Felix | Hedge Knight Games's Avatar

Felix | Hedge Knight Games

@hedgeknightgd

Solo #indiedev from Ireland. Currently having a blast working on Helmet Head, an action-roguelike about a little helmet dude trying to save a land of memories. Please Wishlist: https://store.steampowered.com/app/4285450/Helmet_Head/

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Latest posts by Felix | Hedge Knight Games @hedgeknightgd

Ooooooh right I get you,I didn’t even notice the drops tbh πŸ˜‚ the clips looked good to me!
Hope the ethernet cable/steamlink setup works out πŸ’ͺ
This game is so cool, can’t wait to see the finished trailer πŸ˜€

06.03.2026 18:46 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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You can add some juice with some editing quick cuts for the low attention span masses though if that's your worry πŸ˜‚ I snipped together a lil demo of what I mean using a screen recording of the vid above. I hope you don't mind πŸ™
This stuff is very dependant on personal taste, so feel free to ignore πŸ˜‚

06.03.2026 18:07 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I think the quality of the footage is very good! Or do you mean quality from a gameplay demonstration perspective? I struggled with this a lot for my trailer tbh, I feel your pain 😭 I literally recorded hours of footage to make a 50 second trailer 🀣

06.03.2026 18:03 πŸ‘ 3 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Sorry to hear you're facing tough times atm. Hope you recover soon and things start to look up again.
Whishing you and your spouse the best πŸ™

05.03.2026 23:02 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I can't express how much I love this music 🎢😁
To avoid needing to animate the full transformation, could you maybe have their hands come in one by one and meet in the middle, kinda like a group high five πŸ€” The visual effects already look awesome here imo πŸ‘€
Really nice work so far though, I love it πŸ˜ƒ

05.03.2026 19:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Having spawn rates/chances effected by gear is actually a really interesting idea πŸ‘€
I'm not sure if this would work better as a major game mechanic or simply for specific items of gear πŸ€” But I'll add it to the ideas list and have a thinkie 😁
Thank you!!!

05.03.2026 14:11 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It's gonna be awesoooome 😁 I will build the most glorious space crab πŸ¦€πŸ¦€

05.03.2026 13:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Another major update coming our way 😁 Can't wait to play around with the new ship customisation, these look so goooooood 🀩

04.03.2026 11:43 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Playing around with making a cursed demon helm. The idea is that using it's abilitiy either gives you a big temporary damage boost, or the curse drains half your remaining health (to a minimum of 1). So you'll have to weigh the risk/reward factor each time in the moment!

#gamedev #indiedev #godot

03.03.2026 17:40 πŸ‘ 22 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

Love that Monkey Island artwork 🀩

02.03.2026 15:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Good luck, you got dis! πŸ’ͺ

02.03.2026 13:49 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I feel that πŸ˜‚ I bet the wishlist numbers will skyrocket once that's done though! So it's not unwise to take your time to make sure it's ready for maximum effect πŸ’ͺ

01.03.2026 00:20 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You won't mess it up now, those wishlist numbers are already awesome imo and they can only go up up up πŸ’ͺ😁

Thanks so much! All going well I'll have my Steam Demo ready later this year (famous last words πŸ˜‚)

28.02.2026 23:11 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Hooray for engine tinkering fun times 😁
Not hooray for sunny weather 😭
Looks like a super cool research activity though!

28.02.2026 23:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Damn those are some really good numbers πŸ’ͺ Congrats and hope they keep on coming in even greater numbers 😁

28.02.2026 22:56 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thanks so much 😁

28.02.2026 22:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you thank you 😁 The vfx may or may not have been heavily influenced by a certain Team Cherry game I recently spent 65 hours playing πŸ•΅οΈ

28.02.2026 22:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thank you, Betty 😊 Need to make a cover version of a certain Metallica song and call it, For Whom the Bellmet Tolls 🀘

28.02.2026 22:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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BIBDU: An Irish Mythology Video Game. All hand painted. Coming Soon!

#indiedev #handdrawn #gamedev #solodev #noai #bibdu

28.02.2026 15:43 πŸ‘ 40 πŸ” 18 πŸ’¬ 2 πŸ“Œ 1
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Happy #screenshotsaturday 😁
Been working on the Bellmet yesterday evening and today. It has a stun move which is uselful for taking out groups of enemies, and makes little bell noises when you roll or get hit by physical damage.
Have a nice weekend, folks 😊

#gamedev #indiedev #godot

28.02.2026 15:44 πŸ‘ 24 πŸ” 8 πŸ’¬ 3 πŸ“Œ 0
Preview
a man with a mustache is wearing a suit and tie and making a funny face . ALT: a man with a mustache is wearing a suit and tie and making a funny face .
27.02.2026 15:44 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I hope the department of internal afarts doesn't come after me πŸ‘€

27.02.2026 15:39 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I'll be getting plenty of inspiration from a certain office worker I've seen around on here πŸ˜ŽπŸ˜‚

27.02.2026 15:25 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I will add a farteria toggle to the game just for you πŸ˜πŸ˜‚

27.02.2026 15:24 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

🀣 "farteria" is my new favourite word and I will never stop perpetuating it you can't stop meeeeee 😈

27.02.2026 14:52 πŸ‘ 3 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Nothing like just farting around on a Firday
#gamedev #indiedev #godot

27.02.2026 13:53 πŸ‘ 24 πŸ” 2 πŸ’¬ 3 πŸ“Œ 0
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If discord is sold on the stockmarket, be aware theyre also selling your data with it.

The solution: use an app like sandboxie that creates an isolated/protected environment and run discord inside that. Discord then does not have access to your application activity then

27.02.2026 00:05 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

To validate your years of hard work πŸ’ͺ

26.02.2026 22:00 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This is the stuff of dreams, congratulations πŸŽ‰

25.02.2026 23:24 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Awesome work, this is looking better and better all the time πŸ’ͺ
Testing will be a breeze with this setup πŸ˜€

25.02.2026 23:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0