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zpunk

@pizzzamoney

T-8000 Programming: https://zillatronics.itch.io Music: https://soundcloud.com/pizzzamoney

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15.11.2024
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Latest posts by zpunk @pizzzamoney

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This can help you get better.
zillatronics.itch.io/zpunk
#indiedev ##pocketoperator

08.03.2026 05:10 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Updates on the regular.

zillatronics.itch.io/zpunk

#indiedev #pocketoperator #groovebox

06.03.2026 02:49 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Can't believe I'm building this from scratch again. It's gonna take a while to get up to speed and some more. Hopefully, I can do it. #pocketoperator

02.03.2026 05:52 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Co-op stability was the hardest milestone so far.

26.02.2026 23:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
ZombieMECHA by Zillatronics Grid-based zombie and mech tactics.

Playtest & download:
zillatronics.itch.io/zombiemecha

26.02.2026 22:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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ZombieMECHA v0.5.0 is live.
Major co-op play updates.
Peers sync correctly.
#indiegame #TurnBased #StrategyGames #gamedev

26.02.2026 22:58 ๐Ÿ‘ 11 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Co-op mode in ZombieMECHA.

Play together online with the Windows build, over the internet or same Wi-Fi.

If you try it, let me know how it runs!
zillatronics.itch.io/zombiemecha

#GameDev #IndieDev #ZombieGame #TacticsGame #CoOp #IndieGameDev #Gaming

23.02.2026 03:01 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Curtis May
Curtis May YouTube video by Ghostface Killah - Topic
23.02.2026 00:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Added a few new biomes to keep things fresh.
zillatronics.itch.io/zombiemecha

#GameDev #IndieDev #ZombieGame #TacticsGame #CoOp #IndieGameDev #Gaming

21.02.2026 08:57 ๐Ÿ‘ 17 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Working on a tactical roguelite where zombie pressure keeps building every turn.

Recent additions:
โ˜ข new zombie variants
โ˜ข battlefield contamination
โ˜ข escalating swarm pressure

Try it in browser:
zillatronics.itch.io/zombiemecha

#indiedev #gamedev #roguelite #tactical

15.02.2026 00:30 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Westside Gunn - Peppas (Official Video) ft. Black Star
Westside Gunn - Peppas (Official Video) ft. Black Star YouTube video by WESTSIDEGUNNVEVO
12.02.2026 03:27 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Murda (Original Mix)
Murda (Original Mix) YouTube video by Ellis Dee - Topic

Banger of a track!

07.02.2026 09:16 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Another A.I. Bot that happens to be a car. Automatically drives toward zombies on turns.
#indiedev #gamedev #pixelart #turnbasedtactics #roguelite
#mechs #zombies #godot #godotengine

05.02.2026 10:16 ๐Ÿ‘ 15 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Chipping away slowly.
#indiedev #gamedev #pixelart #turnbasedtactics #roguelite
#mechs #zombies #godot #godotengine

05.02.2026 00:55 ๐Ÿ‘ 13 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
ZombieMECHA by Zillatronics Grid-based zombie and mech tactics in the spirit of Into the Breach.

Working on ZombieMECHA, an isometric pixel-art, turn-based tactics game with mechas vs zombie hordes.

Currently playtesting the core game loop: combat flow, pacing, abilities, balance, and overworld.

Playtest build:
zillatronics.itch.io/zombiemecha

#gamedev #indiedev #turnbased #pixelart

02.02.2026 20:06 ๐Ÿ‘ 15 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Blue zombies are the boss map weak points. Kill them all and the boss sprite leaves and the bomber evac is called.
#indiedev #gamedev #pixelart #turnbasedtactics #roguelite
#mechs #zombies #godot #godotengine

30.01.2026 21:44 ๐Ÿ‘ 15 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Overworld radar map.
#indiedev #gamedev #pixelart #turnbasedtactics #roguelite
#mechs #zombies #godot #godotengine #screenshotsaturday

29.01.2026 21:59 ๐Ÿ‘ 15 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Helicopter with the minimum safe distance special.
#gamedev #indiedev #pixelart #turnbased #tacticalgame #zombies #godot #devlog

28.01.2026 23:55 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Carrier dropping in units.
#gamedev #indiedev #pixelart #turnbased #tacticalgame #zombies #godot #devlog

28.01.2026 04:04 ๐Ÿ‘ 16 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Select squad.
#gamedev #indiedev #pixelart #turnbased #tacticalgame #zombies #godot #devlog

27.01.2026 22:46 ๐Ÿ‘ 15 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Some decent game play where I die at the bitter end.
#gamedev #indiedev #pixelart #turnbased #tacticalgame #zombies #godot #devlog

25.01.2026 08:41 ๐Ÿ‘ 22 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Super basic title screen with current working title.
#gamedev #indiedev #pixelart #turnbased #tacticalgame #zombies #godot #devlog

24.01.2026 20:08 ๐Ÿ‘ 15 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Every round more zombies spawn. Player must collect drops to activate it. A unit must walk onto the beacon to trigger a satellite that clears the area of zombies. Gonna work with it to get a decent game loop going.
#gamedev #indiedev #pixelart #turnbased #tacticalgame #zombies #godot #devlog

22.01.2026 21:34 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Player can now recruit a unit by moving next to structures. Recruit bots that also fire missiles on set turns. #gamedev #indiedev #pixelart #turnbased #tacticalgame #zombies #godot #devlog

22.01.2026 01:23 ๐Ÿ‘ 21 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Turn manager limits player actions until forced to end turn. Units move โ†’ attack โ†’ zombies respond. Turn indicators + special abilities functional.
#gamedev #indiedev #pixelart #turnbased #tacticalgame #zombies #godot #devlog

20.01.2026 14:04 ๐Ÿ‘ 13 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Added a few visual cues during setup and battle phases, but I'll likely need many more.
#gamedev #indiedev #godot #autobattler #zombies #pixelart #isometric

17.01.2026 21:27 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Zombie auto-battler maybe coming together. Structures can now be selected during setup phase and act as turrets that have their own turn. #gamedev #indiedev #indiegame #gameart #pixelart #isometric #isometricart
#autobattler #strategygame #tacticalgame #turnbased #proceduralgeneration

17.01.2026 09:52 ๐Ÿ‘ 13 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The player can go through a SETUP phase before auto-battle, reposition units and place landmines.
#gamedev #indiedev #indiegame #gameart #pixelart #isometric #isometricart
#autobattler #strategygame #tacticalgame #turnbased #proceduralgeneration

15.01.2026 18:49 ๐Ÿ‘ 15 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Not sure how to squeeze a game out of this zombie auto battler so I'll keep adding things until I stop.

#gamedev #indiedev #indiegame #gameart #pixelart #isometric #isometricart
#autobattler #strategygame #tacticalgame #turnbased #proceduralgeneration

14.01.2026 23:14 ๐Ÿ‘ 17 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Units now:
โ€ข finish off low-HP targets
โ€ข coordinate focus-fire
โ€ข throw TNT intelligently
โ€ข stop running into corners in endgame
โ€ข protect weakened allies

Watching battles play out now actually feels tactical instead of random. ๐Ÿšง๐ŸŽฎ

#godot #gamedev #indiedev #pixelart #zombies

13.01.2026 17:11 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0