phase and act as turrets that have their own turn. #gamedev #indiedev #indiegame #gameart #pixelart #isometric #isometricart
#autobattler #strategygame #tacticalgame #turnbased #proceduralgeneration
The player can go through a SETUP phase before auto-battle, reposition units and place landmines.
#gamedev #indiedev #indiegame #gameart #pixelart #isometric #isometricart
#autobattler #strategygame #tacticalgame #turnbased #proceduralgeneration
Not sure how to squeeze a game out of this zombie auto battler so I'll keep adding things until I stop.
#gamedev #indiedev #indiegame #gameart #pixelart #isometric #isometricart
#autobattler #strategygame #tacticalgame #turnbased #proceduralgeneration
Units now:
โข finish off low-HP targets
โข coordinate focus-fire
โข throw TNT intelligently
โข stop running into corners in endgame
โข protect weakened allies
Watching battles play out now actually feels tactical instead of random. ๐ง๐ฎ
#godot #gamedev #indiedev #pixelart #zombies