This perfectly encapsulates how the game will have you feeling
This perfectly encapsulates how the game will have you feeling
Redid the art style for the game. Have gone for a comicy shader. It's all coming together
#UE5 #Racing #NightShift
Current progress:
- Successfully got abilities and perks implemented fully, with them effecting the vehicles configuration at runtime
- Made some graphics render pipeline decisions to make the game perform better (Dont worry, this isn't the art style im going for, I will be working on that soon!)
I made a couple of changes both design wise and programming wise. To start off I cleaned up a BUNCH of the code and made the project a lot nicer to work in. Also changed up the original game idea and decided to stick with the Street Racing Roguelite idea I had previously prototyped.
#UE5 #Racing
Rogue is booty for the achievement grind lowk. Forgor to mention but have already done origins some time last year. Closing in on Odyssey right now (42/93)
Been a while since ive worked on this project.
Have gone through, refactored a bunch of the blueprints and cpp code and upgraded the project to UE5.6.
The backend for customisable vehicles is all already done and just needs a menu to be implemented for it to work
#UE5 #Racing #Cars
Heads up β οΈβ οΈβ οΈ
New stylish video just dropped πππ
#indiegames #gamedev #ue5
I took my time with this one (way too many collectables).
Onto Rogue next...
Probably one of the coolest things I've learnt in UE5 is Lighting Scenarios! Even cooler that I can toggle this in real time! #gamedev #indiedev #UE5
Oh and I also made an editor plugin that automatically turns decal textures into data assets and populates the decals data table with them. Makes adding new decals as simple as importing textures then clicking one button in the toolbar.
Still need to work on:
- Controller Support
- Editing placed decals colours and positions
- Visual pass (better UI and background scenery)
- Sound pass
Haven't posted an update in a while. Here is what I've been working on, vehicle customisation. The majority of the backend is done. Adding new vehicles, aeros and decals is as simple as creating a new data asset and populating it.
#UE5 #GameDev #Racing
Solo Game Developers - unite!
Here's a Starter Pack (a list of accounts to follow) who have made or are making games all by themselves.
Drop a reply (or DM) if you want to be added:
go.bsky.app/4t6qPLW
Haven't posted an update in a while. Currently working on traffic and road system
#UE5 #GameDev #StreetRacing
Assassin's creed unity collectibles will be the death of me
1 down, many more to go.
Unity next
16:10 > 16:9
Assassin's creed getting achievements on steam is the start of Ubisoft's comeback
It's here!
In this first entry into a new series I'm dubbing #disassemblyinthedark, we do a blind & unstructured exploration of Splinter Cell, from examining and tweaking game code, to exporting and remodeling assets.
Let me know what you think!
#reverseengineering #gamedev
youtu.be/1TeDlUv70ew
Rare massive W from EA.
They had a handshake "we won't sue you probably" agreement for a few years but this is huge W for accessibility for every game dev.
Includes the IRIS plug-in for UE5.
www.engadget.com/gaming/ea-ju...
Fables achievements were pretty much like this. They would usually have two ways of completing them so half of the time you would just get them for doing goofy stuff in the game
#UE5 #PCG #PCGEX procedural city update for #screenshotsaturday - a lot of things solved, but hardly any of them visible. This turns out to be one of those things where getting 90% of the way there is easy, and then you find you have another 90% to do. And the last 10 percent takes even longer
Just some funky unreal business. Unplugged the play level sequence node, compiled then plugged it back in and now it works? great π
Love when i dont open a project for a few days then come back to things just not working like how i left it...
Theres not even any errors, its just refusing to play the camera animations now π
Showcasing the light and sound meters - they are key to knowing how easily enemies can spot you!
Wishlist Project KVASIR: store.steampowered.com/app/3285390/...
#wishlistwednesday
Calling all Junior Game Devs!
We have made the FIRST & ONLY junior specific Starter Pack for game devs.
Follow and comment below to get added!
go.bsky.app/PfJFrF6
#gamedev
#indiedev
#junior
#promosky
You know what I hear a lot about in this industry? Imposter syndrome.
I made the 8th best-selling game of all time. By all rights, I should feel like an authority. I donβt. I have it too.
Hereβs my advice to devs out there: Ignore it. Youβre better than you think you are.
Possibly π
(Drawing inspiration from a few street racing games)